Adds the ability to make a chemical reaction only occur when at or below
a specified temperature.
Adds new reaction for freezing water into ice
- Must be at or below 270K to turn water to ice
Adds two new reagents/drinks: Applejack and Jack Rose cocktail
-Applejack is obtained by freezing cider at or below 270K
- Applejack is slightly more potent than cider, due to it's alcohol
concentration being higher
- Jack Rose is a new mixed drink that is 4 parts Applejack, 1 part Lemon
Juice
Only Ice and Applejack utilize the cold reactions at this time, but the
functionality is in place for future reactions.
- This should allow coders more flexibility with defining new reactions
that may realistically occur at low temperatures.
Renamed the existing "required_temp" variable for reactions to
"min_temp" to better communicate it's purpose and differentiate it from
the new "max_temp" variable for cold reactions.
Soy sauce is definitely not made from acid, so I made the recipe more realistic, using the INTERNET!
Also, Kahlua is made from rum or vodka in addition to the ingredients already included, so I added that.
Sake is made from rice alcohol and it is by and large always diluted by water, so that was added to the recipe.
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
This moves the multiple lists of blacklisted hostile mobs
(as in, unsafe or intended for special use) into a single global
variable. This means that gold slime cores and dimensional tears
now use the same list of mobs, for simplicity.
- Syringes take 30 seconds to extract blood, 60 seconds if target is in
a hardsuit, instant if target is user.
- Slime people can no longer be lings.
- Species with NO_SCAN not affected by transform sting.
- Adds reaction between blood and welding fuel. If the blood is normal,
destroys the blood and gives a message, giving a specific message if the
blood belonged to a changeling.
Reverts the changes to Reagents and Recipes introduced with the initial
Botany Plant Additions commit.
All ground tea is created equal, as is coffee. Tea Astra and Coffee
Robusta no longer will give special versions of tea and coffee powders
and drinks.
> Reintroduced a number of previously removed plants:
+ Tobacco
+ Space Tobacco
+ Tea Aspera
+ Tea Astra
+ Coffee Arabica
+ Coffee Robusta
+ Moonflower
+ Novaflower
+ Koibean
> Fixed a typo preventing the mutation of Blood tomatoes into Killer
Tomatoes.
> Added an additional version of both tea and coffee powders and drinks.
> Added additional tea and coffee recipes to make and utilize the new
versions.
> Added coffee arabica, tobacco, and tea aspera seeds to seed vending
machines.
- Injecting slimes with plasma will increase their chance of mutating,
up to 50%.
- Injecting slimes with inaprovaline will decrease their chance of
mutating, this can reach 0%.
- Injecting a grey slime core with water will produce inaprovaline
inside the core.
- You can feed slimes plasma bars to make them more friendly, this does
NOT work the same way as pink slime extracts, but rather like feeding
them a monkey and punching the monkey to unconsciousness.
- Adds gold slime core + blood reaction, will spawn a mob that plasma +
gold core reactions normally spawn, but the mob will not be hostile.
This does not prevent space bears from becoming VERY pissed off if you
pet them.
All shamelessly ~~open source stolen (thefted?)~~ ported from /tg/.