Commit Graph

24 Commits

Author SHA1 Message Date
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud 65c8070ec8 Spraybottle Changes 2015-05-17 18:43:57 -04:00
Fox-McCloud b8230aefe6 Nukies--Chemsprayer and New Grenades 2015-04-08 23:39:07 -04:00
Fox-McCloud 595fb2a34c [Goonchem] Pipettes, Fixes, and Tweaks (again) 2015-03-31 00:16:58 -04:00
Fox-McCloud d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
Fox-McCloud dbb04f4dbb [Goonchem] Few Additional Chemicals 2015-03-25 03:50:54 -04:00
Markolie b44255d250 Bug fixes 2015-02-24 18:57:12 +01:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Fox-McCloud fece84d974 Fixes-Tweakes 2014-12-14 03:18:10 -05:00
Markolie 3e67587869 Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles 2014-11-18 17:31:43 +01:00
Fox-McCloud f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
Zuhayr c0ba021bcd Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
Conflicts:
	code/datums/supplypacks.dm
	code/game/machinery/hydroponics.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Zuhayr c840622c82 Added smaller spraybottle for drones. 2014-05-31 18:11:48 +02:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 447b79e959 Clown fixes: Access, Waterflower can be filled with anything 2013-08-20 18:37:47 -04:00
Mloc-Argent e7f38be3b4 Beakers and other glass containers now hide their contents, only showing the amount.
Additionally, they can be labeled with a pen, up to a max of 10 characters.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-22 17:38:34 +01:00
cib 670bf5bb76 Radiation storms consider maintenance now.
Also, a fix to spray(whoops!)
2013-05-18 22:18:37 +02:00
cib d7cc42e588 Added wallrot event.
Also some updates to changelog.
2013-05-18 21:55:02 +02:00
giacomand@gmail.com f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
giacomand@gmail.com a0e8bb51e0 -Increased the amount of units the sprayer used to make water slippery again.
-Added a verb to empty the contents of the sprayer onto the floor.
-Admin spawnable only poisonousness apple added.
-Apples will always be eaten in one bite, to balance it, the apple can only hold 20 reagents now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5104 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 02:13:00 +00:00
aranclanos@hotmail.com d25a5d5aa3 Fixes issue 1001.
Fixes issue 994. (Chemsprayers are not included)
Fixes issue 990.
Adding some instant admin logs and server logs for some stuff in emitters/PA. See image. http://i.imgur.com/7kQpH.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4904 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 14:27:23 +00:00
d_h2005@yahoo.com b0c1d91a6f Fixes issue 954.
Fixes issue 952. 
Fixes issue 951. 
Fixes issue 949. 
Fixes issue 946. 
Fixes issue 944.

Committing Aranclano's bevy of bugfixes. All credit/shrieks-of-fury to him.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 21:17:04 +00:00
elly1989@rocketmail.com 6e274cd395 New lighting, it's essentially just the old DAL system with a queue.
Comments for lighting:
	Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
	by using the var/tag variable and moving turfs into the contents list of the correct sub-area.

	Unlike sd_DAL however it uses a queueing system. Everytime we  call a change to opacity or luminosity
	(through SetOpacity() or SetLuminosity()) we are  simply updating variables and scheduling certain lights/turfs for an
	update. Actual updates are handled periodically by the lighting_controller. This carries additional overheads, however it
	means that each thing is changed only once per lighting_controller.processing_interval ticks. Allowing for greater control
	over how much priority we'd like lighting updates to have. It also makes it possible for us to simply delay updates by
	setting lighting_controller.processing = 0 at say, the start of a large explosion, waiting for it to finish, and then
	turning it back on with lighting_controller.processing = 1.

	Unlike our old system there is a hardcoded maximum luminosity. This is to discourage coders using large luminosity values
	for dynamic lighting, as the cost of lighting grows rapidly at large luminosity levels (especially when changing opacity
	at runtime)

	Also, in order for the queueing system to work, each light remembers the effect it casts on each turf. This is going to
	have larger memory requirements than our previous system but hopefully it's worth the hassle for the greater control we
	gain. Besides, there are far far worse uses of needless lists in the game, it'd be worth pruning some of them to offset
	costs.

	Known Issues/TODO:
		admin-spawned turfs will have broken lumcounts. Not willing to fix it at this moment
		mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
		Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
		No directional lighting support. Fairly easy to add this and the code is ready.
		When opening airlocks etc, lighting does not always update to account for the change in opacity.

Explosions now cause lighting to cease processing temporarily.

Moved controller datums to the code/controllers directory. I plan on standardising them.
"Master","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI" controller datums can be accessed via the debug controller verb (used to be the debug master controller verb)
Supply shuttle now uses a controller datum. Shuttles tend to arrive up to 30 seconds late, this is not a bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 16:06:57 +00:00
baloh.matevz e476b418be - Reagent code reorganization commit 5 (Some big errors... Yeah, renaming files in explorer and expecting SVN to understand is a bad idea.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4494 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 22:06:04 +00:00