Commit Graph

10065 Commits

Author SHA1 Message Date
caelaislinn 639c00fb66 fix for "the floor emits a pulse of energy"
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-24 11:45:51 +10:00
Erthilo a4f3cada24 Compile error fixing. 2012-06-24 02:42:30 +01:00
Erthilo ce6cd204f2 Accidentaly reverted a file. 2012-06-24 01:57:12 +01:00
mport2004@gmail.com 698c1140eb spelling fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3904 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 00:55:34 +00:00
Erthilo b3285fd716 Updated use of gender proc. 2012-06-24 01:54:48 +01:00
Erthilo 0f8cf93095 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-24 01:53:10 +01:00
Erthilo 163c269cc3 Fixes disarm not working due to armour. 2012-06-24 01:52:44 +01:00
Erthilo f88f097777 Fixes ghost with ghost ears off hearing whispers. 2012-06-24 01:23:43 +01:00
Erthilo 85f75e639c Fixes morph and appearance editing not updating sprites. 2012-06-24 01:12:16 +01:00
Erthilo a5adf9377f Fixes changing hairstyles if you pick the same species. 2012-06-24 01:11:31 +01:00
SkyMarshal 0737f64d12 Goddammit 2012-06-23 17:07:33 -07:00
mport2004@gmail.com 69753b0190 Worked on blob mode a bit
Readded the AM stuff to the dme
Added another explosion edit from Willox


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 00:03:31 +00:00
SkyMarshal ea5913fde8 *sigh* Missed some stuff, compile fix. 2012-06-23 17:02:30 -07:00
SkyMarshal 3efa1d4e6b More fixes. 2012-06-23 17:00:28 -07:00
SkyMarshal 25757511d6 Fixed a derp 2012-06-23 16:36:34 -07:00
SkyMarshal 62c3d1d11d De-retarded wound system. 2012-06-23 16:35:58 -07:00
elly1989@rocketmail.com 48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
Erthilo 00b4a234c4 Merge fixes. 2012-06-23 22:17:59 +01:00
mport2004@gmail.com a1cef5a079 Added a default to the uplink welcome and uses in game_mode
The Pumpkin head object once again emits light.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:03:15 +00:00
mport2004@gmail.com c86c8e1505 Finished moving the clothes in defines over to modules.
Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet.
Cult restricted job list now has the sec force + cap because you can’t convert them as is.
AI removed from protected traitor jobs as malf is currently effectively out of commission.
A Protected list was added to changling.
Removed the furry mob files that were not checked.
Moved two unchecked files to unused


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 19:25:01 +00:00
Erthilo 3df776b082 TG: - Added a parser to adminhelps. When someone sends an adminhelp it looks through
the words for mob names, keys and ckeys. These are then displayed in bold and
black with a (?) next to them. Clicking the questionmark will display additional
information about the mob.

Screenshot:
http://www.kamletos.si/Adminhelp%20parser%206.PNG
Revision: r3778
Author: 	 baloh.matevz
2012-06-23 17:36:02 +01:00
baloh.matevz 90041eaba4 - Fixed some odd behavior with the spam filter for admin pm-s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3895 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 16:34:23 +00:00
Erthilo 4f4ebd809d TG: Comitting for Giacom.
Details here: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8960

And, to summarise:
Added a new computer, the message monitor console. It is able to access the logs
on the message server.
Made PDAs dependant on the message server instead of Telecomms. This fixes PDAs
not sending any messages due to no listening_freqs.

When paper is splashed with Ethanol, the contents of the paper or book
disappear.
Added white coloured pens. Allows you to write hidden messages that can be
revealed by highlighting the text.
Revision: r3777
Author: 	 petethegoat
2012-06-23 16:42:37 +01:00
Erthilo a9bfaf4173 TG: - Added basic heavy-duty cables, they cannot be destroyed with wirecutters,
unfortunately they currently cannot be created either. Not present anywhere on
the map yet.
- Fixed a bug with masks, which did not follow the equipment rules of the
SLOT_MASK flag.
- Fixed a problem where monkeys could not equip a backpack.
Revision: r3774
Author: 	 baloh.matevz

TG: - Added the heavy cable sprites, sprited by Thunder11.
Revision: r3775
Author: 	 baloh.matevz
2012-06-23 16:21:44 +01:00
Erthilo e7e1b8f9e8 More compile stuff. 2012-06-23 16:14:00 +01:00
baloh.matevz ffbed502f1 - Added a privacy poll to the startup process (feedback database needs to be set up for it to show up.). The intention of this poll is to get a general playerbase opinion on whether player-specific data should be gathered to help with statistics as well as to allow in-game polls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3894 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 15:10:18 +00:00
Erthilo 8b4033c410 TG: - Ported cable restraints from Bay12. You make them by using a verb on cable
coils. Takes 15 lengths to make, applied the same way as handcuffs, they have
the same effects as handcuffs, but only take 30s to remove if you resist. They
can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow
and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the
8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough
completely recoded.

Screenshots:
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png
Revision: r3770
Author: 	 baloh.matevz
2012-06-23 16:04:24 +01:00
Erthilo 6cf06cc9ac TG: - Added a cookie food type, which cannot be made ingame
- slightly altered the pray format to include a (SC) link, which stands for
'spawn cookie'. This attempts to spawn a cookie in the hands of the person who
prayed. It's intent is to be a consolation prize when the prayer cannot be
answered, due to it ruining the round. Only humans will get a cookie.

Screenshot:
http://www.kamletos.si/cookie%20spawner.PNG
Revision: r3766
Author: 	 baloh.matevz
2012-06-23 15:49:05 +01:00
Erthilo f63b61cbda TG: Fixed some lag caused by improper usage of loops. Enjoy.
Revision: r3764
Author: 	 rockdtben
2012-06-23 15:39:43 +01:00
Erthilo e379715ce6 TG: - Department radio keys are now a global list and no longer a list that gets
created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make
your 'silent' var get set.
- Added a single empty toolbelt to robotics, added a wrench and screwdriver to
toxins.
- Power cells now always spawn full. The double use of the 'charge' variable was
not good, as when creating the map it had a value of 0 - 100 to represent the
percentage of the cell's power, while it was used as a numeric representation of
the amper-hours that were still left in the cell. The problem this caused was
that cells created mid-round (cells which spawned in closets or were spawned by
admins) always started empty. They all start fully charged now. Additional
obj/item/weapon/cell/X/empty types were added if we want empty cells.
Revision: r3763
Author: 	 baloh.matevz
2012-06-23 15:36:53 +01:00
Erthilo 13aa7558a6 TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
2012-06-23 15:10:49 +01:00
Erthilo dfb6676ebb TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
2012-06-23 14:59:54 +01:00
daniel.cf.hultgren@gmail.com 0b41114584 * Fixed antag randomizing
* Reworked job randomizing
* Added some user feedback to recharger
* Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride.
* Updated changelog

I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 13:07:50 +00:00
Albert Iordache 7a22acef57 Merge pull request #1372 from caelaislinn/master
anomaly bay tweaks
2012-06-23 05:03:11 -07:00
Albert Iordache 146703b756 Merge pull request #1369 from CIB/master
Optimized UpdateDamageIcon
2012-06-23 05:01:48 -07:00
d_h2005@yahoo.com b4db0b5081 -Apples have potency now, and can be mutated into golden apples.
-Added a couple salads and golden apple tarts for the chef.
-Renamed the 'sleep rejuvinate' chemical and gave it a new id. If there was a REASON for it having the same ID as sleep toxin(i can't imagine why), please comment.
-Capsaicin and Frost Oil reworked heavily. They now make you much hotter/colder depending on how much you consume. It's not really wise to consume either in excessive amounts. Drinking coffee removes some frost oil from your system.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 06:57:24 +00:00
caelaislinn 97f8bcffff prevent an artifact from being analysed and harvested at the same time
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:51:51 +10:00
caelaislinn c282fbe866 correctly choose random dir on rebound
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:24:37 +10:00
caelaislinn 0b38e9f13c crystal / beam collision tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:24:25 +10:00
caelaislinn fda643647a removed New() debug message
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:19:55 +10:00
caelaislinn b7e22da1d5 more artifact tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:18:26 +10:00
cib b1774030df Issue #1366: Optimized UpdateDamageIcon 2012-06-22 22:10:26 -07:00
caelaislinn 66769fec4f arty tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 14:49:22 +10:00
caelaislinn bd0bdb2506 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-23 11:44:40 +10:00
caelaislinn 16a9b2109f anomaly tweaks and fixes
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 11:43:02 +10:00
johnsonmt88@gmail.com ec52b9c032 Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 00:12:27 +00:00
ericgfwong@hotmail.com 26e693fc00 Instead of circular saws, medborgs get Polyacid sprayers when emagged
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 22:03:22 +00:00
SkyMarshal f3b9285f05 Guns now have a different message for when they are fired by the auto-fire-mode. 2012-06-22 14:27:21 -07:00
SkyMarshal 616be6eed8 More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles 2012-06-22 14:10:48 -07:00
SkyMarshal 668f81c329 Some tweaks and fixes for UL and any while loops I find, as well as removing generally bad procs. 2012-06-22 12:50:45 -07:00