Commit Graph

10065 Commits

Author SHA1 Message Date
SkyMarshal a90173c628 Part one of bugfixes for the new damage system. 2012-03-31 22:01:21 -07:00
elly1989@rocketmail.com 81d6e5abb3 Changed private messages to forward to client from mob rather than the other way around. As it makes more sense.
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 02:28:30 +00:00
vageyenaman@gmail.com af2512a26d Extra functionality for pill containers. They work like ore satchels now; click a tile full of pills to scoop them up.
Sec officers start with maintenance access now. GASP!

Properly fixed shutters/blast doors not reacting to buttons, while not destroying my optimization.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3377 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-31 01:04:42 +00:00
Ren Erthilo a1b235cf36 Fixed syringes not updating. Added missing vomit sprites. Added missing syringe sprites. 2012-03-31 01:05:24 +01:00
Ren Erthilo 4c8d454a45 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 23:58:50 +01:00
daniel.cf.hultgren@gmail.com 2b4f25c11f Pen & Paperbin upgrade
Added [field] tags to writing, lets you start writing from that spot, useful for forms.
Made you able to put paper back in to paper bins.
Tweaked fonts for writing, default font is now Verdana, signature font is Times New Roman and crayon is Comic Sans.
Updated photocopier to match the changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3376 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 17:09:37 +00:00
Ren Erthilo ae57f8db64 Merging SkyMarshal's stuff. 2012-03-30 16:26:04 +01:00
VivianFoxfoot@gmail.com 79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
Ren Erthilo 7cf7c7775a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-30 06:18:37 +01:00
Ren Erthilo abeea22566 Rebalanced beer and made ethanol the base alcohol. Slightly tweaked alcohol effect rates. 2012-03-30 05:52:18 +01:00
Ren Erthilo aba0e9d8f6 Adds advanced medical kit sprites and uses. Will be in-game later. Also fixes security rig inhands. 2012-03-30 05:47:38 +01:00
SkyMarshal 08a060501b Merged in Erthilo's stuff. 2012-03-29 21:11:17 -07:00
Ren Erthilo 4a0236734b Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 04:50:06 +01:00
SkyMarshal 0c34286018 Fixes errors from last commit. 2012-03-29 20:44:11 -07:00
SkyMarshal 61820bc5ec Final commit of the examine/damage overhaul. 2012-03-29 20:44:10 -07:00
SkyMarshal 01d2d5f339 WIP bloodloss and scaring system. 2012-03-29 20:42:08 -07:00
Ren Erthilo fa49d4514f Missed one. 2012-03-30 04:24:28 +01:00
Ren Erthilo 6952bef874 Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals. 2012-03-30 04:19:22 +01:00
quartz235@gmail.com a3bf2d0a03 Runtimes goin down for the count
Lookin at the ground
I think they a hater

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3371 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 22:17:00 +00:00
Ren Erthilo 63c027aca9 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-29 08:37:47 +01:00
vageyenaman@gmail.com d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
Ren Erthilo 75a0bb49b7 Fixes for viewing skills mid-round. Changed title capitalisation. 2012-03-29 01:57:31 +01:00
Miniature b15a978b99 durp 2012-03-29 11:21:04 +10:30
Miniature 34bd0cd46b More custom items, for Serithi and Gvazdas. 2012-03-29 10:31:09 +10:30
Ren Erthilo 78b9e9928a Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items. 2012-03-28 22:52:00 +01:00
johnsonmt88@gmail.com 0f456531b9 - Fixed one of the ways the Core R&D Computer can lock up and become completely unusable. If it gets stuck from using this method, just close the window and click on the computer again. Fixes issue 316.
- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326.

- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3368 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 16:51:55 +00:00
daniel.cf.hultgren@gmail.com 99d894c168 Say woo for first commit!
- The alarm needed some more userfriendlyness:
* Spelling sorted
* Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off.
* Instead of the stupid timeout and VENT NOT FOUND HURRDURR they will just get removed from the list. They were clogging that vent list up as fuck
* Vents pressure settings now have an extra href which resets the vent to ONE_ATMOSPHERE kPa (101.32 or whatever it is)

- The "Outlet position is obstructed" error message when opening exofab now only appears if the turf to south is obstructed, not to east like before.

- AI Modules use attack_self instead of attack_hand

- Fixed chatspam with reverse() and made the explode function use the builtin ss13 one instead of my custom, it proved to be faster.

- Added my self to the changelog, because I can!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3367 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 15:27:23 +00:00
elly1989@rocketmail.com 38a9e343a6 Fixes Issue 441 (it was a typo)
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 10:06:32 +00:00
Ren Erthilo 276fc39010 Adds message for people breaking out of cuffs. 2012-03-28 09:57:49 +01:00
Ren Erthilo bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Ren Erthilo c578b76935 Merge cleanup. 2012-03-28 01:12:34 +01:00
johnsonmt88@gmail.com 4c7d775593 Secborgs now have modified tasers:
- It holds 6 shots 
- It recharges one shot every 10 seconds automatically

Secborgs can no longer run faster then the speed of light. They have standard borg speed.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3365 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-27 21:43:43 +00:00
Ren Erthilo 0d1412efdf TG: Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used
and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs. r2903
2012-03-27 06:34:33 +01:00
Ren Erthilo 5fabd286d1 TG: Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring. r2895
2012-03-27 05:50:15 +01:00
Ren Erthilo 06394fe66b TG: Fix for Issue 276 . Pregame music stops playing for AIs. r2893 2012-03-27 03:52:19 +01:00
quartz235@gmail.com 023aeeb749 Forgot to uncomment something in my last commit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3364 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-27 01:31:40 +00:00
quartz235@gmail.com 739176b13b Fixes Issue 432
- No more recursive photos to infinity
- APC COPY APC COPY APC COPY APC COPY has been removed

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3363 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-27 00:22:46 +00:00
Ren Erthilo 09204ad111 TG: Mecha no longer crush their occupants if you switch to internal pressure.
(Normally.)
Bugfix:  Not all suits now protect from air pressure. r2887
2012-03-26 23:57:50 +01:00
Ren Erthilo dd2b3cc816 TG: Added two new variables, "canstun" and "canweaken". They can be modified in
runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.

Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.

Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo 2ff1133024 TG: Moved a proc from mob_defines to mob_cleanup going to be implementing
organstructure soon and needed to clean the workspace.

mob_cleanup.dm will hold procs that are dirty and need to be written in a
cleaner matter. (No insult to original writers) r2885
2012-03-26 23:39:53 +01:00
Ren Erthilo 81f76406a3 TG: toxloss is now only referenced via procs. r2875 2012-03-26 23:23:46 +01:00
Ren Erthilo e6b85575f6 TG: brainloss is now only referenced via procs. r2874 2012-03-26 23:20:45 +01:00
Ren Erthilo add06af9fd TG: cloneloss is now only referenced via procs. r2871 2012-03-26 23:11:56 +01:00
Ren Erthilo 8d03d460aa TG: Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868

Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo 1ea153f504 TG: Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it. r2867
2012-03-26 22:39:05 +01:00
Ren Erthilo f7e8bcd591 TG: Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed  Issue 227  about the PA shooting when it should not be. r2851
2012-03-26 18:46:08 +01:00
Ren Erthilo ab9f1cc121 Small Merge Fixes. 2012-03-26 18:16:37 +01:00
Ren Erthilo 1f5d50ec67 TG: Slightly updated the mining consoles, so they can interface with a machine in
any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
2012-03-26 18:15:26 +01:00
Ren Erthilo 216e707141 TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from
projectiles (because it would never wear off)

On the other hand, simple animals now take damage from harmful projectiles
(bullets, lasers). Because of their low amount of health and lack of armour,
this means lasers kill most animals in a single shot (I might need to give them
some sort of damage reduction so that poor Ian doesn't get killed in one shot
every round). r2848
2012-03-26 18:14:49 +01:00
Ren Erthilo 14441be2a9 TG: Trial administrators can now toggle adminhelp sound when set-observe['d r2837 2012-03-26 18:13:12 +01:00