Commit Graph

10065 Commits

Author SHA1 Message Date
IcyV 93f3f7b5ed Chem and overdose patch.
Raises general overdose amounts. Lowers brute/burn damage from overdose. Removes the secondary anit-tox.
2014-08-10 03:16:32 -07:00
VampyrBytes 896021c967 couple of fixes
fixes MP's ending up with 2 heads on death
fixes cloning machine cloning species that are meant to be uncloneable
2014-08-10 11:11:21 +01:00
Regory f8ed5bf6b6 Sync Changes from Paradise Master
Sync changes
2014-08-09 18:48:19 -04:00
Regory c497d8e1a9 Tajaran and Unathi shoes
Stops Tajarans and Unathi from wearing sandals if they are a cyborg (no
feet) or a clown (clowns have large shoes)
2014-08-09 18:41:40 -04:00
Regory 7ac1d76f80 Fixes equip_or_collect
Equip_or_collect fixed to not delete the item being equipped.

Equip or Collect would use equip_or_del, and if failed, would try to
insert the item in a bag.  However, equip_or_del deletes the item, so it
cannot be put in the bag afterwards.
2014-08-09 17:53:18 -04:00
alex-gh 808e908dc6 Merge pull request #365 from Artorp/chemisty-changes
Chemisty quality-of-life changes
2014-08-09 22:34:54 +02:00
Bone White 14f3bc7529 Added pda to strip menu
PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
Artorp 32d14b8307 Medical belt can load into fridge
- Fixed compiling error with glass.dm

- Medical belt will load apropriate items into the medical fridge when
used on the fridge
2014-08-09 03:18:31 +02:00
Artorp 4c59644d95 Enable medical belt quick pickup
Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
alex-gh 7b61b6563a Merge pull request #363 from Bone-White/master
Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White 3e285690ae update for procedural eva slow 2014-08-08 02:11:44 +01:00
Bone White 9ffa4b8ee7 Added procedural slow to EVA suits
Slow increases as pressure around them increases.  At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies a812f3896c Vampyr, ya dun fucked up. Test your commits next time. 2014-08-07 20:19:42 -04:00
ZomgPonies 852f89dd0b Merge pull request #362 from VampyrBytes/master
fix for #248 number 2
2014-08-07 03:51:24 -04:00
ZomgPonies e4d2cb53e4 Merge pull request #359 from Bone-White/master
Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
ZomgPonies 6e67faf4fc Merge pull request #358 from VampyrBytes/master
More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh bbc9e51679 is_in_brig() fixes 2014-08-06 23:42:54 +02:00
Jeremy Liberman a4196cb745 Add Vox Heist directive and call shuttle on completion of Directive X
Conflicts:
	baystation12.dme
	code/controllers/emergency_shuttle_controller.dm
	code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Bone White f63a1995b8 Rubber bullets now cause agony/halloss instead of stun
As title, by Mel's request.  Makes sense with the stunbaton nerf to nerf
rubber bullets too.  Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
VampyrBytes 8504a13e33 fix for #248 number 2
Last fix didn't work, this one should though
2014-08-06 08:06:41 +01:00
ZomgPonies 415013ef22 Merge pull request #357 from VampyrBytes/master
fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies d388e0b069 Merge pull request #356 from Regory/scoreboard-mining
Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies 5b04ef3385 Merge pull request #355 from Bone-White/master
Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White 3c4db5076a Better adminlogs for virus mutations in mobs 2014-08-05 22:46:38 +01:00
Bone White dc2bf43c11 Added adminlog to virus mutations in mobs 2014-08-05 22:39:15 +01:00
Bone White 26acad361e Added Admin PM by Key verb 2014-08-05 16:38:37 +01:00
VampyrBytes 5377a879b8 More MP fixes
removed immunity to pressure that was added with overheating

MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
ZomgPonies db4a165244 Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser 2014-08-05 00:11:57 -04:00
Rob Nelson 3a3e8ac7be Fix grey eyes, add bitching when hairstyles are invalid.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson a78316732f Fix compile. 2014-08-04 22:23:26 -04:00
Rob Nelson 7e8c1cf7fe Plasmamen ignite when not wearing their suit.
Conflicts:
	code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
Regory ce7d05ccf3 Fix errors from ticker initializing after map ore
Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level).  The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.

This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory 109754ac2b Track Ore Mined for Scoreboard
Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
VampyrBytes bb2c311b28 fix for #248
Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies 509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
ZomgPonies a3fdd71012 Forgot an event verb for seniormins 2014-08-03 22:08:41 -04:00
mwerezak c22ea7a5c0 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak 90e0da92cc Removes duplicate code from human/bullet_act
Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak 8829bca02b Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak 2c7926eff8 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak 3eae360963 Handcuffs now require an aggressive grab
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak ee9fe24083 Fixes siemens coefficient not blocking stun disarm
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:02:47 -04:00
mwerezak 321598a8a1 Makes humans scream if taking enough halloss 2014-08-03 16:01:04 -04:00
mwerezak 279718728f Allows the use of stun weapons to show up in autopsies
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak bbdd4641d0 Adds disarm effect for stun weapons and hands 2014-08-03 15:59:39 -04:00
mwerezak f43a3ead70 Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak 64638987dc Adds siemens_coefficient handling to stun batons
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
mwerezak ac0e3966d6 Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code
somehow.

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00
mwerezak 0dc07bafa1 Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.

Conflicts:
	code/_onclick/item_attack.dm
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
ZomgPonies 8807058f9b Something I didnt add yet 2014-08-03 15:28:57 -04:00