Commit Graph

10065 Commits

Author SHA1 Message Date
Whitellama 8c27a4e092 Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag) 2014-08-03 15:28:36 -04:00
Whitellama 6b1ba1b6a3 Fixed #5870: Glasses being labeled both 'glass' and 'Drinking glass' inconsistently
Conflicts:
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-08-03 15:28:20 -04:00
Walter0o 23bc5b822c fixes runtime with calling PP on dna-less mobs
Conflicts:
	code/modules/admin/admin.dm
2014-08-03 15:26:36 -04:00
mwerezak e76cc064df Fixes siemens_coefficent not affecting shock damage
Also cleans up electrocute_act()

Conflicts:
	code/game/gamemodes/events/ninja_equipment.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/human.dm
2014-08-03 15:24:53 -04:00
ZomgPonies ea1f8307d0 Removed some unused vars 2014-08-03 15:14:38 -04:00
Loganbacca 5faef31f60 Train fixes and balancing
- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly

Conflicts:
	code/modules/mob/mob.dm
	code/modules/vehicles/cargo_train.dm
	code/modules/vehicles/train.dm
2014-08-03 15:13:52 -04:00
Loganbacca aeeafcfdb1 Reversing fix
- Allows cargo tugs to reverse their direction if they are not towing anything
2014-08-03 15:08:22 -04:00
Loganbacca 4d2d8cb655 Verb fix
- Handles verb changes in the turn_off() and turn_on() procs
2014-08-03 15:08:11 -04:00
Walter0o 0ac078ad46 derping derps
thanks to @mwerezak
2014-08-03 15:07:07 -04:00
ZomgPonies ebca6c5e61 Derpyderp 2014-08-03 15:06:47 -04:00
ZomgPonies 3facb45fa2 Derp 2014-08-03 15:05:22 -04:00
Walter0o 2a0a7db434 cyborg topic exploit fixes
all kinds of fun here
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-08-03 15:04:48 -04:00
Walter0o 6935180aee filing cabinet exploit fix
hooray for teleporting atoms to you via magic office furniture
2014-08-03 15:01:10 -04:00
Walter0o d92d7fb30a refining the clipboard topic checks 2014-08-03 14:59:53 -04:00
Walter0o d9884f054d paper exploit fixes
i think my favourite part of this was
```var/obj/item/i = usr.get_active_hand()
if( ...  && usr.get_active_hand() != i))```
2014-08-03 14:59:38 -04:00
Walter0o fb7d02ee1f folder exploit fixes
Conflicts:
	code/modules/paperwork/folders.dm
2014-08-03 14:58:04 -04:00
Walter0o 3cc234cb03 clipboard exploit fixes 2014-08-03 14:57:13 -04:00
Zuhayr a8ae953579 Fixes #5630
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-08-03 14:54:45 -04:00
Zuhayr 20e6a01bb8 Fixes #5737 2014-08-03 14:53:45 -04:00
VampyrBytes b8bb0d1347 Machine people fixes
Disables overheating as most players reporting it makes machine people
unplayable

Fixes machine people's immunity to clone damage

Ensures machine people fall apart and consiousness transferred to
posibrain properly

Prevents robotic chest and groin being seperated which was leading to an
unrepairable body
2014-08-02 11:39:01 +01:00
Zuhayr ceb7cb9419 Reapplying some fixes that I think DM may have saved over, whoops. 2014-08-02 22:34:17 -04:00
Zuhayr 23ef5530de Changed hydro trays, fertilizer and syringes over to use the reagent procs.
Conflicts:
	code/game/machinery/biogenerator.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	maps/tgstation2.dmm
2014-08-02 22:33:47 -04:00
MrSnapwalk 75b2ca2dd2 Psychiatrist/Psychologist update.
Conflicts:
	code/game/jobs/job/medical.dm
	icons/mob/uniform.dmi
	icons/obj/clothing/uniforms.dmi
2014-08-02 22:23:39 -04:00
PsiOmega 93898942f3 Is a little convoluted but this removes the last X: use in supermatter.dm 2014-08-02 22:12:46 -04:00
PsiOmega db6b0dbfcc Recasts objects to avoid usage of : 2014-08-02 22:12:29 -04:00
PsiOmega 97372a0928 Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level. 2014-08-02 22:12:19 -04:00
PsiOmega f4be5b9afb Fixes #5839 by making the comb slightly more gender aware. 2014-08-02 22:11:57 -04:00
Zuhayr 41ba5f318a More adjustments. Implemented gas exuding/consumption (currently unused). Implemented cuttings, fixed some issues. 2014-08-02 22:05:10 -04:00
ZomgPonies 6e925c0e50 Merge pull request #350 from VampyrBytes/master
several fixes inc #233
2014-08-02 18:58:27 -04:00
PsiOmega e9cbca8aa5 Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-08-01 03:52:19 -04:00
VampyrBytes ea07c3b06b several fixes inc #233
Fixes icon creation issue in certain situations such as humanising
monkeys and cloning
Fixes humanized monkeys reverting to monkey name after being used for
cloning
Fixes humanized monkeys being made as human parent object instead of
human/race
2014-08-01 06:38:01 +01:00
ZomgPonies 0aa7f2013e Revert "Fixes #5827"
This reverts commit c3caf5c403.
2014-08-01 01:37:47 -04:00
Zelacks ffacf4cc1f Alien Icon Fixed and revamped
Conflicts:
	code/modules/mob/living/carbon/alien/special/alien_embryo.dm
	icons/mob/alien.dmi
2014-08-01 01:36:59 -04:00
mwerezak 9cad0d5a16 Allows pod to be launched if shuttle leaves early 2014-08-01 01:00:21 -04:00
mwerezak 929e3fb1fd Allows escape shuttle to scan IDs from within UI
Fixes #5592

Conflicts:
	nano/templates/escape_shuttle_control_console.tmpl
2014-08-01 01:00:09 -04:00
Atlantiscze c3caf5c403 Fixes #5827
- Drones can now use .d to access Drone chat
- Cleaner and nicer check for dronechat, uses proper data from say.dm shortcut list.
- MISSING: .d alternative for "Russian localization" (Does anyone actually use that?)
2014-08-01 00:59:33 -04:00
ZomgPonies 1b2e61f3d0 Bugfixes 2014-07-31 19:42:07 -04:00
Rob Nelson 8fd4346dc3 Plasmen bogfix
Conflicts:
	code/ZAS/Plasma.dm
2014-07-31 19:03:35 -04:00
Rob Nelson 7832e1c26f PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
Conflicts:
	.gitignore
	baystation12.dme
	code/_onclick/hud/screen_objects.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/media/tapedeck.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	html/changelog.html
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/in-hand/in-hand_sync_report.txt
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
PsiOmega 03e7aaba81 Fixes runtime errors. AIs and cyborgs can now attach their photos to newscasters as well as photocopy them.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-31 17:38:14 -04:00
PsiOmega 6cbee92ec8 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmega 0e82de2d39 Makes it possible for the AI to take and view images.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
JimTheCactus e83e99f5b0 Added handler for pixel stepping 2014-07-31 17:15:58 -04:00
Hubblenaut 13413635db Makes photos visible on bundles
Conflicts:
	code/modules/paperwork/paper_bundle.dm
	code/modules/paperwork/photography.dm
	icons/obj/bureaucracy.dmi
2014-07-31 17:15:19 -04:00
JimTheCactus caa1922c20 Ported multi-turf behavior
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)

Conflicts:
	code/modules/paperwork/photography.dm
2014-07-31 17:12:16 -04:00
JimTheCactus 01802cd5aa Made camera render turf effects. 2014-07-31 17:05:32 -04:00
JimTheCactus 3709e60979 Ported nearest-neighbor scaling from TG 2014-07-31 17:05:18 -04:00
JimTheCactus 03b075ffd7 Modified to check every pixel
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
2014-07-31 17:05:06 -04:00
JimTheCactus ca458f502a Added workaround for non-directional icons with dir!=2
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.

This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.

Conflicts:
	code/__HELPERS/icons.dm
2014-07-31 17:04:44 -04:00
JimTheCactus 44649de675 Patched display and dealt with lying. 2014-07-31 17:03:17 -04:00