Rob Nelson
4efa7e1b8d
Prevent the PA from getting animated. Fixes Redmine #116
2014-02-28 19:48:55 -05:00
Rob Nelson
5a313e0c07
Rework ragin' mages ghost selection.
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Conflicts:
compare_report.txt
2014-02-28 19:47:11 -05:00
d3athrow
f546df26c5
Fix pAI not being picked when volunteered
2014-02-28 19:46:11 -05:00
d3athrow
1e95f6e641
Ragin mages
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Conflicts:
config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson
94778f937d
Update blob.
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Conflicts:
code/game/gamemodes/blob/overmind.dm
2014-02-28 19:44:20 -05:00
ZomgPonies
6b01c45a51
compile fix
2014-02-28 19:38:55 -05:00
Rob Nelson
42897c12f9
Further optimize narsie.
2014-02-28 19:34:45 -05:00
Rob Nelson
27be1f85a1
Ghosts now can shift-click to examine. (Fixes Redmine #93 )
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Conflicts:
code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson
9550b5877a
Hopefully fix gibtonite explosions being fucked.
2014-02-28 19:30:22 -05:00
Rob Nelson
24185de680
Move mining surprise shit around, start working on layout rules.
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Conflicts:
baystation12.dme
code/game/mining_surprise.dm
compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson
e6ce757d4c
Update PA.
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Conflicts:
code/modules/power/singularity/particle_accelerator/particle_control.dm
compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Rob Nelson
639b5044f4
Add missing overmind clicks.
2014-02-28 19:19:49 -05:00
Rob Nelson
a193627543
Fix emotes.
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Conflicts:
html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson
6835e396bd
Compilefix
2014-02-28 19:18:47 -05:00
Rob Nelson
cc1cb0553e
Add hugs.
2014-02-28 19:18:31 -05:00
Rob Nelson
36eef31657
Compile ficks.
2014-02-28 19:18:19 -05:00
Rob Nelson
2bc90ead02
Lazarus-injected mobs are ignored by secbots and turrets. (Fixes Redmine #66 )
2014-02-28 19:17:45 -05:00
ZomgPonies
347bce3c06
Gibtonite fixes
2014-02-28 19:16:34 -05:00
Rob Nelson
f9aa992e55
Get rid of STUTTERBLOCK since it duplicates nervousness.
2014-02-28 19:11:13 -05:00
Rob Nelson
2e9c7aeefc
Vastly improve display case.
2014-02-28 19:09:56 -05:00
ZomgPonies
7a87ee111f
Compile fixes
2014-02-28 19:09:24 -05:00
Rob Nelson
c7774b3a41
Fully fixed compressed-matter implanter. Tested. (GitHub #526 )
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Conflicts:
code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
Rob Nelson
59b231e657
Fix matter eating (GitHub #462 )
2014-02-28 19:04:58 -05:00
Rob Nelson
5048ef693d
Chameleon enhancement. (GitHub #462 )
2014-02-28 19:04:39 -05:00
Rob Nelson
0bc075d16e
Immolate fixes (GitHub #462 )
2014-02-28 19:04:05 -05:00
ZomgPonies
f7f599b431
Xenos fixes
2014-02-28 18:54:54 -05:00
Aryn
fcf8509635
Reverted unrelated ZAS modification and unnecessary check.
2014-02-28 17:50:12 -05:00
Aryn
c0f08c309d
Fixed ghosts' lighting toggle. Mesons still look weird.
2014-02-28 17:49:57 -05:00
Aryn
1712fc6a42
ChangeTurf()... We meet again...
2014-02-28 17:49:25 -05:00
Aryn
4b78bd469b
Lighting code complete.
2014-02-28 17:49:11 -05:00
Aryn
52e2a3d1c6
Lighting seems to be working now.
2014-02-28 17:48:55 -05:00
Aryn
5b2f811b71
Lighting system is too buggy to continue until I know wtf is going on
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Conflicts:
baystation12.dme
code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
Aryn
d443734d60
Added lighting code, didn't include it yet.
2014-02-28 17:39:32 -05:00
Aryn
458ecedddd
Fixed nuke shuttle being a swirly vortex of death.
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This bug was actually in legacy ShareSpace code,
I'm surprised it wasn't noticeable in the old ZAS.
2014-02-28 17:37:30 -05:00
ZomgPonies
95cbd2478b
Xeno mode fixes
2014-02-28 17:37:19 -05:00
ZomgPonies
ee85462e08
Fuck fonts forever always
2014-02-28 16:03:49 -05:00
ZomgPonies
fc7e9a594d
Font changes
2014-02-28 15:43:50 -05:00
ZomgPonies
f545101e87
Merge branch 'font'
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Conflicts:
code/modules/client/client procs.dm
code/stylesheet.dm
fonts/skrell.ttf
fonts/slime.ttf
2014-02-28 15:26:59 -05:00
ZomgPonies
2dab3f9afb
Deactivate Text2Speech due to CPU usage
2014-02-28 15:15:36 -05:00
ZomgPonies
b1f8d67c34
runtime fixes
2014-02-26 16:56:00 -05:00
SamCroswell
6d3fb89130
Minor Change, committing before the undertaking
2014-02-23 15:58:07 -05:00
ZomgPonies
1358b11e46
ZAS overhaul
2014-02-22 23:10:37 -05:00
melandor0
29ac934f98
Fixed hub listing
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removed old news
2014-02-21 15:29:34 +01:00
ZomgPonies
ba9c185975
Gc typo
2014-02-19 21:12:44 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Ccomp5950
d26777a0d9
Compile fix / optimizations
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Removed client check from mob so that if a pAI is being held by a SSD client it can still hear.
Removed 3rd deep .loc check 2 is plenty, and was making the proc rather expensive
(if you shove a pAI in a bag and toss the bag into a locker, the pAI will be deaf, you jerk).
2014-02-19 19:39:46 -05:00
Loganbacca
f73c2d93e3
Vent pump efficiency
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- Tweaked the pressure delta check to "> 0.5", so pumps will stop transferring minor volumes of air every tick (because a delta of 3.05176e-005 is still greater than 0). This also reduces the calls to gas_mixture/merge() and gas_mixture/remove() significantly once the air in the environment has equalized.
The results after running the game for 10 minutes:
```
Proc Name Self CPU Total CPU Real Time Calls
/obj/machinery/atmospherics/unary/vent_pump/process 0.035 0.141 0.141 3808 <- before
/obj/machinery/atmospherics/unary/vent_pump/process 0.014 0.042 0.043 3808 <- after
```
2014-02-19 19:39:22 -05:00
Ccomp5950
dcd0482a06
Unintended feature/bug.
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Players viewing through security cameras can hear, this is a bit to powerful.
So removing, it's easy to readd the feature later on.
2014-02-19 19:38:51 -05:00
Ccomp5950
9a16b0386c
Further optimizations, no need to loop through items with multiple istype checks
2014-02-19 19:38:36 -05:00
Ccomp5950
214af388ec
pAI / MMI emote fixes.
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Fixes #4191
2014-02-19 19:38:24 -05:00