Commit Graph

17074 Commits

Author SHA1 Message Date
Rob Nelson 4efa7e1b8d Prevent the PA from getting animated. Fixes Redmine #116 2014-02-28 19:48:55 -05:00
Rob Nelson 5a313e0c07 Rework ragin' mages ghost selection.
Conflicts:
	compare_report.txt
2014-02-28 19:47:11 -05:00
d3athrow f546df26c5 Fix pAI not being picked when volunteered 2014-02-28 19:46:11 -05:00
d3athrow 1e95f6e641 Ragin mages
Conflicts:
	config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson 94778f937d Update blob.
Conflicts:
	code/game/gamemodes/blob/overmind.dm
2014-02-28 19:44:20 -05:00
ZomgPonies 6b01c45a51 compile fix 2014-02-28 19:38:55 -05:00
Rob Nelson 42897c12f9 Further optimize narsie. 2014-02-28 19:34:45 -05:00
Rob Nelson 27be1f85a1 Ghosts now can shift-click to examine. (Fixes Redmine #93)
Conflicts:
	code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson 9550b5877a Hopefully fix gibtonite explosions being fucked. 2014-02-28 19:30:22 -05:00
Rob Nelson 24185de680 Move mining surprise shit around, start working on layout rules.
Conflicts:
	baystation12.dme
	code/game/mining_surprise.dm
	compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson e6ce757d4c Update PA.
Conflicts:
	code/modules/power/singularity/particle_accelerator/particle_control.dm
	compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Rob Nelson 639b5044f4 Add missing overmind clicks. 2014-02-28 19:19:49 -05:00
Rob Nelson a193627543 Fix emotes.
Conflicts:
	html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson 6835e396bd Compilefix 2014-02-28 19:18:47 -05:00
Rob Nelson cc1cb0553e Add hugs. 2014-02-28 19:18:31 -05:00
Rob Nelson 36eef31657 Compile ficks. 2014-02-28 19:18:19 -05:00
Rob Nelson 2bc90ead02 Lazarus-injected mobs are ignored by secbots and turrets. (Fixes Redmine #66) 2014-02-28 19:17:45 -05:00
ZomgPonies 347bce3c06 Gibtonite fixes 2014-02-28 19:16:34 -05:00
Rob Nelson f9aa992e55 Get rid of STUTTERBLOCK since it duplicates nervousness. 2014-02-28 19:11:13 -05:00
Rob Nelson 2e9c7aeefc Vastly improve display case. 2014-02-28 19:09:56 -05:00
ZomgPonies 7a87ee111f Compile fixes 2014-02-28 19:09:24 -05:00
Rob Nelson c7774b3a41 Fully fixed compressed-matter implanter. Tested. (GitHub #526)
Conflicts:
	code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
Rob Nelson 59b231e657 Fix matter eating (GitHub #462) 2014-02-28 19:04:58 -05:00
Rob Nelson 5048ef693d Chameleon enhancement. (GitHub #462) 2014-02-28 19:04:39 -05:00
Rob Nelson 0bc075d16e Immolate fixes (GitHub #462) 2014-02-28 19:04:05 -05:00
ZomgPonies f7f599b431 Xenos fixes 2014-02-28 18:54:54 -05:00
Aryn fcf8509635 Reverted unrelated ZAS modification and unnecessary check. 2014-02-28 17:50:12 -05:00
Aryn c0f08c309d Fixed ghosts' lighting toggle. Mesons still look weird. 2014-02-28 17:49:57 -05:00
Aryn 1712fc6a42 ChangeTurf()... We meet again... 2014-02-28 17:49:25 -05:00
Aryn 4b78bd469b Lighting code complete. 2014-02-28 17:49:11 -05:00
Aryn 52e2a3d1c6 Lighting seems to be working now. 2014-02-28 17:48:55 -05:00
Aryn 5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
Aryn d443734d60 Added lighting code, didn't include it yet. 2014-02-28 17:39:32 -05:00
Aryn 458ecedddd Fixed nuke shuttle being a swirly vortex of death.
This bug was actually in legacy ShareSpace code,
I'm surprised it wasn't noticeable in the old ZAS.
2014-02-28 17:37:30 -05:00
ZomgPonies 95cbd2478b Xeno mode fixes 2014-02-28 17:37:19 -05:00
ZomgPonies ee85462e08 Fuck fonts forever always 2014-02-28 16:03:49 -05:00
ZomgPonies fc7e9a594d Font changes 2014-02-28 15:43:50 -05:00
ZomgPonies f545101e87 Merge branch 'font'
Conflicts:
	code/modules/client/client procs.dm
	code/stylesheet.dm
	fonts/skrell.ttf
	fonts/slime.ttf
2014-02-28 15:26:59 -05:00
ZomgPonies 2dab3f9afb Deactivate Text2Speech due to CPU usage 2014-02-28 15:15:36 -05:00
ZomgPonies b1f8d67c34 runtime fixes 2014-02-26 16:56:00 -05:00
SamCroswell 6d3fb89130 Minor Change, committing before the undertaking 2014-02-23 15:58:07 -05:00
ZomgPonies 1358b11e46 ZAS overhaul 2014-02-22 23:10:37 -05:00
melandor0 29ac934f98 Fixed hub listing
removed old news
2014-02-21 15:29:34 +01:00
ZomgPonies ba9c185975 Gc typo 2014-02-19 21:12:44 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950 d26777a0d9 Compile fix / optimizations
Removed client check from mob so that if a pAI is being held by a SSD client it can still hear.

Removed 3rd deep .loc check 2 is plenty, and was making the proc rather expensive
(if you shove a pAI in a bag and toss the bag into a locker, the pAI will be deaf, you jerk).
2014-02-19 19:39:46 -05:00
Loganbacca f73c2d93e3 Vent pump efficiency
- Tweaked the pressure delta check to "> 0.5", so pumps will stop transferring minor volumes of air every tick (because a delta of 3.05176e-005 is still greater than 0). This also reduces the calls to gas_mixture/merge() and gas_mixture/remove() significantly once the air in the environment has equalized.

The results after running the game for 10 minutes:
```
Proc Name												Self CPU	Total CPU	Real Time	Calls
/obj/machinery/atmospherics/unary/vent_pump/process		0.035		0.141		0.141		3808	<- before
/obj/machinery/atmospherics/unary/vent_pump/process		0.014		0.042		0.043		3808	<- after
```
2014-02-19 19:39:22 -05:00
Ccomp5950 dcd0482a06 Unintended feature/bug.
Players viewing through security cameras can hear, this is a bit to powerful.

So removing, it's easy to readd the feature later on.
2014-02-19 19:38:51 -05:00
Ccomp5950 9a16b0386c Further optimizations, no need to loop through items with multiple istype checks 2014-02-19 19:38:36 -05:00
Ccomp5950 214af388ec pAI / MMI emote fixes.
Fixes #4191
2014-02-19 19:38:24 -05:00