Commit Graph

17074 Commits

Author SHA1 Message Date
alex-gh 3cc986206c halloss now makes you slower instead of faster 2014-02-11 13:22:36 +01:00
alex-gh e0d84dba7e Revolver conversion kits now modify revolvers without catastrophic failure chance 2014-02-11 12:10:09 +01:00
Ccomp5950 4ae2cd974b Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-11 03:00:04 -05:00
ZomgPonies f30cd8e96b Some statue tuning 2014-02-11 02:45:36 -05:00
Giacomand 2305f8551c The statue will call dust() when gibbed.
Increased the range of blind() so mobs just outside his can_be_seen() check won't stop it from blinding them.
Added a client check for AI stuff.

Conflicts:
	baystation12.dme
2014-02-11 02:26:52 -05:00
Giacomand 97e5f285d2 Changed their name and description so they almost match with the ordinary statues. 2014-02-11 02:26:04 -05:00
Giacomand e9d4226480 Fixed statues trying to attack mice behind walls.
Buffed their speed and damage.
Reduced their vision range a bit.
Statues will now attack nearby mobs when after a target.
2014-02-11 02:25:46 -05:00
Giacomand d3f086e942 Adds a new statue hostile mob!
This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.

CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.

Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-02-11 02:25:10 -05:00
ZomgPonies 27950d0542 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-10 07:08:48 -05:00
Loganbacca f4eb9aea73 Bullet inscriptions
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names

Conflicts:
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Ravensdale 5eab43b3d2 Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale 163f3ad5c4 Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
Segrain 3b86b29063 Check for verb removal. 2014-02-10 07:01:30 -05:00
Zuhayr 6302573ed3 Fixes #4223
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr 56e71df462 Generalized yank_out_object(). 2014-02-10 06:53:25 -05:00
Loganbacca c58f30564f Fixed shrapnel embedding
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
Fox-McCloud 963dbaee6b Re-implementation
Makes the AI's voice more "AI"-like, adds a title screen, enables end of
the round sound-byte quips, and enables two additional songs during
pre-game
2014-02-08 23:47:06 -05:00
ZomgPonies 40090d5aa7 Merge pull request #150 from Fox-McCloud/Enemy-Communication-Intercepted
Enemy communication intercepted
2014-02-08 20:47:12 -05:00
ZomgPonies ceb322c1d0 Merge pull request #149 from alex-gh/vg_cherry-picks
VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
ZomgPonies 663ce30f0c Merge pull request #152 from Regen1/master
Heavy laser buff, new sniper projectile
2014-02-08 20:46:52 -05:00
ZomgPonies 1300cf7b8f Merge pull request #153 from SamCroswell/master
Admin Room Revamp, ERT Announcer Adjustments
2014-02-08 20:46:39 -05:00
SamCroswell 4101ce7b5d Admin room revamp 2014-02-08 13:35:35 -05:00
Regen 2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
Fox-McCloud d4329e4815 Enemy Communication Intercepted...
security level elevated.
2014-02-08 02:22:47 -05:00
Rob Nelson 5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
SamCroswell be3c95a9ff Changes 'n shit 2014-02-07 18:43:48 -05:00
ESwordTheCat 2b627d29e9 Missed the comment for line (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:56 +01:00
ESwordTheCat 8930ca5b58 "Else" clause removal (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:33 +01:00
ESwordTheCat 4b0f3e8b78 "Else" clause removal (/obj/machinery/portable_atmospherics/canister/update_icon()). 2014-02-07 06:51:11 +01:00
Rob Nelson c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
ZomgPonies 52f7f84999 Diona fix 2014-02-06 23:51:34 -05:00
SamCroswell bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
ZomgPonies 96c45dd6a4 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-06 03:23:43 -05:00
ZomgPonies 30741408d8 Merge pull request #147 from Fox-McCloud/Blood-Loss-Rebalance
Blood loss rebalance
2014-02-06 03:23:28 -05:00
ZomgPonies 05feddb2db Merge pull request #146 from SamCroswell/master
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
SamCroswell 7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
Segrain bde40bd95e Surgery tracking. 2014-02-05 22:54:51 -05:00
ZomgPonies 95a0c8f7e3 compile fix 2014-02-05 22:53:46 -05:00
Ccomp5950 27b4fa0001 Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.

Conflicts:
	code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Rob Nelson 00f830cc2a Remove radio debugging. 2014-02-05 22:51:03 -05:00
Fox-McCloud 73e3773ccb Blood Loss Rebalance
Makes the middle blood loss stage have slightly different flavortext.

Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
Rob Nelson 304be82a0a Fix sculpture not processing grab. 2014-02-04 03:14:42 -05:00
Rob Nelson 2a30bd9d3d More sculpture fixes.
Conflicts:
	baystation12.dme
2014-02-04 03:14:21 -05:00
wild-billy f6b5ba0181 Screw with sculpture
Replaced grab refs
Shortened admin message
Commented null refs
Commented observer check during choke
2014-02-04 03:13:44 -05:00
Rob Nelson f71c8c1a59 Datacore shit. 2014-02-04 03:13:23 -05:00
Rob Nelson 30e305f7e9 Fix AIs getting die glorious death.
Conflicts:
	code/game/gamemodes/traitor/traitor.dm
2014-02-04 03:12:10 -05:00
ZomgPonies 74c3c6e83b compile fix 2014-02-04 03:09:04 -05:00
Rob Nelson 75a5337996 Try using backpack for failed item storage first.
Conflicts:
	code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies 77417edf6e Revert "New fonts work first iteration"
This reverts commit 172a4dfc51.
2014-02-04 02:47:14 -05:00
ZomgPonies 0b86695573 Broken font shit? 2014-02-04 02:29:50 -05:00