Commit Graph

17074 Commits

Author SHA1 Message Date
ZomgPonies f4956a7624 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-26 14:48:47 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
SamCroswell beea722e60 More C4 suicide phrases. For no Raisin. 2014-01-26 14:45:16 -05:00
SamCroswell cf7e3683ec Telescience Layout Change 2014-01-26 03:02:33 -05:00
ZomgPonies 66c9f533e0 Text2voice 2014-01-25 23:08:05 -05:00
ZomgPonies 85de812986 Blob zombie fix 2014-01-25 18:58:49 -05:00
Incoming 1ad02af888 Blob Zombies!
Blob spores that pass over the dead will now couple with the corpses to create blob zombies that are stronger and more resiliant than the spore alone. Should the blob zombie fall the original corpse is recovered and just as cloneable as it was before infection. These are simple animals not under the control of anyone.

Blob zombies will occur automatically if a blob finds a corpse under it and it's not already a zombie. Blob zombies have a base 80 health (normal blobs have 40) and gain additional health if the host body is wearing armor. They don't however actually gain the normal benefits of wearing the armor.

Blob zombies attack for 10 to 15 damage per strike, as opposed to the paltry 2 to 4 a hostless spore does.

Why this is good for the overmind:
The overmind cannot directly command the creation of zombies but can rally spores to a corpse's location to largely assure it will happen by itself. Blob zombies still follow rally spore commands and still count towards a factory blobs spore limit. As previously shown they're far more robust than spores and also deny the crew the ability to clone the victim until the zombie is defeated.

Why this is good for the crew:
Remember when the warden kamakazied the blob at the start of the round only to be engulfed and killed with the entire armory in his backpack? You can get those guns back now, because the warden's corpse will soon be moving to a very recoverable location! This also promotes not letting people die pointlessly to the blob or at least dragging corpses away from the blob (and hopefully to genetics) so they can't be infected.

Conflicts:
	code/game/gamemodes/blob/blobs/factory.dm
	icons/mob/blob.dmi
2014-01-25 18:35:16 -05:00
SkyMarshal 9eceb3b69d Fixes a small derp. 2014-01-25 12:59:39 -05:00
SkyMarshal 583b48ba3b Refactors the AStar code to not be retarded. Works just like it used to. 2014-01-25 12:59:16 -05:00
ZomgPonies f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
ZomgPonies 2e5fc8a4fc Revert "Display cases now constructable."
This reverts commit 3e210aa75c.
2014-01-25 12:29:29 -05:00
Rob Nelson 22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow 58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow 253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00
Rob Nelson 9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Ccomp5950 a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
ZomgPonies a9245dceee Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-24 22:05:43 -05:00
Mark Aherne (Faerdan) deb354fb68 Added no-network check to heat_source to fix a runtime if not connected to a network. 2014-01-24 22:05:08 -05:00
Mark Aherne (Faerdan) a6b80b8194 NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
2014-01-24 22:04:53 -05:00
Ccomp5950 265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson 14b807c26c Fix speaking on departmental channels 2014-01-24 21:44:10 -05:00
Rob Nelson 3e210aa75c Display cases now constructable.
* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver

Disassemble by crowbarring when unlocked or broken.

Conflicts:
	get_dmi_header.bat
	html/changelog.html
	icons/obj/stock_parts.dmi
2014-01-24 21:42:33 -05:00
ZomgPonies 1ff258fd4e Merge pull request #128 from Regen1/master
Updated sprite to actually fit our server
2014-01-24 15:20:38 -08:00
ZomgPonies d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
Regen df2770eeb1 Updated sprite to actually fit our server
Because the used sprite failed completely.
I also made it better looking (my opinion) and actually centered on
character following other sprites, so it doesn't overlap or is too
short.
Also updated name, because why did I use capital letters in the first
place.
2014-01-24 22:18:07 +01:00
Rob Nelson dd7f48c470 More typo. 2014-01-24 12:24:35 -05:00
Rob Nelson e3a2a9238d Fix typo before someone notices. 2014-01-24 12:24:14 -05:00
ZomgPonies 47e8c640a2 New display case code 2014-01-24 12:23:26 -05:00
Rob Nelson 22dcaec46f Fix lithp 2014-01-24 12:17:40 -05:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
Rob Nelson 341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
d3athrow 1cbf6abaa9 Fix monkeys not having their monkey block set high enough 2014-01-24 12:03:55 -05:00
Vincent 49e8e5a7f8 Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity f6603faa52 Adds sounds to falling over
Resting and buckling are still silent.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Rob Nelson ba5a389df6 Fix horns, add horn sprite.
Conflicts:
	icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson bd25990ce2 Fix MONKEYBLOCK 2014-01-23 23:42:23 -05:00
ZomgPonies f1c80be06f Merge pull request #127 from SamCroswell/master
Tweaks 'n shit
2014-01-23 20:34:50 -08:00
Ergovisavi 7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
SamCroswell d4890fb2f5 Additional Drug Names 2014-01-23 19:26:32 -05:00
SamCroswell f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk 8ef0c5c859 Gives Namepick an actual category 2014-01-23 10:38:18 -05:00
Cluwnes Honk fb0b5ff8fd Allows borers to be stealthy
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.

Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Cluwnes Honk 6478e2e1d7 silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk f54a35db72 Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
ZomgPonies 959d3137da compile fix 2014-01-23 10:26:25 -05:00
Ergovisavi 89c23fc494 Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
SkyMarshal 5dc5c451a5 Fixes an error with the explosions-deleting-zone-air detection. 2014-01-23 10:14:25 -05:00