- Fixes message spam a pAI gets if being dragged.
- pAI master interface should become inaccessible if pAI goes into drone
form.
- Minor changes to pAI death, handles the card a bit better.
- EMPs will only instantly kill full health pAIs on a 20% chance,
possible brute/burn from EMPs isn't instantly deadly anymore.
- pAIs can no longer bump things around.
- Cleans up unneeded if statement in pAI pull proc, still cannot pull
anything.
- pAI card (not mobile form) now properly reacts to explosions.
- Adds 1/10 second delay between a pAI being hit/bonked and closing up
(Effectively meaningless gameplay-wise).
- Corgi form available to pAIs.
- Canine speech flavor text available to pAIs.
- Minor fixes to pAI death behavior, only creates robot debris if the
pAi is in drone form when it dies.
- pAI suicide now works while resting.
Adds NeinHaus' warning stripe icons as a child of the warning stripe
object, when mapping, if at all possible, please use these instead of
the turfs that come with them already on it, as these will merge with
the turf at runtime, and are more flexible.
Adds NeinHaus' warning stripe icons as a child of the warning stripe
object, when mapping, if at all possible, please use these instead of
the turfs that come with them already on it, as these will merge with
the turf at runtime, and are more flexible.
- [x]Space pods will now fire their weapons properly.
- [x]Space pods now have less health (150 for regular pods, 200 for
security)
- [x]Space pods now have a light that can be toggled on/off.
- [x]Security pod now has a regular taser rather than a burst taser by
default
- [x]Adjusted fire rates and energy costs for space pod weapons
- [x]Tasers can fire every 2 seconds at a 250 energy cost.
- [x]Lasers can fire every 3 seconds at a 300 energy cost.
- [x]Burst tasers can fire every 4 seconds at a 350 energy cost.
The plating in the maintenance bar now has the correct icon when given
tiles.
Borgs can no longer add their modules to carts.
The hand teleporter now recharges properly again.