Commit Graph

17074 Commits

Author SHA1 Message Date
Markolie
7554748a26 Adds Mortician, vomit mask fix, fix for missing images for various jobs 2014-11-26 20:44:06 +01:00
Fox-McCloud
261157cb58 AI, PDA, and Other changes 2014-11-26 01:18:49 -05:00
Fox-McCloud
d95520894b Merge pull request #525 from Markolie/master
Bug fixes, wording changes
2014-11-25 18:00:51 -05:00
Markolie
8ef2d4d441 Description fix 2014-11-25 23:37:56 +01:00
Markolie
202019bb05 Shift-clicking as AI's/borgs now examines 2014-11-25 23:36:42 +01:00
Markolie
13f0cc165d Remove debugging 2014-11-25 23:01:49 +01:00
Markolie
3be1a2553e Bug fixes, wording changes 2014-11-25 22:56:12 +01:00
Fox-McCloud
484c10d9bf Merge pull request #522 from Markolie/master
Re-add the Singuloth Knight's hardsuit
2014-11-24 22:05:54 -05:00
DZD
ec98c3036f Missing Slime Reactions
Sepia, Cerulean, Bluespace, and Pyrite slimes now have reactions.
2014-11-24 20:01:54 -05:00
Markolie
759b6b6855 Re-add the Singuloth Knight's hardsuit. 2014-11-24 21:11:31 +01:00
Fox-McCloud
fb4d40f9f2 Merge pull request #466 from melandor0/paradise
supermatter drill
2014-11-23 21:49:06 -05:00
melandor0
6dec83b98c -SM drill
commented out the supermatter drill until we can find a use for it/a way
to balance it
2014-11-24 03:41:46 +01:00
melandor0
2f7dafda93 Sparkyninja's beret 2014-11-24 03:30:03 +01:00
Fox-McCloud
c6c089d11a Merge pull request #521 from Markolie/master
Make sure alt titles have HUD icons
2014-11-23 20:56:53 -05:00
Fox-McCloud
b41026c4e6 Merge pull request #514 from SamCroswell/master
Dismemberment Update, Fireaxe Fixes, Gunshot Sound Changes
2014-11-23 20:56:27 -05:00
melandor0
72196cd272 Merge pull request #119 from ZomgPonies/master
sync
2014-11-24 02:45:57 +01:00
Markolie
16b780cdbc Make sure alt titles have HUD icons 2014-11-24 02:03:42 +01:00
Fox-McCloud
549cf1f2b8 Merge pull request #520 from Markolie/master
Adds podbay doors that can be opened from within pods, general map fixes
2014-11-23 18:04:42 -05:00
Markolie
2d36851119 Syndicate hardsuit helmet fix, SyndiBorg PDA fix 2014-11-23 23:52:13 +01:00
SamCroswell
70ee0cff3e Dismemberment, Part 2: Explosive Act
Humans now dismember similar to how they did before when an explosion
hits them. The higher the severity and the less bomb armor they have,
the greater the chance they loose more limbs.
2014-11-23 17:47:08 -05:00
Markolie
0f98d78274 Merge branch 'master' of https://github.com/Markolie/Paradise 2014-11-23 22:47:46 +01:00
Markolie
3a9d45c2d6 Adds podbay doors to the pods that can be opened using the button, or from within the pod. Also includes other map fixes. 2014-11-23 22:44:00 +01:00
Fox-McCloud
86838eaf38 Merge pull request #518 from Markolie/master
Add confirmation to Syndiborg
2014-11-23 06:59:39 -05:00
Mark van Alphen
70f8046105 Update uplinks.dm 2014-11-23 09:56:08 +01:00
Mark van Alphen
3396aafeb1 Update antag_spawner.dm 2014-11-23 09:53:47 +01:00
Mark van Alphen
d4891b3d9a Change default value for Syndiborg 2014-11-23 09:52:09 +01:00
Markolie
8e44118a78 Add confirmation to Syndiborg 2014-11-23 09:35:24 +01:00
Fox-McCloud
519c224611 Merge pull request #517 from FalseIncarnate/master
Botany Mutation Rework (RE-UPDATED)
2014-11-23 03:19:05 -05:00
FalseIncarnate
a7c63e4a06 Botany Mutation Rework
Reworked the mutation system for Botany to use a "tier system",
adjusting mutation chances and the potential type of mutation based on
the amount of the reagent(s) added.

Updated handling for Floral Somatoray to work properly with new Botany
Mutation Rework.
Adjusted Floral Somatoray's Yield setting to adjust the yield stat of
the plant instead of yield_mod stat of the tray.

Also added additional information to the Plant Analyzer when scanning
trays. Will now include information such as age, yield modifier, and
toxicity in the report. This will not be shown when scanning harvested
goods or seeds.

Fixed some typos and missing words in podmen.dm in preparation of
planned attempt to reintegrate pod-cloning functionality.

Fixed hydroponics trays setting "waterlevel = maxwater" and "nutrilevel
= 3" whenever RefreshParts() is called, and fixed sanity check for water
and nutrients above previous max levels.

Unreported change from my previous commit (this is for the sake of
documentation): End of round score will factor Hydroponics harvests into
the calculations.
2014-11-23 03:14:21 -05:00
Fox-McCloud
2f25e4f162 Merge pull request #515 from Markolie/master
Adds Syndiborg to Nuke Ops, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 02:25:40 -05:00
Markolie
269253d5d2 SyndiBorg flash removed, CentCom access update 2014-11-23 08:23:52 +01:00
Markolie
74e72cdad6 Add hud icons for various jobs 2014-11-23 07:58:49 +01:00
Markolie
30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
SamCroswell
ceabc46f1b Dismemberment Update, Fire Axe Fixes, Gun Sounds 2014-11-23 00:52:32 -05:00
Fox-McCloud
99c7c4b667 Merge pull request #493 from nicky89107/master
Gibbing sound effects and screams + clarifying admin OOC color verb's name.+ Machine people *buzz *ping and *beep emotes -Tigercat2000
2014-11-22 21:38:03 -05:00
SamCroswell
c4e97f6b72 Synicate Medibot Access Fix
Syndicate Medibots now require Synidcate-level access to open.
2014-11-22 17:38:37 -05:00
SamCroswell
53cb7776b1 Map Changes, Duffelbag Fix
- Re-did admin room clothing storage
- Added the hammers to the weapon storage
- Replaced the unloaded mechs with loaded mechs
- Added Misc mecha equiptment next to the mechs in crates
- Replaced the Emergency NanoMed on the Syndi Ship with a SyndiMed. Same
thing, different access requirements, different icon.
- Replaced the vending machines with syndicate vending machines on the
Nukeops starting area. These require no access to use, and vend EVIL
items.
- Replaced the Syndicate DS mechs with loaded versions, as they were
unloaded.
- Removed the nonfunctional radio broadcaster on the Ruskie DJ Station.

- Fixed the captain duffelbag duplicate define.
2014-11-22 17:31:56 -05:00
Fox-McCloud
2727a1143f Merge pull request #512 from Markolie/master
Re-add harmbatonning, add forcesay, psych office locker
2014-11-22 15:37:38 -05:00
Markolie
dd70ba2030 Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate 2014-11-22 20:58:26 +01:00
Markolie
e9fc80fe7f Re-add harmbatonning. Adds forcesay: if you're typing when you get hit by a stun weapon, you say a garbled version of what you were typing (from /tg/). 2014-11-22 20:22:28 +01:00
Fox-McCloud
f43ae4a8f8 Merge pull request #511 from SamCroswell/master
Adds Duffelbags, Hammer Inhand Fix, Weapon Description Update
2014-11-22 13:40:10 -05:00
SamCroswell
90bb1c5861 Weapon description update
Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00
Fox-McCloud
ffdd025076 Merge pull request #510 from Markolie/master
Syndicate teleporter fix, fix fire alarm in engineering that gets EMP'ed
2014-11-22 11:24:34 -05:00
Markolie
fd064b8e35 Teleporter can no longer lock on to syndicate beacons. Teleporter/beacons can be emagged to enable syndicate option. 2014-11-22 07:54:13 +01:00
Fox-McCloud
222e26e23f Merge pull request #508 from Markolie/master
Fixes grilles, constructable machine upgrade, proper hardsuit conversion, R&D updates, constructable display case
2014-11-22 00:57:02 -05:00
Markolie
c0f1c92bef Windoor damage fix, allows deconstruction of windoors 2014-11-22 06:48:51 +01:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
Markolie
9bd63e8c84 Upping the research levels for the Phazon 2014-11-22 05:35:09 +01:00
Markolie
2c2c7fc517 Constructable Phazon, constructable display case 2014-11-22 05:15:44 +01:00
DZD
0f0829ea78 Merge remote-tracking branch 'upstream/master' 2014-11-21 22:47:05 -05:00