Commit Graph

200 Commits

Author SHA1 Message Date
Fox-McCloud 74bb52d48e Cleans Up Icons 2015-07-06 22:47:18 -04:00
Fox-McCloud da25b9af32 go the hell away, no one liked you anyway 2015-06-30 01:12:24 -04:00
Fox-McCloud 02aaca9c7b Merge remote-tracking branch 'upstream/master' into revenants 2015-06-23 23:44:20 -04:00
Fox-McCloud ada66fabd4 Update II 2015-06-18 17:47:52 -04:00
Fox-McCloud 91e1a39cb8 Removes Phallic Icons 2015-06-17 16:36:32 -04:00
ZomgPonies f92c1d7beb Adding new graffiti types 2015-06-15 10:24:56 -04:00
Fox-McCloud 09097b38ed Revenant 2015-06-13 20:10:02 -04:00
Fox-McCloud 8db197f71c ALL HAIL LORD SINGULO 2015-06-11 00:11:20 -04:00
Fox-McCloud eb64e3ea05 Icon and Sound Cleanup 2015-06-06 09:38:10 -04:00
Fox-McCloud cd112b5364 Wolpin Fix+Monkey Tail Fix 2015-05-28 04:04:39 -04:00
ZomgPonies fa5e97deb5 Missing dmis, final fixes 2015-05-25 20:35:35 -04:00
Fox-McCloud 791ebc0b7f New Race: Canine Race--Vulpkanin 2015-05-24 01:00:19 -04:00
ZomgPonies c93498d4d8 Missing DMIs 2015-05-14 22:36:55 -04:00
ZomgPonies 95b1c1d87c Adds two new event species 2015-05-14 22:30:38 -04:00
Robertha89 56b051fd0d Revert "Revert "Revert "Ready Cult runes of species blood color"""
This reverts commit d72910e558.
2015-05-13 22:55:53 +02:00
Robertha89 d72910e558 Revert "Revert "Ready Cult runes of species blood color""
This reverts commit 18eae7fb94.
2015-05-13 22:55:45 +02:00
Robertha89 18eae7fb94 Revert "Ready Cult runes of species blood color"
This reverts commit 1443dd201c.
2015-05-13 22:27:20 +02:00
Robertha89 1443dd201c Ready Cult runes of species blood color
the rune icons have been changes so you can apply color to them, with
code ready for someone to add a check and a pick for clood color.
2015-05-13 22:07:46 +02:00
Robertha89 036cbe39ab Anti-Meta
Updates crayon runes
http://i.gyazo.com/e98dc684ebd0a80711f7c796fb5aadbe.png
2015-05-13 17:56:57 +02:00
ZomgPonies f22ae3acbe Merge pull request #998 from tigercat2000/LightShit
Baystation12's Lighting Overhaul
2015-05-11 17:06:30 -04:00
Tigercat2000 4642f76d33 Colored Fire
This commit adds a colored fire system based on baystation12's system.
2015-05-10 13:12:22 -07:00
Tigercat2000 e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Fox-McCloud 8f2580a208 animation upadte 2015-05-09 23:00:11 -04:00
Fox-McCloud 5f544648c8 Adds in Unathi Tail Wagging 2015-05-09 20:28:07 -04:00
ZomgPonies 9c011f5b25 Re-added hitblips for superheros POW WHAMMY 2015-05-06 18:05:16 -04:00
ZomgPonies 0e3b3edd29 Added the wizard lightning spell, NOT to wizards for now 2015-05-05 19:12:49 -04:00
Tigercat2000 32ecfbafea Update firedoor sprite, minor door Move() change
This commit updates the firedoor sprite to the -tg- glass firedoors. It
also changes the fire overlay back to a firey overlay instead of the
greyscaled version. The door Move() has been changed to help any possible
unforseen scenarios.
2015-04-28 18:32:02 -07:00
Fox-McCloud 3bcbd2488c [Goonchem] Few New Reagents 2015-04-02 05:04:20 -04:00
Fox-McCloud 4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
ZomgPonies 8a575700b9 Finally got colored blood working properly 2015-03-03 13:45:46 -05:00
Fox-McCloud c4950227ca Fixes Watertanks 2015-02-27 01:56:15 -05:00
ZomgPonies 5ac15e63f2 Merge pull request #348 from Fox-McCloud/Tail-Wagging
Tail Wagging System
2015-02-20 19:19:15 -05:00
ZomgPonies 76237792ca Merge pull request #327 from tigercat2000/FreezeMob
Port of  admin freeze verb from NSS Pheonix [FEATURE] [Do Not Merge]
2015-02-20 07:44:54 -05:00
Fox-McCloud 70a231f2dc Tail Wagging System 2015-02-19 19:41:40 -05:00
FalseIncarnate 3a0356adf0 Fire Hot!
Adds new color coded fires, determined by the temperature of the air.
This will allow you to roughly approximate the temperature of fires even
from the other side of walls based on their glow.

In order from coolest to hottest (all temperatures are in Kelvin):
- "Black fire": Below 75K
- Red fire: Between 75K and 1100K
- Orange fire: Between 1100K and 1300K
- Yellow fire: Between 1300K and 1500K
- White fire: Between 1500K and 1800K
- Cyan fire: Between 1800K and 5300K
- Blue fire: Between 5300K and 7150K
- Dark Blue / Purple fire: Between 7150K and 9000K
- "Rainbow Fire": Over 9000K

Due to some issues with sprite editing, I temporarily disabled the use
of 2/3 of the fire tile sprites until I can properly update them while
maintaining their transparent portions. Until this is done,, all fires
will use the highest firelevel sprite set.
2015-02-19 06:44:20 -05:00
Tigercat2000 d23d8af778 Port of freeze mob verb from NSS Pheonix 2015-02-17 18:04:31 +01:00
Fox-McCloud fd23cc9861 Out of Time 2015-02-03 01:12:00 -05:00
DZD 5713c3f04f Minor Fixes
- Makes mime invisible wall actually invisible.
- Fixes formatting mistake in wizard spellbook.
2015-01-17 12:26:05 -05:00
Markolie 042ac20d5e Remaining 3 /tg/ away missions 2015-01-11 07:41:12 +01:00
Fox-McCloud 84b9f05149 Xeno Tweaking 2014-12-16 20:26:27 -05:00
SamCroswell d23578525d NeinHaus' warning stripe icons
Adds NeinHaus' warning stripe icons as a child of the warning stripe
object, when mapping, if at all possible, please use these instead of
the turfs that come with them already on it, as these will merge with
the turf at runtime, and are more flexible.
2014-12-06 11:49:58 -05:00
SamCroswell 07435d52d1 Revert "NeinHaus' warning stripe icons"
This reverts commit a6a1ac9dc4.
2014-12-06 11:49:45 -05:00
SamCroswell a6a1ac9dc4 NeinHaus' warning stripe icons
Adds NeinHaus' warning stripe icons as a child of the warning stripe
object, when mapping, if at all possible, please use these instead of
the turfs that come with them already on it, as these will merge with
the turf at runtime, and are more flexible.
2014-12-06 11:48:20 -05:00
Fox-McCloud f84ca26012 Fixes and Stuff 2014-11-11 22:48:08 -05:00
Bone White d4ad5deb84 Runes sprite change
by Pancake.  correct rune combinations now glow correctly when written
too.  runes are larger than previously, taking up most of the tile,
where as before they took up about 2/3rds of the tile.  I personally
like it.
2014-09-08 03:01:36 +01:00
Chinsky 0e9c383312 Added proc to imitate movement of stars. Changes icon state and throws all unanchored items in space.
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.

Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.

Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.

Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.

Conflicts:
	icons/effects/effects.dmi
2014-07-13 08:23:09 -04:00
ZomgPonies ccce33017f Yeah missing this 2014-06-20 13:35:03 -04:00
Chinsky 0a7965f6b7 Forgot to commit the icon file. 2014-06-20 12:08:12 -04:00
ZomgPonies fac32af2f1 First commit of liquid simulation stuff 2014-05-23 14:31:29 -04:00
ZomgPonies 27b9da70a7 Changing mechanics bay to new system 2014-05-20 01:58:24 -04:00