Commit Graph

219 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
d775e1ac80 Runtime fixes for:
runtime error: Cannot modify null.layer. proc name: done (/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process()

runtime error: Cannot execute null.use(). proc name: attackby (/obj/structure/barricade/wooden/attackby) usr: Jeffery Long (/mob/living/carbon/human) src: the wooden barricade (/obj/structure/barricade/wooden) call stack: the wooden barricade (/obj/structure/barricade/wooden): attackby(null, Jeffery Long (/mob/living/carbon/human)) the wooden barricade (/obj/structure/barricade/wooden): DblClick(the floor (159,129,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")

Rewrote wielded weapons to be their own weapon subclass. There was no point having a var/wielded var/twohanded var/force_unwielded var/force_wielded for every damn item when there is only 1 wield-able weapon anyway. All the wield-able stuff is now in twohanded.dm

Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.

All PMs trigger the adminhelp sound. That means when you OM a player they get the sound, if a admin is PMed they only hear it if their adminhelp sounds are enabled. This should allow people to get eachother's attention when t he chat is busy.

Fixed some bad code with poddoors (which is used for the shutters in QM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3435 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 05:01:44 +00:00
Ren Erthilo
1b54233248 TG: •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: 	 polyxenitopalidou
2012-04-10 00:17:14 +01:00
polyxenitopalidou@gmail.com
45efc957a8 •Adding my stuff so I can work from my parents' computer
Happy easter to everyone. Fucking love you guys

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3412 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 09:22:07 +00:00
CompactNinja
027fc90a8c Merge pull request #783 from SkyMarshal/Airlocks
Fixed some left in debugging info, added a single use traitor verb to play traitor.ogg locally.
2012-04-01 17:07:39 -07:00
SkyMarshal
cefd345840 Adds in traitorous music verb, single use, local sound, as well as removing some debugging info. 2012-04-01 16:58:21 -07:00
comma
07b26ee6b4 Calling shuttle now turns red lights in hallways (a bit different from fire alarm one).
Also every 90 seconds siren is played.
2012-04-01 07:27:17 +03:00
vageyenaman@gmail.com
d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
vageyenaman@gmail.com
e78787808a Adds a isDay() function and isAprilFools() macro function which uses isDay() to determine if it is month 4 day 1. GET BUSY.
Other shenanigans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3361 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 02:17:45 +00:00
Ren Erthilo
089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
d95f8194b5 Fixes Exosuit issues. 2012-03-19 02:53:28 +00:00
SkyMarshal
0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
LastBattaWolf@hotmail.com
3be1e8bdfd renamed "scary" to "hallucination", organization is the key to success
- also switched the adminhelp notification to a cute kitten meowing as per tsaricide's request

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 11:23:11 +00:00
joe.heinemeyer@gmail.com
04c39436f2 BS12 port: Hallucinations and Dreaming
To take advantage of hallucinations, just have something that sets the "hallucination" var in a human mob to a positive number (The higher it is, the more crazy things are)
LSD is currently the only thing that does that, ATM.  (silicon, hydrogen, anti-toxin)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3221 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 04:30:16 +00:00
LastBattaWolf@hotmail.com
25717689f3 - Fixed AI sounds, sorry guys I should stop committing at four in the morning :<
- Replaced lamarr with RUNTIME SQUEE!!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3187 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 20:50:52 +00:00
petethegoat@gmail.com
2a2396391e Readded the AI sounds which Lasty removed. :c
Commented out aimalf.ogg as we don't have that yet. :c

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3184 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 17:30:52 +00:00
LastBattaWolf@hotmail.com
4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
SkyMarshal
3087c5d2e6 Hallucinations are 50x creepier now, thanks Mr. Fox. 2012-02-02 01:13:49 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
polyxenitopalidou@gmail.com
f4f731ed3f •Forgot sounds, sorry
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3008 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 19:38:09 +00:00
LastBattaWolf@hotmail.com
30021a2718 - Fixed a bug with some ambiance not playing properly, and moved toggle-ambience to special verbs with all the other toggles.
- Ported my changes from Git

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-27 23:53:25 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
LastBattaWolf@hotmail.com
448cbee97b - Stop adding .wavs I swear to god I will punch all of you seriously all you have to do is download Audacity and press a single button to make something an .ogg you don't need to downsample or techwizardry at all you press ONE BUTTON aaaaaaaaaaaa
- (Added for Rolan) Medscanners now have a toggleable option to check for injury on each limb, and the help intent now shows what kind of damage someone has on each limb.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 00:33:24 +00:00
vageyenaman@gmail.com
2f92ba494e Possibly the finishing touches to the telecomms prototype. They will be included in the game soon-ish.
Some work on critters. Added a new critter type: the VISCERATORS. (http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio file. They'll probably be created with a traitor item or a box-o-hacks in the armory.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:38 +00:00
polyxenitopalidou@gmail.com
5c1508994c git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2931 316c924e-a436-60f5-8080-3fe189b3f50e 2012-01-08 21:47:05 +00:00
LastBattaWolf@hotmail.com
145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
LastBattaWolf@hotmail.com
a6ac7c7f31 shuffled some sounds around to help counteract the SUDDEN CUTOFF issue when leaving an area
experimenting with throwing in actual music to certain areas (bar and possibly lounge in the future), will remove it if it doesn't really work out or fit well
removed some stuff that isn't getting used, everything I've removed since five or six months ago is sitting in a .rar under the downloads tab

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2593 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-02 22:52:30 +00:00
LastBattaWolf@hotmail.com
29a3acab5c quickfix to make ambimalf play less often
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2584 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 09:37:47 +00:00
LastBattaWolf@hotmail.com
af1041f4b7 Added some more ambiance
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 23:24:13 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
baloh.matevz
98338e8c14 A sound will now play when admins receive adminhelps. By default this is disabled, but any admin can enable it by using the 'toggle adminhelp sound' verb. Note that it will revert to not hearing sounds when a new round starts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2286 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-28 22:52:48 +00:00
uhangi@gmail.com
17e2488db7 Adding traitor.ogg back in.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2275 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-26 23:34:06 +00:00
LastBattaWolf@hotmail.com
565ccf9bd5 - Fixed bug where putting someone in a sleeper didn't set it as occupied, allowing others to climb in which would destroy the mob already inside.
- Fixed bug where players who hadn't entered the game could hear dsay
- Runtime! now runs times.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2203 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-15 04:03:19 +00:00
LastBattaWolf@hotmail.com
152272bbd0 - Mport wants sounds. Sounds of Spiderman!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2198 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 06:39:07 +00:00
LastBattaWolf@hotmail.com
577fc56e20 - Did some more soundwork, blah blah.
- Radio headsets now display the command for their channel on examine to helpfully cut down on "HOW DO I TALK TO X" questions.
- Added Runtime as a cat for the CMO due to popular demand, though he doesn't actually spawn yet as he doesn't have a proper sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2197 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 05:19:14 +00:00
LastBattaWolf@hotmail.com
c4b9ae8487 - Oxygen tanks now actually do the thing I said they would, but now it's on examine instead of automagically warning you. This is to ensure you still have to be somewhat attentive to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2146 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 22:04:20 +00:00
LastBattaWolf@hotmail.com
01c94e3340 - Volume increased on mine and space sounds, made a bit more grainy to maybe sound more SS13-ish.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2142 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 06:38:52 +00:00
LastBattaWolf@hotmail.com
a80f7c7528 - Fixed the karma exploit.
- Added ambiance to space and the mines.
- Updated changelog (UHANGI, SUPER, WHIMSICOTT.)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2141 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 05:20:59 +00:00
LastBattaWolf@hotmail.com
0d5948fdea The wizard now has a voice, and plantbags can now feed plants directly into the biogenerator.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2059 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-29 00:41:37 +00:00
LastBattaWolf@hotmail.com
e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com
163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
Superxpdude@gmail.com
e1784cb0a8 Forgot to add a file from the previous commit.
On an unrelated note: We are now at r2000.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2000 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 23:24:02 +00:00
musketstgstation@gmail.com
22ec2a84ad BY CONSENSUS OF THE ADMIN TEAM:
Music buttons and song files removed.
Consequently, bananaphone kitchen recipe removed.
This saves over 10MB from the resource download, making it go faster for everyone and reducing lag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1881 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 17:46:20 +00:00
noisomehollow@lycos.com
a14cfd6464 Added expanded piano code by HornyGranny. Instead of like 8 notes, it plays all the notes (?). Improved by me.
Admin midis should probably not screw up when played by more than one admin at the same time.
Added ninja RD hacking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1687 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-12 23:51:51 +00:00
noisomehollow@lycos.com
fe889a3e8d Addendum to: r1655
#Added an icon helper procs library by Lummox Jr.
#Added more icon+overlay functionality by DarkCampainger. Both can be found under icon_procs.dm.
#Added continuous beam code by Gunbuddy to atom.dm. You can now create continuous beams of energy/magic/monkeys/whatever. For instance, pAI cords. It's really awesome.
#Like optical camo? Well I have good news. New stealth "graphic." May need some fine tuning depending on player/coder preference. It's also a little slow to change (due to update_clothing()). With that said, it's a lot cooler than what we had before. Check it out.
#Added the getIconMask() and AddCamoOverlay() procs for the above.
#Added animated satic filter icons by Koil to icons.
#New force wall and shield icons. Shield icons moved to effects.dmi.
#Changed up the abandoned mining station.
#Moved a few carp spawn points closer to the station. Added a few more.

Ninjas:
No longer spawn whoknowswhere like they did at times before.
Get a unique stealth graphic. Yup. Also, small chance of failure.
New energy net icon and effects. Energy net now uses the beam code mentioned above. It will now check for stealth.
Fixed some graphical icon issues with ninja suit. Added a female black jumpsuit to icons for this reason. Added icon directions to ninja effects.
Some more general code cleanup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-05 09:25:15 +00:00
noisomehollow@lycos.com
54bddf8c76 Reverted 1624. The proc in question is for regular players only. This may change in the future but not right now.
New sound effect for ninja phasing.
Added a female-only ninja suit sprite. Will conform to the character once initialized.
Stealth is now a an equipment verb and functions a little different from before. I may tweak it a bit in the near future.
BYOND fixed a verb bug in r484. Certain ninja verbs will now function as intended once the release version comes out. I've went ahead and made the necessary code adjustments for it.
More ninja code cleanup in preparation for a few things.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1627 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-28 23:12:31 +00:00
uporotiy
e086aadfaf Mining
Added sandstone. You get it by clicking a sand... block, I guess? with itself, and it'll convert the sand and all sand on that tile to sandstone bricks.
Added mineral doors. They have a cool sound effect, can't be opened by AI or critters (including bots, carps and huggers), but can't be locked either.
Blatantly stole DF music for ambience because I'm a dick :33
 Chapel
Removed imperium something robes. Just... no.
 Crayons
Added the ability to draw graffiti and letters.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1594 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-16 12:42:12 +00:00
polyxenitopalidou@gmail.com
aefe913876 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1551 316c924e-a436-60f5-8080-3fe189b3f50e 2011-05-09 01:02:31 +00:00
uporotiy
f05a9843af Hydroponics
Fixed bug with mutated plants not being harvestable.
Added glowshrooms. They (maybe) glown in the dark. To get their seeds, you need to hack the seed machine. They're pretty straightforward. To plant a glowshroom on the floor, you need to click it while it's in your hand.
 Badmin
Added a "Honk" button.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1515 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-01 20:19:18 +00:00
morikou@gmail.com
b06cc3ee34 Two new microwave recipes:
- Tele Bacon: Requires one piece of meat and a remote signaler. It is delicious and may allow 

people to teleport to your location.
- Banana Phone: Requires a banana, a radio, and 5 units of psilocybin. Basically an edible radio. Eat at your own risk (MAY CAUSE HOMICIDAL URGES, NOT LIKE THAT IS ANYTHING UNUSUAL).

On a totally unrelated note:
- Banana Phone (full version of the song, not the short loop version) can now be played via the "Banana Phone" fun admin command. It only runs once.
- Fixed a potential runtime error in the juicer code.

DRINKS!
- Potato juice added, produced from putting a potato in a juicer.
- 10 Potato Juice + 2 Enzyme = Vodka
- 5 coffee + 5 sugar + 2 enzyme = Kahlua

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1484 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-21 17:52:16 +00:00