This thing still doesn't actually do any distance checks to find out who
the "nearest operative" is, but I'm just here for the runtime. Also, I
fixed the thing spawning never-ending threads, because whyyyy
add_logs will now respect the admin argument, which determines whether
the attack goes into the file log and is shown to admins. Previously,
this argument didn't exist in our codebase, and ported add_logs calls
that used it would runtime.
Fixes watermelon slices being empty.
Potatoes, carrots, and watermelons will now properly transfer their
reagents to the new slices when chopped/sliced, divided evenly across
the total number of slices.
Watermelons create 5 slices, carrots and potatoes only create 1 (since
they are a plate/pile of fries/sticks).
- Fixes Diona Nymphs getting a color overlay, which was causing them to
become darker and look terrible.
- They now look like they did pre-#980
- Adjusts the equation for hydroponics trays calculating light level
based on their turf (lid down)
- All trays in hydroponics should now have a light level of 3 or higher,
this is subject to further adjustments to fine-tune
- Fixed messages from the eject tank verb to not say things like "the
the tray (#45)"
This commit does the following:
- Adds a corporate wardrobe to security, equipped with 3
corporate jumpsuits and 3 corporate caps.
- Changes the shower curtain on the engineering outpost from a regular
curtain to an engineering curtain, because we have those now
A new mind attached list, restricted_roles, will keep incompatible jobsout of rotation.
Players who would otherwise qualify to play as a protected role will spawn
as the most wanted not protected role they qualify for if they are an
onstation antagonist. If they don't qualify for any job in this way
depending on preferences they will either spawn as an assistant or a random
job (which also makes sure they don't end up in an incompatible job).
Note this doesn't impact late join antagonists or mulligan antagonists.
Roundstart only.
This commit cleans out any unused fluff item from the fluff item defines
file.
Mecha paintkits have been moved to mecha/paintkits.dm, and the fluff path
in them has been removed.
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.
All defines have been split and distributed in code/__DEFINES/
Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars
The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.
Name definitions have been moved to code/_globalvars/lists/names.dm.
Other things to note
- All instances of something.z == 2/1/3/5 have been replaced with easily
configurable defines, labeled ZLEVEL_. The map include file can
override these by defining custom ones in it's file, as it is at the
top of the tree.