Commit Graph

1572 Commits

Author SHA1 Message Date
Kyani
622d0e2d7e Centcomm direct contact: Starline (#30366)
* ddsadsa

ddsadsa

* moderate again

* revert

* almost done

* done!

* revert red phone

* added a headset because why not

* add sounds

* linting

* Update headset.dm

* Update headset.dm

* linting

* linters
2025-09-19 13:46:31 +00:00
kyunkyunkyun
8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
CRUNCH
be2f874e76 Removes crap, upgraded, and upgaded+ cells. Buffs the capacity of basic cells. (#29958)
* Purgation complete

* Update cell.dm

* duplicated descriptions

* subtyping

* Update cell.dm

* Loot

* Update misc_spawners.dm

* Update misc_spawners.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cell.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/power/cell.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-26 01:38:33 +00:00
Charlie Nolan
705a71a003 Fix Raw Gas Scan (#30120) 2025-08-19 01:16:43 +00:00
kyunkyunkyun
80c2bb78e4 chameleon kit for ghost bar (#30025) 2025-08-19 00:39:23 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
warriorstar-orion
b5ac86c818 Add new line decals. (#29907)
* Add new line decals.

* undefs

* remove redundant alpha

* fix lint
2025-08-06 06:01:09 +00:00
Burzah
18573ef254 Tgui v6 (#29342)
* [TGUI v6 Project] Remove `context` (#29086)

* [TGUI v6 Project] Remove `context`

* I forgot I had to do that.

* [TGUI v6 Project] Move to React (#29090)

* It compiles

* Last Inferno uses

* all works now

* Fixes

* [TGUI v6] Changes files extensions for interfaces from .js to .jsx, Deprecates Inferno State Hooks (#29094)

* Initial Commit

* Apply suggestions from code review

trust me bro

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>

* [TGUI v6] Replaces babel with swc, fixes realtive paths on a few files, new build (#29100)

* Initial commit

* Build

* webpack config and errors and rebuild

* export routingError, hopefully

* fix pda app routing

* pass current tab index to tab headers and content in nanobank

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* fix dna modifier bluescreen and library computer tabs (#29108)

* TGUI parity with TG

Need to fix a bunch of things...

* Implement TGUI payload chunking backend

https://github.com/tgstation/tgstation/pull/90295

* Filx chan bottom scroll. Again

* Fix TGchat focus

* Fix rounding

* Fix inputs

* Upgrade deps

* More fixes

* Fix chat lineHeight

* Fix NanoMap

* Update `tgui-core`

* fix autolathe

* fix airlock electronics

* fix intercom

* fix compost bin height

* Fix chat preferences

* Move to TSX without types :clueless:

* test tiny meet your new brother test tgui

* Fix RCD

* fix stackcraft

* fix up beakercontents

* Fix MODsuits

* fix seed extractor

* Merge branch 'tgui-v6' of github.com:ParadiseSS13/Paradise into tgui-v6

* fix holodeck

* fix cookbook pda app

* fix remaining useState args

* Fix DNAModifier

* Fix Sleeper

* Fix SupermatterMonitor

* Remove `vitest`

* Update dev-server

* Fix `IconStack`

* Correct margin

* bundles, please don't break

* prettier

* Revert "Remove `vitest`"

This reverts commit 0609006abb.

* Re-add tests

* Prettier

* fix maplint for test_tgui

* TGchat shine effect

* TGUI Rebuildo

* Fix broken tabs, search boxes, sortable tables, and others (#29450)

* Replace KitchenSink theme state with a React context

* Remove last usage of useLocalState

* Rebind unbound useState calls

* Build and update /tg/ui

* Reformat /tg/ui

* [ci skip]

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Ports #29217 to tgui v6. Added tgui-setup to CI builds (#29787)

* Add tgui-setup to build scripts

* Fix CORS issue

* Build and update /tg/ui

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Add one missing word to comment

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix law manager

* Removes dangling references to `context` (#29793)

* Removes dangling references to `context`

* Build and update /tg/ui (#25)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix messenger and atmos scanner

* swap out line break in examinate

* fix powermonitor

* Bump tgui-core from 3.1.5/3.1.4 to 4.3.4 (#29799)

* Bump tgui-core

* Build and update /tg/ui (#28)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fixes additional examine text

* oopsie

* Small tgui v6 fixes (#29801)

* Remove flow

* Miscellaneous fixes

* Miscellaneous fixes

* Moved properties placed on the wrong element

* Migrate removed CSS attributes in JSX

* Build and update /tg/ui (#27)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix carbon examine

* fix robot examine

* fix lint

* improve SMES appearance

* fix camera console name order

* more newline fixes

* fix boolean modal cancel not working

* fix random disabled access in RCD

* point tgui to correct passthrough verb names

* Fix missing 0 option for ERTs. (#29819)

* fix newlines in damage flavor

* Revert all changes related to newlines in DM

* fix the actual thing that was wrong with newlines

* fix ERT manager deny input

* [tgui-v6] Makes Agent Card UI more aesthethic, fixes input fields, fixes minimum age slider (#29832)

* agent card fixes and tweaks

* tgui bundle

* Reformat /tg/ui (#33) (#29838)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* restore camera console list appearance

* fixed pai ui paths (#29867)

* /tg/ui fixes no. 3 (#29868)

* Remove IconStack styles that conflict with styles added in tgstation/tgui-core#203

* Fix minesweeper icon

* DNA Modifier fixes

* Fix alignment of icons in PDA games menu

* Expand chem dispenser

* Fix pAI interfaces

* Build and update /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>

* teleporter fix, bundle changes, test

* /tg/ui fixes no.4 (#29877)

* Fix translucent buttons

* Remove stories already present in tgui-core

* Make voting choices not transparent

* Build and update /tg/ui

* Fix size of set ringtone in PDA messenger

* Fix crew monitor highlight colors

* Fix ReagentsEditor search. Small style fixes

* tgui-say radio prefix has special color again

* Expand chameleon mask a little

* Fix search in chameleon mask

* Make list input modal slightly taller

* [ci skip]

* Build /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
2025-07-27 23:23:20 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Toastical
2d46829ceb Fix cyborg geiger counter not detecting radiation and migrate geiger counters to new attack chain (#29753)
* remove rad_protect_contents from cyborgs

* Revert "remove rad_protect_contents from cyborgs"

This reverts commit 8ec9936962.

* move redirect_rad_act to cyborg geiger counter activate_self

* fix fixing emagged geiger counters
2025-07-24 22:23:45 +00:00
Charlie Nolan
f8d5490731 [s]Modular painter fix. (#29853) 2025-07-24 17:45:31 +00:00
CRUNCH
b404a985ab Expands the Farragus Quantum Network (#29650)
* Update cerestation.dmm

* TELEPORTATION!!!!!

* Update cerestation.dmm

* Update cerestation.dmm

* prototype telepad network

* Update cerestation.dmm

* e

* Update teleporter.dm

* Update teleporter.dm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update teleporter.dm

* I fucking hate teleporter code

* Update cerestation.dmm

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-07-23 18:30:29 +00:00
CRUNCH
40d6223486 Update scanners.dm (#29534) 2025-06-24 22:10:00 +00:00
Toastical
42ebe301d7 migrated autopsy scanner + added print cooldown (#29565) 2025-06-18 20:57:01 +00:00
Contrabang
f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
Kyani
d2c761821a Lavaland weather types: Dying is Fun edition (#28600)
* ddsadsa

ddsadsa

* beginning

* more progress

* oops saved

* radar workin now

* bugfixing and tweaks

* working on volcano

* tweaking

* ill figure this out later

* testing still

* MORE testing

* gunna cry

* PROGRESS!!!

* volcano DONE

* starting the acid rain

* acid rain code complete

* starting windstorm

* more bugfixing...

* its finished! need to bugtest

* bugfixing

* bugfixing

* forgot prob values

* spacing fix for linter

* linter fix

* undefining things

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* misc fixes/changes

* updated the doppler tower

* small tweaks

* still trying to get pods to work

* better support for sound transition to newly placed shelters

* minor fixes

* this didnt take oops

* nudged the probabilities

* deconflicting

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* applied requested fixes

* master update

* updates

* this should be here

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* requested fixes

* sound tweaks

* remove debug message

* turned down ash storm sound

* fix gulag weather and attempt to fix sound overlap

* blackbox weather and title-case ash storms

* change up probabilities and bump acid rain melt chance

* another title case

* starting on issues

* revert some changes

* tiny tweak

* reworked acid rain a bit

* small tweaks to sleepers

* moderate again

* revert

* ups the rocks

* bug fixes

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-18 20:18:38 +00:00
Contrabang
4daf4151bd Uplink's exploitable info now has pictures + NT Relation (#28662)
* uplink buff

* rebuild

* deconflict
2025-04-08 13:00:31 +00:00
Migratingcocofruit
00573a16fd Tank control console improvements(and migrates multitool to new attack chain) (#28252)
* Allows multiple inlets and outlets

* Starts adding range to multimeter and fixes some stuff

* Migrates multitool to new attack chain and increases the scanning range

* adds vent scrubbers

* Fixes scrubber control

* moves uplink multitool to new attack chain as well

* oops

* reverts putting injectors and vents into their own component due to numbered input stuttering

* Allows vent pressure reference to be changed

* Fix bugs when adding or removing devices

* tgui rebuild

* Makes the UI look nicer

* Update tgui.bundle.js

* add range to sensor multitool interaction as well

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* reeee

* Update tgui.bundle.js
2025-04-06 09:40:47 +00:00
warriorstar-orion
c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00
kyunkyunkyun
f1187e0f3c tweak red lighting color (#28855) 2025-04-04 16:22:56 +00:00
Contrabang
fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
kyunkyunkyun
6cbbe75b7a Migrates random glowstick to spawner + makes red glowstick more.. red (#28755)
* random glowstick migration

* pure red
2025-03-27 22:28:11 +00:00
Custodi
e766a767ce Add wide mode for modular painter & fix for decal painter (#28760)
* Fix painter

* Add wide mode for painter
Fix decal overlaying

* Rebuild tgui
2025-03-27 22:18:04 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
1080pCat
85bd791e35 Adds the full brown tile to the floor painter options (#28705) 2025-03-20 14:21:22 +00:00
Mira
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
Migratingcocofruit
ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
Charlie Nolan
43d48e5f3d AI eyes see emotes. (#28247) 2025-02-26 10:18:20 +00:00
Toastical
202249a137 migrates /obj/effect to the new attack chain (#28066)
* the great migration

* pleasing the linter

* whoops

* smol fixes

* review

* hallucination attack proc

---------

Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
2025-02-26 09:45:18 +00:00
Silverplate
f9c7f9f118 Fixes a runtime in PDA gas scanner code (#28310)
* Runtime fix

* Chuga review

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* forgot I changed these too.

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

---------

Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-02-24 16:08:56 +00:00
chuga-git
570b45a903 refactors some item transfers to use transfer_item_to() (#28405) 2025-02-18 10:38:09 +00:00
Vi3trice
de79795367 that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-13 01:38:33 +00:00
Sheep
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

---------

Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
Contrabang
e3f73e178d Changes a lot of lighting colors, ranges, and powers (#28226)
* 8u hiubntgvby9 gb

* colors

* undo airlock

* bluer light

* spaghetti review
2025-02-04 19:30:09 +00:00
Migratingcocofruit
f47f0de0b5 Corrects the pressure readouts on non-detailed gas reports (#28174) 2025-01-30 05:23:00 +00:00
Migratingcocofruit
8e1df0dced Adds unaccounted for volumes to the gas analyzer's scan and allows for a summarized view of scanned airs (#27668)
* pipes now return all airs in their pipenet when analyzed and the gas scan can either return individual reports of all airs or the sum of all airs.

* Replaces scanners.dm with the one from the upstream since it didn't do so when I merged

* Makes the scanner scan all connected volumes again. need to re-add detailed mode

* Readds the detailed report feature to the analyzer

* changes a comment

* corrects the message when turning detailed reporting on/off

* Fixes a runtime the could happen when gas scanning things that don't have a gas mix associated with them as a ghost.
2025-01-26 13:39:54 +00:00
Drsmail
4d7e14fc1f [FIX] Fix for a runtime error in deathsquad.dm (#28012)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Fix cyborg radio and refactor how ai gets his

* Fix cyborg radio and refactor how ai gets his

* Removed empty lines

* spelling

Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
2025-01-18 17:54:59 +00:00
asciodev
93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00
Burzah
584ff75c8d Fix attempt (#27983) 2025-01-15 12:28:27 +00:00
Luc
c6e1dd6387 [PTBF] Adds hallucination effects to medical and reagent scanners (#27616)
* finally revenge on all those evil doctors

* Adds medical machinery to the hallucination list

* forgor

* spacing

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* bbetter docs

* Improved health shuffle, add some other silly things for being dead

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-14 16:08:27 +00:00
Drsmail
41889d05a8 [TWEAK] Optional laws for AI and Cyborgs on Death Squad spawn. (#27663)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 18:47:41 +00:00
DGamerL
a8a17134eb Makes some loops use GLOB.ai_list instead of other various lists (#27916)
* Thngy

* Update code/modules/mob/living/silicon/ai/ai_mob.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 10:09:30 +00:00
warriorstar-orion
0eafad8475 Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
2025-01-10 01:58:35 +00:00
Bm0n
2fd9200036 adds new camera inhands (#27841)
Co-authored-by: Bmon <no@email.com>
2025-01-06 20:09:21 +00:00
Charlie Nolan
e6f99049f6 MILLA phase 2 (#27659)
* MILLA phase 2

* Lint.

* Build Rust library

* Assorted bugfixes and tweaks

* Simplify fire mechanics and make hotspot sending to DM more reliable.

* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.

* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.

* Review fixes.

* Build Rust library

* Unbalanced icon.

* Rebalance immovable rods.

* Unbalanced has alerts, can fight airflow (but get slowed)

* Build Rust library

* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.

* Build Rust library

* Tweaks to avoid merge conflict

* Oops.

* Build Rust library

* Rebalance wind.

* Rebalance temperature flow and space cooling.

* Fix gas flamethrower.

* Build Rust library

* Make air push slowdown directional, so you don't get slowed while moving with the air.

* Variable name cleanup.

* Reduce the speed of wind pushes.

* Prevent wind pushes from breaking your pull.

* Prevent swaps during wind push.

* Made supermatter crytals reliably run last in atmos machinery.

* Sped up plasmafire burning, but dropped the minimum burn amount.

* Rebalanced SM heat output.

* Rebalanced pyro anomaly.

* Build Rust library

* Lint

* Build Rust library

* Uncap fuel burnt readout.

* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.

* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE

* Added a list of areas not in Filtering to atmos alert computer.

* Increase pressure gradient and vent output, especially at low distro pressure.

* Changed Immovable Rod from Moderate to Major.

* Lint

* Build Rust library

* More lint!

* Build Rust library

* Magboots, scaled slowdown, and nukie borg immunity

* Wind image

* Wind v2

* Wind v3

* pngcrush

* pngcrush again

* Moved hotspot removal into SSair, add wind effect.

* Lint

* Build Rust library

* Fix hotspots.

* Hotspot visual based on gas burnt

* Build Rust library

* Scaled wind to gas amount, stopped first wind push while moving.

* Made Rust panic logging safer.

* Made MILLA full tick and sleep timers more honest.

* Pressure overlay, ghost mode, atmos goggles.

* Build Rust library

* Lint

* Build Rust library

* More lint-y stuff.

* Build Rust library

* Repair pressure overlay if it loses its loc.

* Bind pressure overlays to their tile better.

* Build Rust library

* Make the pressure overlay work on z=1 and not proliferate effects.

* Don't block the supply shuttle.

* Don't fine for special effects.

* Maybe don't fine for ghosts, either.

* Build Rust library

* Make pressure overlay play nice with shuttles.

* Build Rust library

* Pressure scanning for borgs.

* Build Rust library

* Lint

* Build Rust library

* Made explosions not generate so much wind.

* Removed an old and non-functional proc.

* Clientless mobs can get pushed again.

* Build Rust library

* cargo fmt

* Build Rust library

* Don't divide by zero.

* Plasmafire generator for the Shadow

* Update shadow to use plasmafire generators

* Fix shadow's plasmafire generators going out on depart.

* Prevent heat2color from runtiming at absolute zero.

* Better nanofrost

* Build Rust library

* Singularity immunity

* Build Rust library

* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM

* Build Rust library

* Dump panic outputs into data/ instead.

* Build Rust library

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Saner handling of MILLA crash.

* Build Rust library

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-01 20:12:05 +00:00
Pedro
b55bef2ed2 Nanotrasen Career Trainer - REVIVAL (PT1) (#26512)
* Nct ID

* Preferences, job creation, access and other stuff

* Sprites, defines, hidden job pref and other stuff!

* Missed a comma

* Sprites updated, clothing code, outfit and id

* Fix a small oops

* Data chip + Sechud icon

* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.

* Typo, spritesheet fixingg and icon color

* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access

* Applies suggestion

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Applying Suggestions!

* Forgot to increase the number of slots, oops

* Added a few items that I forgot, applying suggestions.

* Fix check fail?

* Mapping Tools/Icons.

* Office added to all maps, a few modifications to fit.

* Adds ACCESS_TRAINER to who needs it.

* Fixing check fails.

* NCT Beret obj are now where they're supposed to be

* Suggestion

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Sprites fix + NCT flag

* Code Suggestion

* Sprite update

* Suggestions

* Diagoras Office, conflict fix.

* Day 1 fixes, suggestions.

* bundle rebuild

* Fixing a few issues.

* Mapping review + Suggestions

* Fixed check fail.

* Conflict fix + You shouldn't be able to insert the NCT chip into an id console

* Fix map conflicts

* Plasmaman icons and Kidan icon fix

* Conflict fix?

* A few changes following feedback.

* Small description changed, as per requested feedback.

* Suggestions/Fix

* Forgot some mapping issues

* Suggestions

* Fixed?

* Fix linters

* More fixes

* aaaaaaaaaaa

* Christa's reviews

* Naming stuff

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 21:13:52 +00:00
Qwertytoforty
2fa2576571 converts traitordevices.dm to activate_self (#27529) 2024-12-19 19:10:11 +00:00
Qwertytoforty
0caf77d272 Attack Chain Migration: /obj/item/card (#27556)
* the work so far

* She returns on my TRUE till I ITEM_INTERACT_SUCCESS

* do this too (rip good commit name)

* Did you know? You can stamp ID cards!
2024-12-15 21:06:48 +00:00
1080pCat
04f773a62a People activating a powersink now pokes ghosts with a follow prompt (#27349)
* People activating a powersink now pokes ghosts with a follow prompt

* fixes 'a the powersink`

* slight title change

* changed title again, added another prompt when its about to blos

* Update powersink.dm
2024-12-03 10:50:40 +00:00