Commit Graph

45 Commits

Author SHA1 Message Date
Tigercat2000
c0d3855d53 Goonchat Admin Filters
This adds Message filters to Goonchat (only for mentors +
administrators).

There is a new option in the settings dropdown of Goonchat to access
these. They are temporary, non-destructive filters which will hide all
messages matching them that are already in your chat, as well as any new
messages matching them.

There are 5 filters currently:
 - Admin; Filters out most admin logs.
 - Combat; Filters out a limited subset of combat messages-
 Specifically, any message with the 'combat' span class. Currently, this
 has only been added to the central /attack and /attacked_by procs, so a
 large considerable amount of hostile actions taken against a
 player are still not going to be filtered out. We can work on adding
 the identifier to more stuff later.
 - Radios: Filters out all radio messages.
 - Speech: Filters out all mob speech.
 - OOC: Filters out OOC chat.

There is also an "All" option, which just turns off all messages that
are not internal to Goonchat.
2017-02-06 12:19:33 -08:00
Markolie
0adc370d55 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/game/machinery/turrets.dm
2017-01-09 22:00:31 +01:00
Mieszko Jędrzejczak
3c0f499491 Adds a var for attack log printing 2016-12-28 15:41:03 +01:00
Markolie
52355cba9d Added Legion megafauna, updated weather and some minor other refactors/changes. 2016-10-24 02:16:45 +02:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Crazylemon64
7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Krausus
44938178ce Fixes doubled attack calls on simple animals
These weren't actually causing double damage, but were doubling sounds
and attack logs

Butchering was refactored into a separate proc for convenience
2016-07-19 22:40:56 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud
afddc2d8f1 Fixes+Cleans Up Cold+Heat Resist Mutations 2016-04-15 00:38:44 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Aurorablade
8dd0aecac8 BUTCHER ALL THE THINGA 2016-03-25 20:08:06 -04:00
Aurorablade
4557d17730 fixed simple animal butchering.... 2016-03-24 23:44:10 -04:00
Aurorablade
40a1086f14 butchering is still broke.... 2016-03-24 00:07:41 -04:00
Aurorablade
db887489d3 tiggersgonnaeatme 2016-03-23 17:31:29 -04:00
Crazylemon
1eba9a6df1 Skeletons and slime people should no longer bleed "blood" when hit 2016-03-10 17:03:25 -08:00
Aurorablade
5f98feb0bc meanwhile as i driver tiger INSANE 2016-02-25 16:17:39 -05:00
Aurorablade
9a804ebd31 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-24 06:27:16 -05:00
Crazylemon64
7f47aea249 No more superspeed simple mob attacking 2016-02-19 04:55:11 -08:00
Aurorablade
e1899e4af9 almost 2016-02-06 18:42:26 -05:00
Aurorablade
12b3ccb2e2 why 2016-02-04 23:57:11 -05:00
Aurorablade
0fc841f0f9 can i sleep uyet 2016-02-03 00:40:10 -05:00
Aurorablade
678a2e9f4e commit so i can go bugfix and do other things
besides code in organs...tell me what i did wrong!
2016-01-09 00:05:25 -05:00
Aurorablade
87d2023af3 so you can almost perform surgery with a claymore
things needed: Addeing the sharp object used as a low success allowed
tool on the fly. Handleing advanced scalpals.
2016-01-07 23:25:06 -05:00
Aurorablade
948adea83b Added Asses as an organ
...made you look...
seriously though, refined some surgery datums/steps and commiting so i
can go bugfix some stuff...and a sidequest...i need to adjust return
values.
2016-01-04 08:25:39 -05:00
Fox-McCloud
9e095bf360 Bloody Mess Fix 2015-11-05 08:01:26 -05:00
Tigercat2000
0e948ffeec Remove Jointbreaking, Joint fracturing, and Knifing
This commit removes Jointbreaking, Joint fracturing, and Knifing from the
grab system due to near-universal dislike of the features.
2015-05-10 06:46:58 -07:00
Tigercat2000
eee9339ef3 CBGI updat
This commit updates the previous commit with the latest changes from the
CB:GI git.

Primary Changes:
 - Dancing! Passively grab someone, they passively grab you, looks like
   dancing/wrestling. You get the image, I'm sure.
 - Clarifications and possible runtime nipping.
2015-05-08 07:56:16 -07:00
Tigercat2000
4914e8c2b7 Adds a bunch of new things to grabs
This commit adds the following to the grab system:
 - Knifing (Attack with edge weapon while neckgrabbing)
 - Pressing eyes (Harm intent, neck grab, eye zone)
 - Jointlocking (Grab intent, neck grab, almost any limb)
 - Headbutting (Harm intent, neck grab, target chest or groin)
 - Pin (Disarm intent, pins affecting to the ground until you move or let
   go with help intent)
2015-05-07 05:56:14 -07:00
Fox-McCloud
85d79677b1 Fixes, Genetics, and Balance 2015-02-24 22:58:05 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie
3b072b5a62 Remove click delay from most things 2015-02-22 18:47:58 +01:00
mwerezak
0dc07bafa1 Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.

Conflicts:
	code/_onclick/item_attack.dm
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
alex-gh
4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Jesus Hussein Chris
95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
0f885c3afa Item attack logging was reversed 2013-12-15 05:07:09 -05:00
ZomgPonies
591cfd1394 Better logging 2013-12-15 03:15:40 -05:00
ZomgPonies
1d9537bbdc New click code 2013-10-12 14:43:56 -04:00