- Updated the flashlight eye-shine check with the new get_dark_view()
helper proc
- Removed a useless check on the handle_dna() for monkeys
- Increases reliability of the monkeyize() proc and fixes issues where
calling it wouldn't turn a mob into a monkey on the spot.
- Increases readability/maintainability of the get_colourmatrix() and
get_dark_view() procs.
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.
Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.
Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.
To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
* Janitorial Quality of Life
- Trash Bags fit in satchels/bags/duffelbags
- Advanced Mops clean faster, can clean more
- Holosign Projectors can create more signs
- New Closet added, with janitorial stuff that was previously on the
ground
- Ghosts can no longer create dirt
- Dirt creation slowed down
- Janitorial Closet tidied up
* Removes redundant check
* Trash Bags become heavier with use
* Fixes Map Merge not being done
* Re-adds Box Refilling because I am an idiot
Missing parenthesis, not even ONCE
* Unblocks MULEbot docking area
* Adds broken bulb recycling
* Addresses Fox's/DZD's concerns
* Adds sanity checks for NODROP