Commit Graph

6845 Commits

Author SHA1 Message Date
Ccomp5950 e7fd4ae332 Supermatter will stop processing when it's in space.
Conflicts:
	code/modules/supermatter/supermatter.dm
2014-02-19 19:33:40 -05:00
Ccomp5950 a2e9bce1cb Code effeciency project: apc update_icons
Before:  It updated the icons quite a bit at the start of the game.

After:  It updates more often and quicker, but now it isn't as expensive

Conflicts:
	code/modules/power/apc.dm
2014-02-19 19:31:10 -05:00
Ccomp5950 101372ed11 Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-19 19:26:04 -05:00
GooeyChickenman 99cdcfdf07 Inventory transfer 2014-02-18 17:06:44 -05:00
GooeyChickenman cb60199ebe Inventory transfer 2014-02-18 15:37:00 -05:00
ZomgPonies 3a2b2e6ea9 Nerf weeping angel power by 50% due to new functionality 2014-02-16 19:41:56 -05:00
ZomgPonies b28b80dd34 Updated weeping angel 2014-02-16 18:19:27 -05:00
ZomgPonies 74ecd392df Fix Grey whitelist bug 2014-02-16 07:30:55 -05:00
Incoming 6979765adb rerebalanced the SoC after running the odds
Conflicts:
	code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming d1cbeffbb1 Animate statues in magic stuff/Staff of Change rebalance
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Giacomand 0410d0ac49 Just some general polishing for the statue mobs.
Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
2014-02-16 05:44:30 -05:00
Incoming 917370a608 Jay Owen demands that this pull be merged.
Crush a can for Jay Owen.

He has leukemia, please crush a can for Jay Owen.

His only wish is to see a can crushed live in our game.

Sprites by Nienhaus

Conflicts:
	code/game/objects/items/trash.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Rob Nelson 71c07e208a Improved creature AI and random mob spawning in caves.
Also equipment lockers.

Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
	code/modules/mining/materials.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/ores_coins.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/guns/energy/special.dm
	compare_report_tg.txt
	icons/obj/device.dmi
	icons/obj/mining.dmi
	icons/obj/vehicles.dmi
	maps/tgstation.2.1.0.0.1.dmm
	maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson 6ad3ca77f1 New stuff for mining
Conflicts:
	code/game/mining_surprise.dm
	code/game/objects/structures/wizmobile.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/minerals.dm
	compare_report_tg.txt
	icons/obj/mining.dmi
	icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
Rob Nelson 08816a6b54 Buff superior welding goggles. 2014-02-15 15:36:06 -05:00
Rob Nelson 7b7cfb605d Comm console is now NanoUI. Fixes github #489, hopefully.
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/nano/nanoui.dm
2014-02-15 15:33:45 -05:00
ZomgPonies 31c435f5cf Merge pull request #157 from alex-gh/diona_nerf
Dionas now require more light to heal, being in darkness causes more dam...
2014-02-15 12:39:56 -05:00
ZomgPonies ce68d107e3 Merge pull request #160 from alex-gh/bs12_fixes_optimizations
Fixes and optimizations cherry picked from BS12
2014-02-15 12:39:30 -05:00
alex-gh a496d709f3 Added 2 new AI icons by Wisewill 2014-02-14 17:06:58 +01:00
Loganbacca f60e7c6488 Fix handcuff resist - layer bug
Fixes #4324

Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-02-14 14:32:28 +01:00
Loganbacca 078e5af528 Fix item drop layer bug
Similar to the handcuff resisting layer bug.

When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-02-14 14:32:05 +01:00
alex-gh 4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Zuhayr 151e9f6128 Discovered/fixed a division by zero error for standing on the supermatter core. 2014-02-14 13:58:53 +01:00
Segrain 0568a0d3f2 Fix for unlocking exploit. 2014-02-14 12:07:56 +01:00
Segrain dd1f5f1546 Fix for unpinning humans. 2014-02-14 12:07:30 +01:00
Ccomp5950 0b7e70a293 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-14 12:03:52 +01:00
Ccomp5950 39bfcc1e7a Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-14 12:02:19 +01:00
Ccomp5950 2655c9b341 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-14 11:53:10 +01:00
alex-gh 278f241133 Dionas now require more light to heal, being in darkness causes more damage 2014-02-12 01:14:26 +01:00
ZomgPonies 2c9dee38cb Merge pull request #155 from alex-gh/revolver_ck
Revolver conversion kits now modify revolvers without catastrophic failu...
2014-02-11 18:50:08 -05:00
ZomgPonies 3d4dd919c7 Merge pull request #156 from alex-gh/halloss_fix
halloss now makes you slower instead of faster
2014-02-11 18:49:56 -05:00
alex-gh 3cc986206c halloss now makes you slower instead of faster 2014-02-11 13:22:36 +01:00
alex-gh e0d84dba7e Revolver conversion kits now modify revolvers without catastrophic failure chance 2014-02-11 12:10:09 +01:00
ZomgPonies f30cd8e96b Some statue tuning 2014-02-11 02:45:36 -05:00
Giacomand 2305f8551c The statue will call dust() when gibbed.
Increased the range of blind() so mobs just outside his can_be_seen() check won't stop it from blinding them.
Added a client check for AI stuff.

Conflicts:
	baystation12.dme
2014-02-11 02:26:52 -05:00
Giacomand 97e5f285d2 Changed their name and description so they almost match with the ordinary statues. 2014-02-11 02:26:04 -05:00
Giacomand e9d4226480 Fixed statues trying to attack mice behind walls.
Buffed their speed and damage.
Reduced their vision range a bit.
Statues will now attack nearby mobs when after a target.
2014-02-11 02:25:46 -05:00
Giacomand d3f086e942 Adds a new statue hostile mob!
This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.

CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.

Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-02-11 02:25:10 -05:00
ZomgPonies 27950d0542 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-10 07:08:48 -05:00
Loganbacca f4eb9aea73 Bullet inscriptions
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names

Conflicts:
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Ravensdale 5eab43b3d2 Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale 163f3ad5c4 Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
Segrain 3b86b29063 Check for verb removal. 2014-02-10 07:01:30 -05:00
Zuhayr 6302573ed3 Fixes #4223
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr 56e71df462 Generalized yank_out_object(). 2014-02-10 06:53:25 -05:00
Loganbacca c58f30564f Fixed shrapnel embedding
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
ZomgPonies ceb322c1d0 Merge pull request #149 from alex-gh/vg_cherry-picks
VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
Regen 2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
Rob Nelson 5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
ESwordTheCat 2b627d29e9 Missed the comment for line (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:56 +01:00