Rob Nelson
7832e1c26f
PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
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Conflicts:
.gitignore
baystation12.dme
code/_onclick/hud/screen_objects.dm
code/modules/clothing/spacesuits/alien.dm
code/modules/media/tapedeck.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
html/changelog.html
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/in-hand/in-hand_sync_report.txt
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
ZomgPonies
03f116b8a4
Compile fix
2014-07-26 11:34:50 -04:00
DJSnapshot
b61a4d837f
fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-07-26 11:31:40 -04:00
ZomgPonies
bf19e7ac73
PDA investigate fix
2014-07-25 13:52:57 -04:00
ZomgPonies
dc56dc8958
Investigate PDA messages
2014-07-25 12:32:35 -04:00
ZomgPonies
b33df4745c
Removed deprecated power generation stuff (AM, RUST) to free up more procs
2014-07-25 11:33:37 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
ZomgPonies
8fc1cc3024
Remove RadioChatter toggle as redundant and broken. Ghosts can use GhostRadio toggle while players can turn off their headsets ICly.
2014-07-24 16:35:22 -04:00
ZomgPonies
6b0cee85b0
Spearbug
2014-07-23 15:50:33 -04:00
ZomgPonies
dc38069dd4
Merge pull request #319 from Bone-White/master
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Added secrets - bomb log for more explosives
2014-07-23 14:45:25 -04:00
Bone White
d355956062
Added secrets - bomb log for more explosives
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Chem grenades, ghetto grenades and standard grenades added. All log on
priming but not explosion.
2014-07-23 19:02:47 +01:00
ZomgPonies
f2ecd1503b
Completed adding Kidan Ambassador decorations
2014-07-23 13:24:51 -04:00
Rob Nelson
ee5d2c8a1c
Trash autoignition
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Conflicts:
code/game/objects/items/trash.dm
2014-07-20 10:59:44 -04:00
Whitellama
c231899b05
Eating with utensils now produces the eating sound, fixed #5687
2014-07-20 05:56:06 -04:00
Walter0o
08c5cdb736
should fix #5618 , trivial kitchen utensil bug
2014-07-18 06:58:47 -04:00
Rob Nelson
f7b516a5ab
Shit catches on fire now
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Conflicts:
code/ZAS/Fire.dm
code/game/objects/items/weapons/storage/bible.dm
code/game/objects/items/weapons/storage/boxes.dm
code/modules/mob/living/living_defines.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photography.dm
code/setup.dm
2014-07-18 06:32:15 -04:00
VampyrBytes
34712ecc37
Fix for internal organ surgery
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Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
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fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Walter0o
955dfca291
removes sharpness from forks
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too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Hubblenaut
447b5e3faf
Fixes me being dumb with renaming variables
2014-07-13 08:34:38 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
John-Michael O'Brien
1e6963f1c8
Update PDA.dm
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Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146
Patched PDA scanner to be more useful
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PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00
mwerezak
7e64846a95
Improves suit cooler
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Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
ZomgPonies
399e4909d6
The death of assistants. Long live civilians!
2014-06-27 17:57:18 -04:00
ZomgPonies
a3e33913d4
Fix lamps/greenlamps. I should have done this ages ago.
2014-06-25 08:05:20 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
mwerezak
55532e51a0
Supply controller now holds a ref to it's shuttle
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Instead of having to look it up every time.
Conflicts:
code/game/supplyshuttle.dm
2014-06-23 10:33:05 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
...
...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
mwerezak
c67bd0a8e8
Less terrible sprite for suit cooling device
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Also adds a few of them to EVA storage.
Conflicts:
icons/obj/device.dmi
maps/tgstation2.dmm
2014-06-22 01:46:45 -04:00
mwerezak
1625d82487
IPCs actually take heat damage from temperature now
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Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
mwerezak
c11e6ae106
Adds suit cooling device
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Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
Necaladun
e138a3526f
Combat knife
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Added combat knife
2014-06-22 04:23:18 +09:30
mwerezak
6e256506e3
Body temperature fixes and updates
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Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00
ZomgPonies
0320b1a32e
Fueltank explosions go to attack log
2014-06-20 16:26:27 -04:00
d3athrow
890d83a338
tweak flash invisibility removal length.
2014-06-20 14:35:52 -04:00
d3athrow
9e0e080376
Genetics tweaks and changelog.
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Stealth is overtime instead of instantaneous
Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals.
Leap is nerfed, cooldown doubled as well as not being able to leap while restrained.
T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy!
Conflicts:
html/changelog.html
2014-06-20 14:34:38 -04:00