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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-11 18:11:35 +00:00
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b61a4d837fc8319dce3228d6e5222d0a929fa137
Paradise/code/game/objects/items
History
DJSnapshot b61a4d837f fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-07-26 11:31:40 -04:00
..
devices
PDA investigate fix
2014-07-25 13:52:57 -04:00
robot
Fixes #5195
2014-06-14 22:02:35 -04:00
stacks
Removed deprecated power generation stuff (AM, RUST) to free up more procs
2014-07-25 11:33:37 -04:00
weapons
fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
2014-07-26 11:31:40 -04:00
apc_frame.dm
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
blueprints.dm
Standardize windows.
2014-04-19 19:36:33 -04:00
bodybag.dm
Stasis Bag lock added
2014-06-18 16:20:31 +01:00
candle.dm
…
contraband.dm
Additional Drug Names
2014-01-23 19:26:32 -05:00
crayons.dm
…
flag.dm
4th Nations commit, Finished framework. Rest of gameplay code is within the flag object's attackby and dropped procs.
2014-05-27 01:20:20 -04:00
latexballoon.dm
Fixes FEA temperature_expose() being used...
2014-06-22 02:03:42 -04:00
shooting_range.dm
Garbage collection fixes
2014-02-19 20:24:31 -05:00
toys.dm
Adds paths for therapy dolls
2014-06-18 00:08:33 -04:00
trash.dm
Trash autoignition
2014-07-20 10:59:44 -04:00
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