- Lighting process now yields at 10% of a tick and defers at 80% of a
tick
- There is no longer a limit to how many sources/corners/overlays will
update in a single work run
- Source/corner/overlay totals are now simple counts instead of lists
- Lighting update stats now show updates over each of the previous 5
seconds
- Space turfs now remove their starlight when changing to a different
turf, fixing a runtime
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Fixes:
- Lighting system bandaid: Lighting overlays can't go below 0 lum ever
- -tg- shuttles now use changeTurf() and forceMove() appropriately
- forceMove() actually bothers to update lighting now
- Fixed teleportlocs including prohibited areas. Sorry wizards, no more
area teleporting to Central Command.
Misc changes:
- Moved the emergency shuttle stuff to the modules/shuttles/ folder
- Moved the cargo shuttle stuff to the modules/shuttles/ folder
Features:
- Added nukeops assault-pod. Nuke ops may purchase a destination setter
for 30 telecrystals.
The assault pod is a shuttle, equipped with 8 turrets that use
weakbullet3. When an area is selected, a destination will be randomly
placed in one of the turfs in that area. The pod will gib anyone
standing in the area where it lands, and overwrite any turfs.
This commit does the following:
- Overhauls how pull works. It is now based on a mob verb,
mob/verb/pulled()
- Makes the pull icon much more responsive. It is now updated whenever a
mob starts or stops pulling an object, and instantly updates.
- This required HUD changes. God help me.
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.
Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
This commit adds the spacecube system from -tg-. The spacecube system
allows for predicatably random space layouts- it is randomized every
round, but the transitions stay consistant for that round, therefore
making it possible to 'map' space, or explore in teams.
This commit ports baystation12's implementation of starlight, modified to
rely on the master-controller due to differences between us, -tg-, and
bay12. Starlight allows space tiles to give off light, the amount of light
can be configured in config.txt.
-If the disk is deleted while it's inside a nuke, the nuke will lock itself
Conflicts:
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/turfs/space/space.dm
Turf (de)construction playsound()s were using src.loc, instead of src
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Conflicts:
code/game/turfs/simulated.dm
code/game/turfs/simulated/floor.dm