Chap
429bebc613
[FIX] Animated closet fixes ( #27102 )
...
* Some animated closet fixes
* Trailing newline
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-10-15 01:09:04 +00:00
Contrabang
c15a5bbf59
Fixes invisible signs on mining shelters ( #27073 )
2024-10-14 15:05:50 +00:00
Chap
b51cc0f31c
[PORT/FEATURE] Animated closet doors ( #26832 )
...
* Adds animated closets
* Remove unecessary icon states and fixes secure closets
* Actually fixes secure closets
* Please our linting overlords.
* Fixes non-crate subtypes
* Update code/game/objects/structures/crates_lockers/closets.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Moved legacy closet icons to seperate file
* Remove some unused variables
* GC
* Moved to proper destroy
* It's good when code compiles
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-14 14:05:16 +00:00
PopeDaveThe3th
ed8809a4fc
Fixes Soviet Mobs being Invisible ( #27064 )
...
* i feex
* statue
2024-10-12 11:26:24 +00:00
PopeDaveThe3th
e657597b1c
[LORE] Replaces most uses of "Russian" with "Soviet" ( #26822 )
...
* no russian
* space
* more spaces
* Update walls_mineral.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update space_ruins.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2024-10-10 09:57:42 +00:00
PollardTheDragon
46887a37f9
Thurible - Holy Incense Burner ( #26713 )
...
* Thurible Code
* No Belt Slot
* No more emag act.
* Unholy water corruption fix
* Added jestosterone and nothing to acceptable reagents. Honk
* Item sprites
* Better bad chem purge messages
* Inhand Sprites
* Variable Format
* Formatting, Visible Messages, Inhand Updating
* Removed extraneous check
* Loc fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Readability of reagents var
* Guard clause on corrupted reagent addition
* Moved container type to vars
* Better check for sprite update
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-10 09:46:26 +00:00
Сиротка
a5a199392b
Tweak: Revision of miners' and explorers' gear. ( #26525 )
...
* Tweak: Revision of miners' and explorers' gear.
* Remove drake changes
* Remove armor-related changes
* Update machine_vending.dm
* Update machine_vending.dm
2024-10-10 09:44:02 +00:00
warriorstar-orion
62b65f8a91
Rework Lavaland tunnel themes. ( #26599 )
...
* Rework Lavaland tunnel themes.
* Fix deeprock mob density; ensure 1 vetus/bubblegum
* goddamnit
* bring spawn odds closer in line to head, fix tendril collapse range
* Move define to global dir
* don't need initial here
* define magic number properly
* make type of var clear
* CHECK_TICK during procgen
* less tendril cities, no tendrils in oasis centers
* revert no_lava helpers for now
* add NO_LAVA_GEN flag check back to safe_replace
* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
DGamerL
89796a055b
Makes RemoveComponent more sane ( #26877 )
...
* Makes RemoveComponent more sane
* An even better wrapper
* Update code/datums/components/surgery_initiator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-09 18:46:04 +00:00
1080pCat
04c110cb2b
Update shelves.dm ( #26938 )
2024-09-29 17:24:33 +00:00
kyunkyunkyun
882b1e4a0b
Fixes safe being unable to pick up spawner/random/ ( #26891 )
...
* Safe fixing
* Update code/game/objects/structures/safe.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-29 09:52:38 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
...
* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
Contrabang
900271af91
Updates OD lints ( #26729 )
...
* yea
* update lints
* lint changes and code fixes
* i hate old code
* dont make this an error
2024-09-27 17:02:16 +00:00
Toastical
be71a2b55c
R-Girders no longer falsely claim to be displaceable ( #26876 )
2024-09-27 05:21:28 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Contrabang
902b898e45
Fixes False Wall Smoothing (FOR GOOD THIS TIME) ( #26828 )
...
* Fixes False Wall Smoothing (FOR GOOD THIS TIME)
* Update code/game/objects/structures/false_walls.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-26 00:14:18 +00:00
Adrer
bc6a2fb593
You can now map in flipped tables ( #26825 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-09-25 10:11:28 +00:00
Silverplate
21cab7b26f
Fixes #26522 | Wheelchairs with bots are now dense ( #26838 )
...
* wheelchairs are now dense when bots are placed on them
* adresses DGL review
2024-09-25 10:10:33 +00:00
ElorgRHG
55a8675cc5
Paradise's soul removal part 7.25: firesuits, radsuits, workboots and all magboots ( #26671 )
...
* Firefighter suit, atmos firesuit and radiation suit resprite
* Atmospherics firefighter helmet and radiation hood resprite
* Magboots resprite
* Workboots resprite
* Removes old firesuit, hardhat, radsuit and radhood sprites
* Deconflict
* Deconflict 2
* Very slight syndicate magboots adjustment
* Inhands, suggestions and icon renames
* Unused heavy firesuit removal
* Sprites for new kidan
2024-09-23 21:53:45 +00:00
Erikos66
1cc99e0b60
Makes nest ghosting clearer ( #26735 )
...
* Update alien_nests.dm
* woopsies
* spacing fix
* Clarifies text (Thanks Contra)
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Erikos66 <bhoughton66@outlook.com >
* More spacing (Thanks Lewc)
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com >
---------
Signed-off-by: Erikos66 <bhoughton66@outlook.com >
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-22 22:59:22 +00:00
warriorstar-orion
63855ede3c
fix: AI Eye movement runtimes ( #26792 )
2024-09-19 02:26:19 +00:00
Coolrune206
fb199c82b9
fixes saber spelling ( #26766 )
2024-09-19 02:26:03 +00:00
Luc
23b4f2837a
revenants can now flip tables ( #26747 )
2024-09-19 02:25:58 +00:00
Qwertytoforty
7be7ec7090
reflectors anchor on mapload ( #26745 )
...
* anchors reflectors on 2 maps to not troll engineering
* anchors on mapload
2024-09-14 02:54:45 +00:00
Kyani
32719e2f99
Adds map: EmeraldStation (NSS Diagoras) ( #26438 )
...
* fleshed out engi and asteroid
* command work
* more department fleshing out: sec
* sec work
* perma work
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* med and dorms fleshing out
* sci and service fleshing out
* Update EmeraldStation.dmm
* APCs done + detailing
* Update EmeraldStation.dmm
* wire work
* more wire work
* wires and LIGHTS
* ATMOS DONE now onto DECOR
* AI/status monitors
* intercoms and newscasters
* Wall items and cameras!
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* moved the file to the correct area
* bugfixes, starting up the map
* refining the asteroid
* merge fixes
* logs of bugstomping
* more bugfixing
* bugfixing
* bugfixin
* trying to make the stupid lava work
* adds plasma vent for test
* more testing
* swapped file places
* vents work now!
* Update paradise.dme
* vent sprite update
* file corrections
* Asteroid MILLA changes
* adds a new MILLA atmos type
* Build MILLA
* oopsie
* fixes
* removed testing code
* reverts map start
* reverts the atmos change
* respriting geyser
* comments
* Update code/__DEFINES/atmospherics_defines.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update geyser.dmi
* Update paradise.dme
* fixing past merges
* adds some missing items from merges
* reverting
* reverts changes again
* deleted unused file
* oops forgot nearspace areas
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/area/ss13_areas/engineering_areas.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Lots of map fixes
* Update EmeraldStation.dmm
* trying to unfuck the milla merge
* removed station from dme
* fixes/small tweaks/suggested changes
* removed errant turret
* redid telecomms
* Update EmeraldStation.dmm
* rebuilding everything
* redoing security
* more sec work
* perma shaped up + more items
* renamed properly this time
* resetting atmos code
* more secwork and move papers off varedits
* more secwork + dorms + funeral services
* added new areas + pipe/wires/floors
* security electrified windows/wires/alarms/lights
* cameras, dorms pipes/ires/alarms/apcs
* merged
* disposals
* lots of wall things + added map datum for testing
* pipe fix for linter
* fiddled with maints
* minor maint edits
* fixes + maint work
* more bugfix
* even more bugfixing
* MORE nearspace fixing
* dumb nearspace fix
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* a LOT of fixes + door access
* disposal pipe update script
* oops linter fixes
* fixed viro button runtime
* finished maints + space decor
* removed hall light switches
* fixed solars areas
* removed errant lattice
* remove agent B from asteroid
* wall bump placement refining
* apc fix
* bugfixing
* minor maint change
* bugfixing
* burn tile on node fix
* changed official name
* bugfixing
* added genetics locker+figures
* bug hunting (buttons mostly)
* added firelocks. oops
* added temp webmap + bugfix
* Update emeraldstation.dmm
* new webmap. again
* added the perma tools
* nanomaps
* bug fixes, fixes, and more fixes
* more tweaks
* cable fix
* more bugfixing
* Update emeraldstation.dmm
* tiny fix
* fix AI sat turrets
* more bugfixing
* MORE bugfixing
* bugfix + ruins soundfile
* pipe bugfix
* fixed toxins pipes. junctions bad?
* swimwear :)
* remove errant QM gps
* rnd shutter button missing
* potato layering fix
* add bridge request console
* fix window tint in interrogation
* added some clothes
* nanomaps2, asset boogaloo
* modified an empty hall, added some perma cams, minor fixed
* forgot to save before push oops
* widens sci maint hall + bugfix
* gives theatre its autodrobe back!
* moved borg spawns
* moves nuke op default spot
* new asteroid mix + botany tweak
* adds cremator button
* new sign + moved pod + bugfixing
* cable fix
* engine, sci chem, and surgery tweaks
* more bugfixes and tweaks
* more tweaks
* adds a few windows back to robotics
* bar was missing pun pun!
* corrected misplaced atmos machines
* re-added the bathroom
* fixes atmos waste disposal injector
* modified mr potato
* changed bathroom area
* minor toxins tweak
* small wall decor tweaks
* removes errant lights
* removes errant opier
* LOTS of fixes/tweaks + adds CO2 to asteroid
* gave maint some boxes + cable fix
* duped brig lock
* adds masks to medbay storage
* adds missing gues passes
* cleanup from kitchen rework
* gives solars enough glass to complete it
* adds another defib to cryo pods
* makes asteroid sign fireproof
* perma maint now opens with virus + bugfixs
* bugfixing + adds missing holopads
* more holopads + bugfix
* adds some smoke vendors
* kitchen area tweak
* fixed errant rack
* rearranged/spread out cig vendors
* moved a cig machine again
* added RD tint button
* undid a brig area change
* removed errant posters
* added filing cabinets + bugfix
* maint morgue tray fix
* adjusted chapel + bugfix
* fixed palms + minor sec floor tweak
* adds forgotten magi and clown starts
* gave engi a shower
* reworked robotics + atmos bugfix
* geysers now work at 1/10 capacity when overpressure
* bugfixing + tweaked overrides/variables
* rework warden office
* bugfixes + adds some holopads
* added missing bio shutter
* more small tweaks
* adds RnD rework + gives mag some things
* fixed fabricators
* tweaked robo + added rnd server board
* added rnd backup circuit
* bugfixing
* bugfixing again
* bugfixing
* fabricator fix
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-09-13 18:18:25 +00:00
Christasmurf
1f9945ee5f
Captain's sabre - Resprite and rebrand ( #26592 )
...
* rapier-rebrand
* extdesc change
* indentation
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-12 17:24:14 +00:00
warriorstar-orion
9a5db8f91e
refactor: remove CanPass height arg ( #26700 )
2024-09-11 14:49:30 +00:00
chuga-git
f57ebfa1a0
Fixes stacks, attempt 2 ( #26633 )
...
* this is hell pain
* fixes merge issues when cutting up various items
* adds early return to attackby
2024-09-10 22:14:01 +00:00
1080pCat
d39cd4bb36
Reflectors now need to be anchored to reflect, as well as lowered the hp of them ( #26558 )
...
* Reflectors now need to be anchored to reflect
* qwerty suggestion
2024-08-29 00:05:39 +00:00
chuga-git
bef66785ce
Makes various things return qdel hints on initialization ( #26607 )
...
* makes apcs destroy properly with a null area
* starts cleanup of initialize failures and hint returns
* Revert "makes apcs destroy properly with a null area"
This reverts commit 9a9175cd37 .
* narsie returns qdel hint now
* make lightgeists clean up hud on destroy
* use the proper hud removal proc, but this still fails somehow. god help me.
* missed one
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-28 23:57:15 +00:00
Luc
d9e573f883
Adds size-based slowdowns to flipping tables. ( #26452 )
...
* Makes only humans able to flip tables
* tiny delay for humans too
* better wording
* No delay for humans
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/structures/tables_racks.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-25 18:52:20 +00:00
warriorstar-orion
4919445067
feat: Add genetics cube lockers. ( #26547 )
2024-08-25 16:41:17 +00:00
Spaghetti-bit
3fd78491e6
Moving while buckled or while in a locker that is locked / welded will no longer reset resist timer. ( #26523 )
...
* Moving while buckled to a surface will no longer reset the timer / cause you to fail.
* Properly applies the same principal to closets and secure lockers.
* Changes break out time to use the MINUTES define.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-24 16:43:47 +00:00
BiancaWilkson
d714315d23
wrong target ( #26552 )
2024-08-19 19:21:53 +00:00
Ryan
0104291682
Slaying Goliath: a Washing Machine and Dyeing overhaul ( #26265 )
...
* Washing Machine Updates
* Dye Registry Improvement + Bug Fixes
* a couple bug fixes + beanie dyeing
* oopsie
* removes washing blacklist, it is unused
* Apply suggestions from Lewcc's code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* why is all my code fucking
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* cleanup
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* machine wash updates for simple animals
* Update code/modules/clothing/clothing.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* adds dyeing.dm documentation
* optimizations & visible_messages
* adds SIGNAL_HANDLER
* Update code/game/machinery/washing_machine.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* update comment
* cleans up cleaning_act()
---------
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-19 09:38:47 +00:00
Kenionatus
777910d6d2
replace magic numbers related to emp and explosion severity with defines ( #26495 )
...
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
Arthri
494704e323
Set Ore Redemption Machines to use Low Priority Messages ( #26444 )
...
* Refactor createMessage out of message server
* Change radio message
* Add reminder
* Fix linting errors
* Fix more linting errors
* Update priorities
* Add low priority icon
* Lower indent
* Fix switch statement
* Add low priority icon
* No reminders for low priority messages
* Update priorities in frontend
* Build and update /tg/ui
* Fix typo
* Clarify purpose of return
* [ci skip]
* Build and update /tg/ui
* [ci skip]
* Build and update /tg/ui
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-17 15:31:33 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
DGamerL
7b151850d4
Makes surpluses spawn items again ( #26411 )
2024-08-06 20:40:40 +00:00
Faron
4831c0624f
Adds an abandoned security shuttle space ruin ( #25922 )
...
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update config.toml
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update particles.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-04 10:09:08 +00:00
DGamerL
4787bf65e0
Refactors janitorialcart/attackby and removes a very duplicated proc on mops, lightreplacers and more ( #26255 )
...
* Wohooo refactor
* Whoops
* Adds unequip
* Fixes
* Update code/game/objects/items/weapons/mop.dm
Co-authored-by: Adrer <erwin@lombok.demon.nl >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/mop.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Adrer <erwin@lombok.demon.nl >
2024-08-02 18:08:06 +00:00
Faron
42c50a5cc5
Minor changes to table frames ( #26313 )
...
* Update table_frames.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update table_frames.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update table_frames.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update table_frames.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update table_frames.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
2024-08-01 21:40:08 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
Luc
495afc5e60
Moves almost all wrench checks in attackby to wrench_act() ( #25687 )
...
* wrench a bunch of acts
* atmospherics
* some last few things
* last iswrench changes for anything that isn't construction
* Update code/game/machinery/pipe/pipe_construction.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* thank you dgamer
* oopsie daisy
* tests and addresses some introduced bugs
* proper testing
* proper ci
* Update code/game/objects/structures/fluff.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/structures/fluff.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* thank you burza 🙏
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/recycling/disposal-construction.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-07-30 13:51:00 +00:00
Spaghetti-bit
2411c62392
[FEATURE/BALANCE] Parrying with Chairs and Fighting Lions! ( #26039 )
...
* Chair go engarde!
* White-space my beloathed.
* Reduces damage of the bar stool to 8- wielded to 10, Reduces chair to 6, wielded to 8.
* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Applies suggestions from @Sirryan2002
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2024-07-30 13:47:57 +00:00
PollardTheDragon
521c43e2aa
Getting Medieval - Snakesfang ( #26296 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* Just the Snakesfang
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-30 13:46:44 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Spaghetti-bit
dfd18108e8
Guillotine no longer nullspaces people upon being destroyed. ( #26337 )
...
* Nullspace fix
* Update code/game/objects/structures/guillotine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Update code/game/objects/structures/guillotine.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-30 12:32:48 +00:00
Ryan
872424a306
chairfix ( #26286 )
2024-07-30 12:32:44 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00