Commit Graph

6629 Commits

Author SHA1 Message Date
VampyrBytes
8af56d111c Makes jump actually jump (#4735)
* Makes jump actually jump

fixes #4707
sets flying to 1 for the duration of the jump. Means you can jump over
anything you can fly over.

Also fixes a bug with flying that could leave you visually floating
(pixel_y = 5) when you stop flying

* better fix
2016-06-21 16:56:11 -04:00
Twinmold93
475197ee1e Fixes Resisting Borers (#4729)
This changes the captive brain's resist connection back to resist() from
resist_borer() (an invalid verb). Makes it so you can once again resist
borers.

Reposted due to number of files adjusted from merging of conflicting
files and inconsistencies to prevent breaking other code.

🆑 Twinmold
Fix: You can once again resist borer control with the Resist verb.
/🆑
2016-06-20 03:51:47 -04:00
TheDZD
12314b64e7 Merge pull request #4349 from VampyrBytes/DatumEmotesMK2
Datum Emotes MK II
2016-06-19 14:04:00 -04:00
TheDZD
36aaa78b76 Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
2016-06-19 13:38:01 -04:00
FalseIncarnate
ae70a7fc69 Bug Fixes (#4714)
* Bug Fixes

Fixes #4616
- All ladders are now anchored and cannot be dragged, including dive
points.

Fixes #4663
- Trying to fill a full container from a toilet will inform you the
container is full, and thus fail.

Fixes #4705
- Being gibbed/dusted/melted will unbuckle the victim prior to their
gruesome fate, allowing their spirit freedom to no longer haunt the
buckles that bound their mortal form.

* Because apparently we shouldn't trust people to use "delete" properly
2016-06-19 13:24:58 -04:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
Mieszko Jędrzejczak
1a4f8cb518 Alcohol refactor v12413526345. (#4647)
* Refactors booze. Yes. I killed other commits.

* Lime juice
2016-06-19 11:52:44 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
VampyrBytes
131c600e55 fixes me runtime 2016-06-16 18:57:32 +01:00
TheDZD
831ab328e5 Merge pull request #4683 from Fox-McCloud/patch-tweaks
Chem Patch Tweaks
2016-06-16 10:27:14 -04:00
Lady-Luck
05a3c2cfdf Adds selected character below Setup Character button (#4680) 2016-06-16 05:18:07 -04:00
Fox-McCloud
4835482c53 Chem Patch Tweaks 2016-06-15 06:45:00 -04:00
LittleBigKid2000
7d5d29d610 Rewords various objectives and makes 'Follow the inviolate' always succeed (#4648)
* Rewords various objectives, makes 'Follow the inviolate' always succeed.

* Fixes the capitalization of NanoTrasen

* Fixes inviolate objective so that admins can make it fail, hopefully

* Fixes the thing

* Re-reworded AI hijack objective
2016-06-15 06:32:45 -04:00
VampyrBytes
7979706c5a strips out old emote code 2016-06-14 09:03:39 +01:00
TheDZD
cc2766e7d7 Deathwands and googly eyes (#4653) 2016-06-13 23:07:13 -04:00
VampyrBytes
15ef6c7f46 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DatumEmotesMK2 2016-06-13 18:27:01 +01:00
VampyrBytes
7187a5e8e5 Bugfixes 2016-06-13 18:12:05 +01:00
TheDZD
01f0738e11 Fixes camera assemblies and orange shoes not respecting NODROP (#4654)
* Fixes camera assemblies not respecting NODROP

* Shoes fix
2016-06-13 01:39:26 -04:00
Tom Heeren
4e31600491 Gives synthetics a more irritated buzz noise. (#4561)
* Adds the ability to make the sad trombone noise for synthetics.

Also moves the sound file itself into the sound/machines folder.

* No wait I can't do that

Moves the sadtrombone noise back to where it came from.

* Changes the sad trombone to buzz-two

Do I win a prize
2016-06-12 02:30:49 -04:00
TheDZD
ad0b8fea29 Merge pull request #4619 from Fox-McCloud/grab-fixup
Grab Fixes and Throwing Refactor
2016-06-11 12:29:31 -04:00
TheDZD
062f14284e Merge pull request #4547 from CrAzYPiLoT-SS13/cupcakesnchainsaws
Adds a check for twohanded items to cuffing
2016-06-11 12:11:49 -04:00
Fox McCloud
695cde670a Merge pull request #4515 from TheDZD/why-did-i-try-doing-this-again
Major Gun Refactor
2016-06-08 22:49:10 -04:00
Fox-McCloud
5238628d9d Grab Fixes and Throwing Refactor 2016-06-08 01:57:58 -04:00
Fox McCloud
3594337638 Merge pull request #4558 from monster860/cluwne_voice
Adds comical implants
2016-06-07 09:31:02 -04:00
monster860
64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Fox McCloud
c342d22f8b Merge pull request #4576 from Twinmold93/narsie-ai
Adds Nar-Sie Hologram and Backup Error Screen to AI
2016-06-04 21:10:29 -04:00
TheDZD
bcc7496e4a Merge pull request #4586 from Krausus/FixinFollow
Fixes Ghosts Not Following Unusual Movers
2016-06-03 21:24:55 -04:00
Krausus
41efd06063 Fixes /mob/living/life not calling its parent
This was preventing mobs from updating ghosts following them when they
moved any way other than walking.
2016-06-03 20:53:14 -04:00
TheDZD
1f46720605 Merge pull request #4584 from Crazylemon64/i_did_another_dumb
Prevents message spam on roundstart
2016-06-03 20:13:40 -04:00
Crazylemon64
83f8963682 I did a comparison on the wrong thing 2016-06-03 17:05:28 -07:00
TheDZD
6639bb2299 Merge pull request #4546 from CrAzYPiLoT-SS13/changelogtweaks
Changelog notification tweak
2016-06-03 12:36:51 -04:00
Twinmold
8e369294d8 Adds Nar-Sie Hologram and Backup Error Screen to AI
Allows the AI the ability to use the holographic Nar-Sie sprite from the
selection. Also adds in a backup error screen for the AI in the case the
icon text is incorrect when the variable is changed.
2016-06-03 04:18:27 -05:00
TheDZD
4d7aab53a2 Merge pull request #4524 from CrAzYPiLoT-SS13/justsynththings
Posibrain fix
2016-06-02 21:53:01 -04:00
Tastyfish
57abc28c73 Fixes holsters and potentially other accessories with action buttons 2016-06-01 20:30:57 -04:00
monster860
cef4392b6e Moves HONK HONK code to human's HONK HONK file. 2016-06-01 16:52:34 -04:00
monster860
9d3a6fc979 Comical implants 2016-06-01 16:43:36 -04:00
TheDZD
4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD
f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
20ad49f9f9 Merge pull request #4383 from IK3I/Pod-Refactor
[Ready for Review] Pod refactor and fixes
2016-05-31 20:48:05 -04:00
Fox McCloud
9549d88640 Merge pull request #4549 from Tastyfish/poly-fix
Fixes Poly again, why not
2016-05-31 20:09:56 -04:00
Tastyfish
a6f4c03542 Fixes Poly again, why not 2016-05-31 17:45:35 -04:00
Matt Milosevic
3a2be3d63f Adds a check for twohanded items to cuffing 2016-05-31 23:15:20 +02:00
Matt Milosevic
49d7390614 Tweaks some things regarding the change notification 2016-05-31 12:52:56 +02:00
Crazylemon64
9d3772e1b0 Fixes a stupid I did in prefs checking that caused a mountain of runtimes 2016-05-31 00:51:59 -07:00
Matt Milosevic
0317e757a2 Very well! 2016-05-30 19:35:51 +02:00
Matt
1575a48e91 K den 2016-05-30 12:32:52 +02:00
TheDZD
6f8e027296 Merge pull request #4505 from Fox-McCloud/holy-weapons
Ports TG's Holy Weapons
2016-05-29 20:48:35 -04:00
Matt
fd4ac0920d Posibrain fix 2016-05-28 16:48:45 +02:00