* Refactor V1
* And this too
Three commits already
* Review stuff
* hecking invisible runtimes
* Cleanup and Documentation
This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.
* Hopefully got all of the . = ..()
Also fixed a massive bug that I somehow didn't notice.
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* for() loops
Pretty sure I got everything.
Cutoff point is 4 items.
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Toggles fullscreens off/on on death/revival instead of deleting them
Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)
* Restores blind effect when defibrillated back to life
Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
* Removes spawn() when dissolve pill in reagent container
Also fixes some messages
* General pill refactor
Fix exploit allowing injection of reagents into pills
New() -> Initialize()
Third-person message upon dissolving pill no longer displays to the user, mimicking visible_message
Make all pill names improper, with the chemical capitalized
Fixes grammar in Haloperidol pill
* Update code/modules/reagents/reagent_containers/pill.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Remove liquid requirement
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Updating Clown Ruin and nerfing Staff of slipping.
I noticed how the staff of slipping was commonly used by antags as an infinite stun that also affected borgs. So, I replaced the one that spawns on lavaland with one that only has 5 charges.
* Updates as requested
Changed to wand of slipping to avoid confusion with staff
* Old nerfed Staff removal
Quickly removes old nerfed staff
* fixes errors
should compile in DM now
* requested changes
Changes as requested by Arc
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling