Commit Graph

765 Commits

Author SHA1 Message Date
Sam
30153387e7 Add Coroner 2017-05-18 01:42:13 +01:00
GunDOSMk1
4ca774014a Adds "Cobra Hood" hair type to unathi. (#7237)
* Added Cobra hood hair call

* Added Cobra hood Sprites

* Add files via upload
2017-05-07 10:23:25 -07:00
pinatacolada
e52886734f bioluminescent kidan! 🐜 🏮 (#7137)
* bioluminescent kidan! 🐜 🏮

Gives Kidan an IC tab ability that makes them glow! wow!!!!!

This adds body and head markings, a new glowy organ to kidan lower body,
and glowing space ants! wow!!!!!!

Bioluminescence eats away nutriment, you can be glowing for some 13
minutes at roundstart before you starve out and the light goes out.
Dying also turns off the light. And shadowlings veil too.

Light color is based on a mix between head and body markings colors,
where the body markings color is slightly more predominant.

How bright you are depends on how much clothing you have. A full nakey
kidan is as bright as a flashlight, while a fully suited kidan isn't
bright at all. Rolling down jumpsuits makes you more bright too. Basic
idea is less clothes in the way, more brightness.

Oh you can also remove the light organ and implant it on other things,
and they will gain the ability to be bioluminescent. Yes you can be a
hot pink glowing neon green in the dark vulp. If you implant the organ
on someone else, the light will be based on the original kidan's colors.

kudos to Traveling Merchant for the sprite work, and KasparoVv for
helping me out with the markings part. Only one set of body markings is
done yet, but hey they're easy to make

🆑 pinatacolada, Travelling Merchant
add: Glowing kidan!
add: Kidan body markings
🆑

* address all the things

literally everything

* fixit

* death comes

* death goes

* i ded

* all the small things
2017-04-29 23:31:27 -07:00
Crazy Lemon
fc1e84f042 Merge branch 'master' into make_paradise_great_again 2017-04-21 11:32:47 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Crazy Lemon
82312a4424 Merge pull request #7069 from TravellingMerchant/TravellingMerchant-patch-2
Minor "bug" fixes. (Kidan changes.)
2017-04-09 18:33:45 -07:00
TravellingMerchant
41f755563e Changes Kidans colour-able antenna value from 0 to 1.
Lets the Kidans
2017-04-07 21:39:46 +01:00
TravellingMerchant
b4c575ae4c Defines the new IPC accessories. 2017-04-06 04:45:29 -07:00
monster860
7d0f5cb400 Fixes
- Makes it so that log_client_to_db is called before mob/Login()
- Makes it so can_vote() doesn't runtime if the player_age isn't a number
2017-04-04 18:50:24 -04:00
KasparoVy
b5b27cf901 Horn Icon State/Datum Name Fixes
Woops.
2017-04-02 05:12:58 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
KasparoVy
5bfdfbe1b7 Adds Tajaran Facial Hair Style 2017-03-30 02:11:16 -04:00
KasparoVy
b35fd6944f Adds a Bunch of Unathi (Facial)Hair/Head Accessory Styles
Most courtesy of Polaris (I think that's where the sprites are from). The Dorsal Frill style was my own, however.
2017-03-30 02:11:16 -04:00
KasparoVy
2554d3deac Adds some Vulpkanin Hair/Head Accessories & Updates Others
Adds Vulpkanin Punk Braided, Short Alt. & Rough-Cropped Mane hairstyles.
Updates Vulpkanin Kajam & Adhara hairstyles.
Adds Vulpkanin Elder & Slash facial hairstyles.
Adds Vulpkanin Elder, Slash & Nose Alt. head accessories.
Adds Vulpkanin Nose Alt. head marking.
2017-03-29 06:34:50 -04:00
KasparoVy
63564653bb Skrell can now choose undergarments. 2017-03-28 17:25:51 -04:00
Fox McCloud
05e73f30eb Merge pull request #6819 from KasparoVy/Kidan-Antennae-Colourable-Skrell
Kidan Antennae + Greyscaled & Darkened Skrell
2017-03-27 04:40:30 -04:00
TravellingMerchant
ef949d273d Cleans up the code and adds the Shellguard monitor. 2017-03-25 03:14:24 +00:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
KasparoVy
7ecc21a4ed Slime people can wear undergarments.
I thought I'd fixed this some time ago. Hm!
2017-03-24 17:12:27 -04:00
KasparoVy
d8d95b6fd0 Kidan Antennae/Greyscaled & Darkened Skrell 2017-03-19 03:55:50 -04:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
monster860
c044f0aa44 Player Polls Revamp 2017-02-25 18:54:06 -05:00
Markolie
01c7c6eb43 Fix chef preview hat 2017-02-24 12:56:09 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
KasparoVy
87aa937d8d Fixes a bug w/ frankenstein limbs and Excises mob icobase/deform so the organs handle it.
Fixes a bug w/ the first commit where frankenstein limbs got converted to the owner's appearance (icobase/deform) if the owner HAS_ICON_SKIN_TONE.
2017-02-14 21:39:40 -05:00
KasparoVy
6b50f16a12 Fixes Vox-tail Bug
When a new Vox spawns in, your tail won't suddenly break (become a
different colour).
Abstracts icobase/deform/tail from the species definitions a bit so
individual mobs can have a different icobase/deform/tail than other mobs
of the same species.
2017-02-12 02:28:15 -05:00
Krausus
6f96d0bae2 Character slot fixes
Fixes "Randomized Character Slot" not working at all and the slot load
list running 20x as many SQL queries as it should
2017-01-16 13:15:37 -05:00
uraniummeltdown
f35f52b89a added mime names from TG, mimes can now pick name on entry 2017-01-08 15:45:14 +04:00
Fox McCloud
bc64b2991b Merge pull request #6067 from KasparoVy/gr-ayy
Improves Grey Sprites, Fits Tattoo Sprites to their Body, Last Vox Tattoo
2017-01-06 12:47:42 -05:00
Crazy Lemon
7e0183f23f Merge pull request #5224 from Kyep/jobs_unlock_system
Playtime Tracking
2017-01-03 18:06:28 -08:00
KasparoVy
4e594e8fed Vox Tiger-stripe Tattoo 2017-01-03 10:09:53 -05:00
KasparoVy
784056dc42 Resolves some Grey spriting issues.
Removes some mystery pixels and tidies up the Grey sprite a bit.

Fits tattoo markings to Grey bodies. Let the ink flow.

Greys still need to be sprite-fitted for all suits, headwear, eyewear,
facewear and uniforms.
2017-01-03 04:42:13 -05:00
Fox McCloud
a80b0feae1 Merge pull request #5879 from KasparoVy/glasses_handling_properly
Adds switch-layer rendering functionality for f.hair, glasses and head accessories.
2016-12-09 18:22:27 -05:00
Kyep
46d1fbaee1 Fixes new merge conflict from patreon PR 2016-12-02 22:53:08 -08:00
Kyep
7b20d7561e Merge remote-tracking branch 'ParadiseSS13/master' into jobs_unlock_system 2016-11-28 22:19:27 -08:00
KasparoVy
e06218371f Sharper character creation preview images, tails/body accessories now show up in ID photos. 2016-11-25 17:55:57 -05:00
KasparoVy
64a2e876a7 Adds switch-layer rendering functionality for facial hair, glasses and head accessories. Glasses will now overlay hair only in certain circumstances.
Hair that is short (has glasses_over set) will have glasses rendered on top of it rather than the default behaviour of below it.
2016-11-12 12:08:45 -05:00
Fox McCloud
911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
KasparoVy
82cf3fb93d Fixes a bug where certain species could not select undergarments.
Their species names were just missing from the species_allowed
definitions.
2016-10-23 23:47:51 -04:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Kyep
7e613798b0 Fixes merge conflict in admin_verbs.dm 2016-10-01 13:26:24 -07:00
KasparoVy
3e653a6279 Conflict resolution. 2016-09-26 12:17:35 -04:00
Krausus
d64bf46f12 Topic UID finishing touches 2016-09-08 13:07:14 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
KasparoVy
1373070b98 More Conflict Resolution 2016-09-03 21:29:10 -04:00
KasparoVy
c684a1b8fe Tidies up some (facial) hair handling and randomization.
Makes the code a lot more consistent to all the other locations it's
implemented as well.

Works the exact same as it did before but with a few less lines of code.

Also sorts out an issue with two facial hair objects having the same name. Woops.
2016-09-02 20:48:34 -04:00
KasparoVy
1c407a36a1 Sorts out some runtimes, adds randomization for a bunch more stuff in character preferences, adds species validation to undergarments, adds absolute pathing to sprite_accessories and repaths alot of stuff.
Also corrects some oversights.
2016-08-27 09:22:01 -04:00
KasparoVy
cd9b12086b Merge remote-tracking branch 'upstream/master' into repathing-sprite-accessories 2016-08-26 02:28:47 -04:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
KasparoVy
e0bad95adc Adds Some Markings and a Vulp F.Hair Style, Fixes Preferences Marking Randomization, Fixes Species-change thru CMA Bug, Fixes Vulp Kita F.Hair Style Colouring, Fixes Fatness and Deformation.
Previously, your markings would only randomize if you clicked the randomize button and were of a species that had body markings. Fixes that and tidies up the proc calls for marking randomization a bit.

Furthermore, a bug existed where if you changed a mob's species via CMA, the mob's cosmetic attributes (hair, hair colour, skin colour, skin tone, marking styles and colours, head accessory style and colour) will not have changed correctly. Delaying appearance update fixed that.

Finally, a mob's body will now correctly render as fat if they become fat and skinny if they become skinny and show deformities immediately.
Further explaining this fix: It required an override to be implemented in update_body that re-cached the mob's bodyparts in order to reflect changes to the limbs (i.e. fatness/slimness).
As for deformation, I just needed to modify the existing update_body() proc call.
2016-08-23 09:06:03 -04:00