Qwertytoforty
30a3d825cf
Adds shell boxes for the rest of the (practical) shotgun types ( #28498 )
...
* Adds shell boxes for the rest of the (practical) shotgun types
* she frags on my 12 until I
2025-03-08 18:33:47 +00:00
Mira
a6e8f69c55
[PORT] Adds TG "busy" cogbar animation for players ( #27932 )
...
* looks like it works
* move to PREFTOGGLE_3 and add sneaky do_after
* linter
* param doc and some cleanup
* autodoc and comment signal
* fix wrong type in link_processing
* fix wrong var in preferences
* cover do_mob and do_after_once
* fix toggles total
* replace indent with space
* offset and helpers procs
* fix conditional statement
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* use SECONDS
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
---------
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-06 16:04:51 +00:00
Migratingcocofruit
ebf7fdbfd2
Radiation Rework ( #28320 )
...
* initial changes
* Rad wave is working. now to implement the rest
* Makes the waves square
* Makes wave square
* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now
* Undef thing and apply suggestion
* Make radiation_pulse() not radiate the radiation source and implements contamination
* Adds contamination to uranium walls and meteors
* Fixes stuff
* Handle some contamination on attack still need to take care of meteors
* Fixed the meteor stuff
* Introduce emission types
* moves contaminate_touch to an atom proc and renames it to contaminate_atom
* deduplicates some contamination code
* Move inherent radioactivity to a component and signals from the atom vars and behaviour
* fix some things with the new component
* Update inherent_radioactivity.dm
* implement contaminating things that hit things that are inherently radioactive
* window things
* adds emission type to the rad_act call
* Changes radiation insulation values on a bunch of stuff
* fixes radioactive component radiating the wrong type
* more adjustments
* refactros rad_act
* adjustments to collector power production
* Adds plastitaniumglass windows and makes further adjustments
* Adds sprites to the shards and plastitanium directional window
* Update misc_cleanables.dm
* removes alpha rad insulation from floor turfs
* Fixes a bug with the starting tile of radiation waves
* More adjustments
* Adjusting singularity rad production
* reduces window half life a bit to make power smoother and buffs full window rad conversion
* Strengthens gamma and beta radiation effect on mobs.
* Makes radsuit block radiation completely
* Fixes Geiger Counters
* Fixes contamination not irradiating the contaminated thing
* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained
* Fixes ghost contamination
* Adds info to the collector
* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act
* oops
* adjustments and fixes to alpha rad handling on mobs
* Make collector info more compact
* Core no longer radiates and contaminates from within the nuke until the plates are removed
* Contamination no longer counts as being inside a mob(it is supposed to be surface level)
* Adds inherent radioactivity to a bunch of uranium things. makes it all process.
* Nerf full windows
* Adjustments to collector and fulltile window radiation absorption
* Reduces passive contamination, especially while on the floor
* Adds different rad types to the geiger counter and fixes a runtime
* Makes full tile windows strong again and disallows building them on top of collectors
* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency
* Gives each contamination type it's own color.
* Gives each contamination type it's own color. And makes the rad hud display them separately
* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production
* improves performance at very high rad amounts
* Fixes supermatter sliver box not containing radiation
* Restores supermatter sliver to old behaviour(not inherently radioactive)
* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing
* Removes redundant line from window rad act
* Fixes radiation waves ignoring walls
* fixes it better
* more adjustments to collector stats
* Adjustment to collector gamma absorption
* increases grille beta blocking
* Review changes
2025-03-02 20:34:45 +00:00
PopeDaveThe3th
0434d8f06f
[LORE] Updates a bunch of manual summaries ( #28347 )
...
* le book
* Update code/game/objects/items/weapons/manuals.dm
Co-authored-by: Git-GoR <58085266+Git-GoR@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/game/objects/items/weapons/manuals.dm
Co-authored-by: Git-GoR <58085266+Git-GoR@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update manuals.dm
* Update code/game/objects/items/weapons/manuals.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: Git-GoR <58085266+Git-GoR@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-03-02 18:59:27 +00:00
Contrabang
b313fafdea
Adds Pizza cutters ( #28490 )
2025-03-01 04:25:10 +00:00
Mikhail Dzianishchyts
d49c1b2a2f
Fix belt disappearing on mouse drop ( #28188 )
...
* Fix belt disappearing on mouse drop
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com >
---------
Signed-off-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com >
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
2025-03-01 03:23:59 +00:00
BiancaWilkson
780fc2d8db
Adds cyborg subtype of satchels ( #28513 )
2025-02-28 17:49:49 +00:00
Charlie Nolan
43d48e5f3d
AI eyes see emotes. ( #28247 )
2025-02-26 10:18:20 +00:00
Chap
56a29c4649
C4 voice analyzer fix ( #28466 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2025-02-26 10:16:43 +00:00
kyunkyunkyun
b3bdb3b43e
Fix forcewall, temporal spellblades + H.E.C.K. suit processing ( #28413 )
...
* 2 fixes!!
* ok, give it a bit more time
2025-02-26 10:03:48 +00:00
Tojo
0d968d7803
Reworks Curtains ( #28163 )
...
* Reworks Curtains
* Update code/game/objects/structures/curtains.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* New Overlay Code
* THE BEGINNING OF HELL
* Interact with Atom on mountable
* Fixes return, looks mergable.
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update Overlays Refactor
---------
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-26 09:58:51 +00:00
Toastical
202249a137
migrates /obj/effect to the new attack chain ( #28066 )
...
* the great migration
* pleasing the linter
* whoops
* smol fixes
* review
* hallucination attack proc
---------
Co-authored-by: Toastical <toast@toaster.com >
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-26 09:45:18 +00:00
McRamon
f54a49333b
Soap resprite2: electric boogaloo ( #28287 )
...
* sprites
* code
* damn you crunch
* s
* Update code/game/objects/items/weapons/soap.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* abductor fix
---------
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-02-24 16:21:47 +00:00
Toastical
72bf019b42
changed the proc ( #28249 )
...
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-24 16:11:04 +00:00
Drsmail
7af5bd0783
Make the cigar bigger, so I can pack some explosives there. ( #28443 )
2025-02-24 16:10:12 +00:00
Silverplate
f9c7f9f118
Fixes a runtime in PDA gas scanner code ( #28310 )
...
* Runtime fix
* Chuga review
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* forgot I changed these too.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
---------
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-24 16:08:56 +00:00
chuga-git
38642d5888
CI lint for UID() misuse ( #28465 )
...
* Adds CI check for UID() being passed parameters.
* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00
kyunkyunkyun
d701f58e43
tweak again ( #28437 )
2025-02-20 19:47:34 +00:00
CRUNCH
39142470e8
Mop, Mop Bucket, and Janicart Refactor ( #28049 )
...
* Update mop.dm
* This... Is a bucket
* Dear god...
* Update janicart.dm
* There's more
* No!
* Finished?
* newline
* Update janicart.dm
* Update mop.dm
* Update mop.dm
* Update mop.dm
2025-02-18 11:13:05 +00:00
CRUNCH
d05cc7c5cb
Migrates /obj/item/melee/baton to the new Attack Chain, Adds Universal Poking ( #28241 )
...
* Update stunbaton.dm
* Update stunbaton.dm
* update
* Update stunbaton.dm
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update based on review
* Create test_attack_chain_stunbaton.dm
* update
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-02-18 11:11:13 +00:00
chuga-git
570b45a903
refactors some item transfers to use transfer_item_to() ( #28405 )
2025-02-18 10:38:09 +00:00
Drsmail
b9bd42ff21
initial ( #28430 )
2025-02-17 17:38:06 +00:00
Charlie Nolan
04ed0efe88
Less magical flamethrowers ( #28412 )
2025-02-15 18:24:41 +00:00
CRUNCH
bfad632d10
Migrates /obj/item/borg/stun to the new attack chain. ( #28221 )
...
* Update robot_items.dm
* if () > if()
* Apply suggestions from code review
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/robot/robot_items.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-02-15 07:48:22 +00:00
Charlie Nolan
6b13c9d182
Remove admin detector ( #28401 )
2025-02-15 06:51:09 +00:00
Christasmurf
acbe712c25
Gives evidence room its own access ( #28217 )
...
* new access level
* comma
* more commas (rat bastards)
* finally got them all
* mapping changes
* Update code/game/jobs/access.dm
remember your punctuation
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
2025-02-13 19:06:01 +00:00
Marm
719fe612d2
Botany QOL, Loadout Update ( #28232 )
...
* No seriously why didn't I?
* that should fix that
2025-02-13 02:25:38 +00:00
Vi3trice
de79795367
that's a lot of actions ( #28067 )
...
Why did the crusher have a spawn? No idea.
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-13 01:38:33 +00:00
Charlie Nolan
194e851b8f
SSair performance improvements ( #28271 )
2025-02-12 22:39:09 +00:00
Sheep
2e2a778a71
Paraplegia! ( #27999 )
...
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* whoops.
* TGUI.
* How did I miss that in testing
* Add the point interaction that nuggets get to armless paraplegics
* Update code/modules/mob/living/carbon/human/human_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
---------
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-12 22:36:22 +00:00
Arthri
b472a861fa
Allow decompilation of shrapnel and cardboard tubes ( #28306 )
...
* Allow decompilation of shrapnel, cardboard tubes, ammo boxes and magazines
* Do not allow decompilation of magazines
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2025-02-12 22:25:12 +00:00
BiancaWilkson
4fdc79ca90
Cyborg Inventory Refactor ( #27788 )
...
* Initial variable changes
* Add defines
* oh my god huds
* Removes update_items(), it seems useless but this might need reverting later
* the hud doesn't work but the inventory itself seems to
* Renames a var, gets inventory working properly
* Activation/Deactivation support, ore bag fixed
* Fixes CL and also this would have been a massive, hilarious bug
* Apply suggestions from code review
Dr and Lewc reviews
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/_onclick/hud/robot_hud.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixes a comment
* Wait I forgot this worked like this for a reason
* Lewc Suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Burza Suggestions
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-02-12 21:55:11 +00:00
kyunkyunkyun
e6c6888a4f
Fix CQC slapper ( #28342 )
...
* fix slapper drop
* Apply code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-12 21:49:53 +00:00
Vi3trice
c1d08844df
don't spout nonsense and still make it end you when needed ( #28093 )
2025-02-10 03:31:37 +00:00
PopeDaveThe3th
3ace66e481
[LORE] Replaces all uses of the word "intergalactic" in code ( #28203 )
...
* begone
* Update SSshuttles.dm
* Update mail.dm
2025-02-10 03:02:09 +00:00
1080pCat
4ba6266516
exploit fix ( #28319 )
2025-02-09 23:51:38 +00:00
CRUNCH
d9e6e40ed0
The Great Fire Extinguisher Refactor ( #28005 )
...
* Creation (suffering), success
* AGHHHH! SPACES!
* Update watertank.dm
* comment update
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2025-02-09 18:13:20 +00:00
Mira
659c4bb47e
Add debug research notes ( #28074 )
...
* debug research notes
* delete /obj/item/research
* remove researchnotes type
2025-02-06 14:40:55 +00:00
CRUNCH
eab51e167d
Migrates /obj/item/scratch to the new attack chain ( #28177 )
...
* Update scratch_card.dm
* Update scratch_card.dm
2025-02-05 15:15:13 +00:00
Contrabang
e3f73e178d
Changes a lot of lighting colors, ranges, and powers ( #28226 )
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* 8u hiubntgvby9 gb
* colors
* undo airlock
* bluer light
* spaghetti review
2025-02-04 19:30:09 +00:00
DGamerL
dfd642799c
Cigar(ette) butts now stay in your mask sot when they burn out ( #27989 )
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* FINALLY
* Try to fix linters
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-04 08:02:39 +00:00
PopeDaveThe3th
94c46040ea
[FEAT] Adds Federation combat webbing ( #28085 )
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* the webbening
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update trader_organization_spawners.dm
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
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Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2025-02-02 16:35:37 +00:00
Vi3trice
7bf8a6ab9c
He's toast ( #28110 )
2025-02-02 02:56:30 +00:00
Toastical
760a6f3466
magic key go in backpack again ( #28189 )
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* magic key go in backpack
* better way
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Co-authored-by: Toastical <toast@toaster.com >
2025-02-02 02:28:00 +00:00
CRUNCH
6ef209d931
Migrates Borg Gripper to New Attack Chain, Fixes Some Bugs ( #28139 )
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* Creation
* Update firealarm.dm
* Update firealarm.dm
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update cyborg_gripper.dm
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-01-31 15:50:15 +00:00
Vi3trice
9a7aee88bd
Cauterize surgery checks for lit implements, tweak lighter/flamethrowers/cautery so they deal burn when appropriate ( #28141 )
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* stay cool
* Cautery is also weird like that too
2025-01-30 05:26:13 +00:00
Migratingcocofruit
f47f0de0b5
Corrects the pressure readouts on non-detailed gas reports ( #28174 )
2025-01-30 05:23:00 +00:00
Charlie Nolan
a6d347e14a
Custom, crew-buildable vendors ( #28009 )
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* Buildable vendors.
* Lint.
* I think this is right?
* It's already IN their hands.
* Lint, re-check item after prompting for price.
* Fixes.
* Review fixes, working dissassembly again.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
* Restrict appearance to buildable vendor sprites.
* tyop fix
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Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-28 22:00:14 +00:00
Toastical
4c72e2c11b
fixes door remotes ( #28140 )
...
Co-authored-by: Toastical <toast@toaster.com >
2025-01-28 21:19:27 +00:00
DGamerL
452c80e859
Removes tourettes ( #28153 )
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* Removes tourettes
* Removes twitchblock
2025-01-28 21:04:52 +00:00