Commit Graph

31 Commits

Author SHA1 Message Date
awdaw
4cc3053660 Update space.dm
Removes redundant definitions that default to the values I was using.
2020-08-30 23:13:54 +02:00
awdaw
5209c64cfe Removes the maze and variations from maps and space.dmm
Might come back in other PR as away missions but for now they need a revision...
2020-08-30 01:47:17 +02:00
awdaw
9e02300e7d Uses inheritance
Since all of these fields are retrieved from the parent, they are no longer necesary at the childs.
2020-08-25 21:29:20 +02:00
awdaw
8c076c5f17 Fix maze multispawn
Avoids multiple versions of the maze to spawn at the same time by making one of them parent and the others its children.
2020-08-25 21:27:33 +02:00
awdaw
bcd58ef003 Fizes a typo in the filename declaration 2020-08-25 01:26:39 +02:00
awdaw
d79776ce58 Update space.dm
Adds mazeA, B and C to the map list.
2020-08-25 00:09:54 +02:00
awdaw
43382aebf1 Updates tiles, defines map in code\datums\ruins\space.dm 2020-08-21 00:39:19 +02:00
AffectedArc07
b3102cd514 Makes it so only one theta station can spawn 2020-07-16 09:49:00 +01:00
AffectedArc07
390e41e91d The elephant: Ruin + Whiteship rework (#13632)
* The elephant: Ruin + Whiteship rework

* ROUND TWO: FIGHT

* Forgot this

* Kyet Fixes

* [NEEDS TESTING] Tweaks from new knowledge

* Adds to Meta, Removes from Delta

* This isnt needed anymore

* Adds in one empty space level

* Area tweaks
2020-07-12 13:44:58 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
bdcdfc04f0 Hierophant Update 2019-09-13 19:35:41 -04:00
datlo
28caad13f9 add winter/clown biodomes 2019-08-18 21:06:58 +02:00
datlo
d329f04ae6 Merge branch 'master' into lavalandgolemsintospace 2019-08-11 16:12:28 +02:00
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
datlo
32812736ee Integrate free golems as a lavaland ruin 2019-05-31 09:30:03 +01:00
Mark van Alphen
d9be6c5a1a Code review changes 2019-04-19 19:12:21 +02:00
Mark van Alphen
8d91925e1f Add blooddrunk ruins
Co-authored-by: AffectedArc07 <josephcase55@hotmail.com>
2019-04-04 22:23:01 +02:00
Mark van Alphen
99c470531f Add Swarmer megafauna/ruin, refactor medals so it's a subsystem. The catwalk's not yet functional 2019-04-04 17:43:15 +02:00
Mark van Alphen
ed153d3566 Add seed vault and animal hospital 2019-03-31 23:49:18 +02:00
Mark van Alphen
bf68f966b1 Add Ash Walkers, work on Syndicate base 2019-03-31 04:33:39 +02:00
Mark van Alphen
a05b37c5ca General Lavaland fixes, add Hierophant ruin 2019-03-31 01:12:10 +01:00
Mark van Alphen
ceceb9f3b3 Largely finish up beach ruin 2019-03-31 00:20:27 +01:00
Mark van Alphen
f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
TDSSS
272a29f249 Never spellcast and drive, kids. 2019-02-09 03:00:25 +01:00
Purpose
beeaf0b0e7 Increases the cost of the ruin in the procedural generation system 2018-10-21 13:43:43 +01:00
Purpose
6ecf86a58f finishing off... 2018-10-15 16:41:05 +01:00
Kyep
48cde247b0 Adds listening post space ruin
http://i.imgur.com/Z6OEBNp.png
2017-03-08 00:02:57 -08:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
Matt Milosevic
86448582aa It lives! 2016-06-06 17:19:40 +02:00
Matt Milosevic
84ec23b1d2 Back where we started... 2016-06-05 00:41:45 +02:00
Matt Milosevic
a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00