awdaw
4cc3053660
Update space.dm
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Removes redundant definitions that default to the values I was using.
2020-08-30 23:13:54 +02:00
awdaw
b8f0bb3b6e
Update syndiecakesfactory.dmm
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Minor tweaks, updated the integrity of a door so the corgi does not kill his friends and changed his description a bit
2020-08-30 06:36:00 +02:00
awdaw
5b85042a48
Update syndiecakesfactory.dmm
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Removes duplicate EVA related items
2020-08-30 02:11:33 +02:00
awdaw
6296983d25
Balances loot
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Bananium sheets x50 -> x5
Bluespace crystal x10 -> x3
Telekinesis DNA injector > Clowntalk DNA injector
2020-08-30 01:58:43 +02:00
awdaw
5209c64cfe
Removes the maze and variations from maps and space.dmm
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Might come back in other PR as away missions but for now they need a revision...
2020-08-30 01:47:17 +02:00
awdaw
0531575141
Obliterates "enigma.dmm" from existence
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I created this map as a prototype but forgot about it because StrongDMM saved it at the root of the repository... Now it's gone.
2020-08-30 01:41:39 +02:00
awdaw
3ca85da8d7
Adds " to paper because it's a string type and needs it
2020-08-30 01:39:27 +02:00
awdaw
53e00a5573
Mapmerge, dmm2tgm and such
2020-08-26 23:27:06 +02:00
awdaw
3b7c300d8e
Adjusts lights again
2020-08-26 23:24:24 +02:00
awdaw
73cb28e5ff
Ran mapmerge.bat and dmm2tgm.bat on all mazes
2020-08-26 23:16:14 +02:00
awdaw
53a8ece0aa
Update syndiecakesfactory.dmm
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-Removes sneaky switch that had a corgiGibber var.
-Updates power cable layout so the plasma generator really powers the SME when on.
2020-08-26 23:14:30 +02:00
awdaw
15c3b7c67d
Ran tools/mapmerge2/dmm2tgm.bat on debris1, 2 and 3
2020-08-26 22:41:18 +02:00
awdaw
98f64e735b
More corgiGibber variables removal
2020-08-26 20:05:52 +02:00
awdaw
ed08aeda59
Removes corgiGiver from every conveyor
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Hopefully this will allow Travis build to pass
2020-08-26 19:24:47 +02:00
awdaw
2691509311
applies mapmerge.bat to syndicakes.dmm
2020-08-26 19:04:37 +02:00
awdaw
07644351c9
Removes variable that caused the build to fail (again)
2020-08-26 15:03:03 +02:00
awdaw
ae2f07a759
Removes variable that made the build fail
2020-08-26 14:48:34 +02:00
awdaw
8cc482450c
Reverts changes to avoid syndicakes factory split in half
2020-08-26 01:40:36 +02:00
awdaw
b6b0e984d6
Adds burnt tiles to the syndicakes factory
2020-08-26 01:27:46 +02:00
awdaw
a0f91c1a72
Adds syndicakes trash for decoration
2020-08-26 01:24:30 +02:00
awdaw
1863b82211
Adds angry corgi
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Added mainly for balance purpouses.
It's an alien sentinel with corgi icon and sounds.
2020-08-26 01:19:34 +02:00
awdaw
d59952a3f6
Replaces wirecutter with random tool
2020-08-26 01:17:47 +02:00
awdaw
4a046971a0
Update debris2.dmm
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Adds 4 space carp (balance)
2020-08-26 00:43:35 +02:00
awdaw
9e02300e7d
Uses inheritance
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Since all of these fields are retrieved from the parent, they are no longer necesary at the childs.
2020-08-25 21:29:20 +02:00
awdaw
8c076c5f17
Fix maze multispawn
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Avoids multiple versions of the maze to spawn at the same time by making one of them parent and the others its children.
2020-08-25 21:27:33 +02:00
awdaw
c74ea41797
Updates maze A, B and C
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-Standarizes entry areas
-Tweaks the position of the exit marker
2020-08-25 21:04:47 +02:00
awdaw
3355a2c05d
Update syndiecakesfactory.dmm
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Removes "command" tiles I placed by mistake
2020-08-25 20:41:21 +02:00
awdaw
ac5433e267
Update debris3.dmm
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Adds a few wooden planks for decoration purpouses
2020-08-25 20:39:36 +02:00
awdaw
94b5eb8ccd
Update debris2.dmm
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-Adds a nonfuntional Pandemic machine for decoration purpouses (will not drop anything if dismantled)
-Adds a biosuiit and multiple beakers. Glass shards too.
-Adds 50 bananium and 10 bluespace crystals to the trashed vault room in this map.
2020-08-25 20:38:42 +02:00
awdaw
afe5e75019
Update syndiecakesfactory.dmm
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Adds debris (metal rods, metal plates and wire) southeast of the main zone of the ruin.
2020-08-25 19:56:50 +02:00
awdaw
a5557207ef
Multiple tweaks and additions (Syndiecakes Factory)
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Lights now work properly (finally!)
Suit storage now stores a full basic syndie suit
2020-08-25 19:51:39 +02:00
awdaw
0cd3b8b713
Update syndiecakesfactory.dmm
2020-08-25 18:08:35 +02:00
awdaw
001b39c2d5
Lights fix
2020-08-25 17:55:01 +02:00
awdaw
341d94d03d
Update debris2.dmm
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Fixes area of spawn being to strict with space tiles placement.
2020-08-25 17:29:08 +02:00
awdaw
a38790b6b1
Tweak APCs
2020-08-25 03:03:22 +02:00
awdaw
cc12efed48
Lights again
2020-08-25 02:19:46 +02:00
awdaw
45d830ef91
Fixes lights again
2020-08-25 02:10:07 +02:00
awdaw
7f12ec7db7
Update debris2.dmm
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Areas were wrecking the lights, now they are not
2020-08-25 02:04:33 +02:00
awdaw
bcd58ef003
Fizes a typo in the filename declaration
2020-08-25 01:26:39 +02:00
awdaw
676e295f73
Fixes lights and gravity, again
2020-08-25 01:26:17 +02:00
awdaw
615cee0511
Update mazeC.dmm
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Fixes lights and gravity being wrecked by zones
2020-08-25 00:58:30 +02:00
awdaw
3c7f49a11c
Update mazeB.dmm
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Fixes zones messing up lightning and gravity
2020-08-25 00:52:36 +02:00
awdaw
dc195b8195
Update mazeA.dmm
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Fixes zones doing weird things with lights and gravity
2020-08-25 00:47:35 +02:00
awdaw
d79776ce58
Update space.dm
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Adds mazeA, B and C to the map list.
2020-08-25 00:09:54 +02:00
awdaw
ab177dcdcc
Adds mazeC, another variant of mazeA
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Same as mazeB, overall is the same but solution path is different
2020-08-25 00:09:24 +02:00
awdaw
efcf45bf9b
Adds mazeB, a variant of mazeA
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Map is 99% mazeA but path to the end is different.
2020-08-25 00:08:22 +02:00
awdaw
2af08f63fa
Adds mazeA.dmm
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A huge maze floating in space. At the end of it:
-Anomaly core
-6 coins of various materials
On the other hand I also corrected a typo at code\datums\ruins\space.dm concerning the map "syndicakesfactory"
2020-08-25 00:07:28 +02:00
awdaw
7c8ed92740
Enigma 25%
2020-08-23 02:30:42 +02:00
awdaw
59ba755bdb
Adds enigma, a space labyrinth (25%)
2020-08-23 02:30:25 +02:00
awdaw
602c993b39
Update debris3.dmm
2020-08-23 02:23:55 +02:00