Commit Graph

26 Commits

Author SHA1 Message Date
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Coul c6c1b1ce36 fix runtime 2019-09-04 22:20:28 -04:00
Couls d258c91c7f use qdels instead of initialize hint 2019-08-31 20:34:50 -04:00
Fox McCloud 727be7d03f WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?! 2019-08-26 18:23:09 -04:00
Couls 18a452b536 use initialize() and fixes 2019-07-07 05:01:42 -04:00
Couls 2470380c40 Blood is now less annoying 2019-07-07 03:21:57 -04:00
Fox McCloud 6fadf083d7 OHHHH SHITTTT ANTTTSSS 2019-04-01 01:27:49 -04:00
Fox McCloud 277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
Purpose a77421f340 Oh dirt merged before the subsystem. Thats why. 2018-10-13 21:37:01 +01:00
Purpose b28527f992 Merge branch 'master' into dirt-smoothing 2018-10-07 17:16:54 +01:00
Purpose eeed299b86 tidyup 2018-10-07 12:43:37 +01:00
Purpose b9d2f0a915 Revert this commit when using subsystem. 2018-10-06 21:54:38 +01:00
Purpose a472eee850 dirt smoothing 2018-10-06 19:22:20 +01:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep a3ea959bc1 Fox request 2017-07-19 04:54:23 -07:00
Kyep 84bdc87cb7 Fixes #7809 - Makes /obj/effect/decal/cleanable anchored instead 2017-07-18 22:55:39 -07:00
Aurorablade 476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Fox-McCloud 8fb17b2bee moarrr 2017-04-04 04:26:53 -04:00
Markolie 5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud 33233941d5 [Goonchem] Reagent Decals 2015-04-17 18:27:49 -04:00
ZomgPonies acb3f37c1b vg's likely superior bot code. 2014-01-13 04:24:16 -05:00
johnsonmt88@gmail.com d91ea514d9 More file structuring.
closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files.

The closet folder has been re-organized a little.

supplypacks.dm has been moved into the datums folder since that's what it is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 22:44:48 +00:00