Commit Graph

28 Commits

Author SHA1 Message Date
Fox McCloud b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud d5759a0db5 Rebalances Golems, Refactors Species Based Equipping (#12358) 2019-09-21 06:10:37 -07:00
Arkatos1 bddc7132c2 Merge https://github.com/ParadiseSS13/Paradise into pillbottle 2019-08-12 16:36:43 +02:00
Mark van Alphen ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Arkatos1 e6dca3ffa1 Colored pillbottles 2019-04-30 19:34:22 +02:00
Arkatos1 321748a7e7 Dice will now roll when thrown 2019-04-19 22:48:15 +02:00
Fox McCloud d61bbe807d [Goonchem] Pills, Bottles, Patches, and Pillbottles 2019-03-17 21:30:10 -04:00
Ansari dd417c006b Uses define instead of "bombs" for styling reason. Fixes IED not logging into investigate due to its special mechanism. 2018-05-18 12:23:08 +08:00
Ansari 792f3ada27 Fixes spacing 2018-05-18 07:05:05 +08:00
Ansari 2e870f8038 Remove all instance of bombers. Replace "bomber list" in secrets with "bombs" in investigate. Remove useless clear bomb function. 2018-05-17 23:14:29 +08:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Tigercat2000 bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Mieszko Jędrzejczak 7874bba921 e20 get logged 2016-11-20 01:42:22 +01:00
Fox-McCloud 8cd6e58c07 updates 2016-08-21 11:44:54 -04:00
Fox-McCloud 43889a89d5 Ports Mining Shelters 2016-08-21 03:14:08 -04:00
Aurorablade 7e405427aa changess 2016-04-29 02:09:05 -04:00
Aurorablade 7a99d8fe74 Crazy Fethas Traitor Emporium of Horrors 2016-04-27 19:09:21 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000 f026083397 Obtainable dice and D&D figures
- Adds D&D figure box to library
 - Adds both full dice set box and D&D figure box to cargo store
2015-04-08 15:03:43 -07:00
Tigercat2000 3eb1339a65 -tg- Dice overhaul 2015-04-08 03:42:44 +02:00
mwerezak 6ada0cf263 Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
petethegoat@gmail.com 2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
petethegoat@gmail.com c14f242b4e Some assembly fixes and tidying up. Plus, improved infrared emitters, with new sprites by Pewtershmitz!
Removed the infra sensor, as it was buggy, and, to be perfectly honest, utterly pointless.
Slightly improved and moved dice code.

Fixes issue 366.
Fixes issue 317.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4555 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 22:44:04 +00:00
johnsonmt88@gmail.com 28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00