Commit Graph

83 Commits

Author SHA1 Message Date
AffectedArc07 debcf5dad0 Replaces all "var " with "var/" 2020-07-29 10:06:00 +01:00
SteelSlayer 2cbe6f470c call parent 2020-05-28 12:57:08 -05:00
SteelSlayer 8b8423574a borg alt click fix 2020-05-27 16:12:03 -05:00
Fox McCloud d8134fd328 Refactor and Fixes EMP's (#13420) 2020-05-14 20:39:44 -04:00
SteelSlayer fb9a10a681 More storage alt-click storage fixes (#13145)
* fix not being able to open secure wall safes

* add fingerprint handling and bag-opening sound

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-03-20 22:03:27 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
SteelSlayer 4a12c0bb5c Fixes some oversights with storage altclicking
Update secure.dm
2020-03-15 11:40:36 -05:00
SteelSlayer 276bf1adc2 this makes more sense 2020-03-14 15:26:26 -05:00
SteelSlayer b015fbd163 Adds an alt-click shortcut for opening storage items 2019-12-29 21:30:08 -06:00
Fox McCloud 393b248835 Removes Ancient Storage Codersprite (#12594) 2019-10-27 00:22:12 -04:00
Fox McCloud 39cc83501b Fixes Explosions (#12539) 2019-10-09 09:58:27 -04:00
Fox McCloud d19961378d first-we-burn-away-the-world-that-was 2019-09-09 14:48:29 -04:00
Mark van Alphen d646ab0934 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	code/game/area/Space Station 13 areas.dm
2019-05-03 18:30:07 +02:00
Arkatos1 c6a91eafdd Tweaks 2019-05-01 16:04:07 +02:00
Arkatos1 791bebf51c Tweaks to Examine tooltips 2019-05-01 15:50:30 +02:00
Mark van Alphen 211468b24f Add fake ambient occlusion 2019-04-21 01:45:30 +02:00
Fox McCloud 705a4c27a0 His Grace Binds His Will 2019-02-28 19:12:48 -05:00
tigercat2000 e56750481c Multilingualism
This commit adjusts the speech parsing system to allow for an infinite
number of languages to be present in the same message. You can
transition freely between any language you are able to speak simply by
putting it's language key in the middle of the sentence.

Honestly, this was a massive pain in the ass, and there's probably still
broken stuff, even though I've spent around 8 hours testing and refining
this.
2018-11-24 00:22:05 -08:00
variableundefined 6bece25226 Merge pull request #10008 from Normalyman/Test
Dragging won't open containers while incapacitated
2018-10-28 08:40:37 +08:00
Normalyman 3d1111ddaf Requested Change 2018-10-27 19:54:06 +02:00
Normalyman b81e43ab53 Fix for issue #7950 2018-10-27 13:49:10 +02:00
Squirgenheimer 9280f9f9bd adds sanity check to show_to for storage items 2018-10-17 18:33:50 -04:00
Purpose 4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
variableundefined a499b0fc68 Paving the path for a bigger inventory refactor 2018-09-23 22:26:10 +08:00
Unknown b89eec6ce6 forceMove for storage item removal 2018-08-28 10:22:45 +02:00
Fox McCloud f328db7b2a Refactors Camera Damage and Disabling 2018-05-20 05:45:07 -04:00
Fox McCloud e649a72923 Emptying Stop-gap 2018-04-30 03:53:49 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown d6a277a224 fix incorrect match path
can butcher with any sharp item on harm intent
simple_animal/attacked_by()
moved var/foldable to box level
some fixes with attack code
updated slime code, can now mousedrop as a slime to feed on mobs
adds sound to simple_animal/attackby
2018-03-04 13:52:53 +05:00
Crazylemon64 3a00e0f083 Fixes for numerous runtimes 2017-07-16 14:42:11 -07:00
Crazylemon64 72841c9e70 Refactors TK to work a bit more consistently
Also allows remote stack manipulation shenanigans
2017-06-22 23:24:37 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Tayyyyyyy fa2c643124 Remove extra "this" 2017-05-23 00:29:30 -07:00
Markolie d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie 9d9e957df1 Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold 2017-03-05 19:53:20 +01:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Fox-McCloud 80587202fe forcemove fixes 2017-01-27 21:03:57 -05:00
Crazylemon64 b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
TheDZD 8e9850d76a Merge pull request #5222 from Crazylemon64/json_serialization2
Lets you convert people to text and back again
2016-08-01 20:55:08 -04:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Crazylemon64 7719b58cf0 Improves serialization: Now with clothes (tm) 2016-07-27 22:26:40 -07:00
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860 64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00