* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
Re-adds the admin-spawned Telescopic Scythe
- Originally added in #1025, this was (probably accidentally) removed
with TG botany.
- Extended tele-scythe damage increase from 13->15 to give it a very
small bonus over the normal scythe in addition to its folding
capabilities
Fixes scythes not properly clearing multiple vines on-hit.
- Telescopic scythes only will do this if extended; they are next to
useless against vines while folded
Added an on-back sprite for the telescopic scythe while extended
(recolored scythe). Folded telescopic scythes worn on the belt do not
have an on-mob sprite.
🆑
rscadd: Re-adds the telescopic scythe, the pinnacle of covert reaping
technologies. Currently admin-spawn only, for use in the most dire of
harvest times.
bugfix: Scythes (normal and telescopic) should once again clear swathes
through all but the hardiest of vines when in proper reaping
configurations, and heavily damage those they don't outright destroy.
/🆑
Rwalls now resist weak explosions - allowing them to resist aggressive
vines perfectly
Bluespace vines lose their "potential energy" after piercing through a
single tile, so as to not allow station-engulfing monstrosities to grow
unchecked
Vines no longer normally spread on space tiles - this is now reserved for
space covering vines (and bluespace in seldom occasions) only
Makes kudzu events kick off more interestingly
This makes it spread monstrously fast; none shall be spared.
This might be better as a specific mutation, instead of standard,
extremely deadly behavior
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.
event.dm is pretty well commented, and it should be pretty easy to figure it out.
Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.
Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e