* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* v1, explorer as job transfer option for HOPs
* move to support.dm
* spacing
* recategorize as support
* ACCESS_EXTERNAL_AIRLOCKS
* corrected access line
* Updated explorer HUD icon
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Add new criminal_status
* Add new criminal_status
* Update security.dm
Add new criminal_statuses to sec records console
* Fix beepsky not arresting executees
* Sechud now shows latest comment on examination
* Update human.dm
Add new criminal_status
* Update hud.dmi
Add new sechud icons, animated hudexecute
* Sechud now shows latest comment on examination
Simplified it according to farie's notes
* Sechud now shows latest comment on examination
Once more, thanks Henk!
* Sechud now shows latest comment on examination
Per Henk's review, another one bites the dust.
* Machinery threatcounts fixed
I just noticed that actually this doesn't affect beepsky, but turrets at portable_turret.dm. Well, now there they are.
* Turret threatcounts fixed
Now it should be proper: execute status now counts as threat to turrets.
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Update hud.dmi
DISREGARD: Test commit for affected on icondiffbot
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Revert "Update hud.dmi"
This reverts commit 8deaf40679.
* New sechud statuses. Zoomglass for search status (now).
* New sechud statuses
Make ghosts with all HUDs or sechud enabled able to use the examine function of sechud.
* Add new sec statuses
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* fix turret threatcounts
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* add new sec statuses, add sechud ghost examine
LF and conflicts resolved
* Add new sec statuses
LF and conflict resolving take2
* Add new sec stasuses
LF and conflict resolve take2, rid with empty lines
* Fixing Travis warning on list access at 355
* On built fail
trailing newlines accidentially forgotten, check, warning on list access, better but still not gone (got to git gut)
* Fixing usage of LAZYACCESS
Yeah - there was just un-necessary stuff there. Thanks to AA and Farie for help
* One last un-necessary thing off
* Move criminal status to defines.
Per Farie request: criminal statuses are now defines, every usage of them moved to utilize them. Minor: CC evilfax uses now 'demote' status in demote reply
* Beepsky prisoner threatcount: status quo
back to what it was since indeed, it becomes a nuisance if he tried to chase prisoners in jail
* Requests done
Removed useless check from secrecordComment, used isobserver at ghost omnihud
* re-add isobserver check
My bad, this check actually gives ghosts the View Comment Log from the HUD where they can't interact with the other buttons. I guess this is exactly why you comment code
* More sane expression on check at secrecordComment
As requested!
Co-authored-by: xXx-RegularJoe-xXx <53127823+xXx-RegularJoe-xXx@users.noreply.github.com>