Commit Graph

248 Commits

Author SHA1 Message Date
ZomgPonies
7bea45fb8f Merge pull request #1089 from tigercat2000/vgspmoothin
Port -tg-'s port of /vg/'s smoothwall.
2015-05-18 10:18:58 -04:00
Krausus
fc4863f97c Fixes Signaler sleeping and frequencies
This brings handheld signalers in line with the frequency range of
cartridge-based signalers, and fixes anomalies' built-in signalers to
also be in this range.
2015-05-18 04:52:49 -04:00
Tigercat2000
2d49015d4f Port -tg-'s port of /vg/'s smoothwall.
This commit ports -tg-'s port of the /vg/ smoothwall system. An important
thing to note is that we have extra code on top of the -tg- port to make
it work at all, and therefore, it may not be as efficent.
2015-05-17 07:39:53 -07:00
ZomgPonies
6bfd92b16a Merge pull request #1061 from FalseIncarnate/wizard
Brooms, Stick-horses, and Flying Wizards!
2015-05-16 07:34:22 -04:00
FalseIncarnate
55087890de Brooms, Stick-horses, and Flying Wizards!
A port of https://github.com/d3athrow/vgstation13/pull/4377

![image](http://i.gyazo.com/dd415093be904dc9e5d40570598eddb9.gif)

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.

You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.

And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
2015-05-15 03:52:36 -04:00
ZomgPonies
95b1c1d87c Adds two new event species 2015-05-14 22:30:38 -04:00
ZomgPonies
f22ae3acbe Merge pull request #998 from tigercat2000/LightShit
Baystation12's Lighting Overhaul
2015-05-11 17:06:30 -04:00
Tigercat2000
40bd004923 Merge remote-tracking branch 'upstream/master' into WeaponCleanup
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/hydroponics/trays/tray_tools.dm
2015-05-10 14:15:51 -07:00
Tigercat2000
625dbb5295 Merge remote-tracking branch 'upstream/master' into LightShit
Conflicts:
	code/modules/hydroponics/trays/tray.dm
	code/modules/hydroponics/vines.dm
2015-05-10 13:56:28 -07:00
ZomgPonies
6610e0965e Merge pull request #983 from tigercat2000/water_act
Water_act system - for all your watery needs
2015-05-10 16:14:55 -04:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Tigercat2000
27442f9539 Water_act: Wetlevel for carbon mobs
All carbon mobs have a new variable called wetness, which is increased
upon water_act's that have a volume over 10, and is decreased every 22~
cycles of mob_master.

This variable currently does absolutely nothing but change their examine
text.
2015-05-10 05:39:26 -07:00
Tigercat2000
595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00
FalseIncarnate
db9d9fc647 Botany / Xenobotany Update
Largely a port of https://github.com/Baystation12/Baystation12/pull/8038
(Credit to Zuhayr for his hard work on botany)

Breakdown of the port:
- Plant traits have been expanded drastically
- You want a bio-luminescent tomato that explodes into a cloud of acid
when thrown or stepped on? Or maybe a corn vine that entangles people
and injects them with mannitol and it's harvests that can be used as a
battery? Totally possible.
- Adds new random seeds! Replaces the egg-plant seed in the exotic seeds
crate from cargo with 2 of these.
- Literally random, they have randomly generated stats, chemicals, and
traits. Great for researching, and/or wasting cargo's supply points.
- Plant analyzers can now print off the last scan they recorded, meaning
you can distribute copies of the report to validate your claims of
having the dankest weed on station.
- Potatoes, carrots, watermelons, soybeans, and pumpkins can all be
sliced/diced/carved with ANY sharp object, such as knives, hatchets,
glass shards, and e-swords.
- This should give the chef a bit more room to make it look like he
actually is doing the work by slicing up fries by hand. The processor
still also works.
- New reagent: Wood Pulp
- Currently has no use in recipes, but any plant with this reagent in it
can be chopped into planks with a hatchet. Did someone order some
Ambrosia Deus planks?
- Also, vines with woodpulp are dense. You have been warned.

Now onto the stuff I did in addition to the stuff from Bay.
- Fixed typos where plasma was mistakenly called "phoron" in the port.
(Sorry bay)
- Replaced bay's botany mutation chances with our tiered mutation
system.
- Re-re-added tobacco, space tobacco, tea aspera, tea astra, coffee
arabica, and coffee robusta.
- Re-enabled the rolling of joints
- Made it possible to hand-roll cigarettes from tobacco / space tobacco.
(A requested / promised addition)
- Just like with joints, it will inherit any chems in the tobacco, has
the same reagent capacity as a joint, but looks and smokes like a cig
(lasts as long as the cigarettes) with a different name/description to
differentiate it from pre-made cigs.
- Corn can now be juiced in the grinder, in addition to grinding it.
Grinding corn will result in it's contained reagents (like corn starch),
while juicing corn will result in corn oil.
- Re-added the additional plant analyzer information when scanning trays
(displays age, weed level, etc)

Also cleaned up the recipes_microwave.dm file, removing the commented
out recipes that were distributed to the other machines during the
Kitchen Overhaul. Shortens the file a bit and makes it more readable.

I probably forgot stuff, so I will add things as I remember them / they
get pointed out.
2015-05-09 06:00:24 -04:00
ZomgPonies
d106462fa5 Merge pull request #796 from TheDZD/shadowling
Port of /tg/station's Shadowlings [WIP]
2015-05-04 20:38:20 -04:00
Tigercat2000
dfc74ebde6 Modify fire_act to temperature_expose where needed
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
2015-04-29 16:56:12 -07:00
Tigercat2000
9b7b4ae656 Apply most/all of LINDA's updates
This commit ports most, if not all of LINDA's updates on -tg-, and fixes a
few bugs that appear to be unique to paradise's codebase.
2015-04-28 12:45:58 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
DZD
8de0140dcc Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/setup.dm
2015-04-21 18:56:34 -04:00
ZomgPonies
77534a6fa3 Merge pull request #831 from Fox-McCloud/hostilemobs
TG Spider Port
2015-04-20 08:22:03 -04:00
Fox-McCloud
af925be951 TG spider port 2015-04-18 10:41:04 -04:00
Fox-McCloud
df94ccb855 fix for infinite explosions 2015-04-17 23:07:22 -04:00
Fox-McCloud
33233941d5 [Goonchem] Reagent Decals 2015-04-17 18:27:49 -04:00
DZD
6d10960884 Minor fixes
- Mutetoxin does not exist, replaced with Capulettium Plus in
Shadowling's Glare
- Makes chrysalis walls actually have sprites.
2015-04-13 17:59:53 -04:00
DZD
0ab3a54fcb Copy-Paste Port of /tg/station's Shadowlings
Ports tgstation/-tg-station#8157

This won't compile, needs to be bugfixed and tested. The only reason I
am PRing  this right now is so that we don't have multiple people
working on the same thing.

@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
2015-04-12 13:15:40 -04:00
ZomgPonies
5108942ed9 Merge pull request #752 from TheDZD/smoke
Chemistry Smoke Changes
2015-04-08 16:55:03 -04:00
DZD
810d626700 Smoke changes
- Changes smoke so that it immediately affects all mobs in its area of
effect, smoke clouds are purely visual.
- Any mobs in the area of effect of a smoke reaction will be affected by
the smoke's touch reaction, and have all reagents in the smoke container
transferred into them.
- Smoke clouds are no longer opaque.
- Mixing 10u potassium, 10u sugar, and 10u phosphorus or higher will
cause an area of effect with a radius of 3 from the point of reaction.
Any less will have a radius of 2.
- Same with heating 10u smoke powder.
- Smoke powder reaction now only yields 1 powder instead of 3.
- Vent clog event has a radius 3 area of effect.

Fixes and uncommenting

- Uncomments honey turf reaction.
- Uncomments synthflesh turf reaction.
- Adds list for reagents to not copy via smoke (or more specifically,
delete when a smoke reaction happens without copying). This includes
sugar, phosphorus, potassium, and the smoke "reagent" produced in a
smoke reaction.
2015-04-07 20:30:01 -04:00
Fox-McCloud
7c739e4745 Merge pull request #710 from ZomgPonies/limb
Port of the BS12 limb overhaul
2015-04-05 19:06:39 -04:00
SamCroswell
8485ae4bab Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into PosterUpdate 2015-04-04 23:05:18 -04:00
SamCroswell
57703695ed Poster Rework Part 3 2015-04-04 23:04:45 -04:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
SamCroswell
98fd743f6d Adds Poster Supply Packs 2015-04-03 17:15:07 -04:00
SamCroswell
c6f5f1f8cd Poster Update 2015-04-03 16:45:44 -04:00
Fox-McCloud
ff5ec1df54 meh 2015-04-03 05:32:53 -04:00
Fox-McCloud
3bcbd2488c [Goonchem] Few New Reagents 2015-04-02 05:04:20 -04:00
Fox-McCloud
4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
ZomgPonies
8a575700b9 Finally got colored blood working properly 2015-03-03 13:45:46 -05:00
ZomgPonies
f27ccb6f4d Owlman/Griffin toys/posters/barsign 2015-02-27 13:24:45 -05:00
Markolie
20ac07de8d Bug fixes 2015-02-27 17:51:57 +01:00
Markolie
e1f0d0fec7 Bug fixes, add atmos watertank 2015-02-25 19:47:04 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Tigercat2000
4345506c9c Merge branch 'master' of github.com:ParadiseSS13/Paradise into FreezeMob
Conflicts:
	code/modules/admin/admin_verbs.dm
2015-02-20 03:52:58 +01:00
DZD
d0d6c8eebd Merge with upstream/master
Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
ZomgPonies
4be5819122 Merge pull request #339 from Fox-McCloud/Explosives
Chem Boom Nerf
2015-02-19 17:39:27 -05:00
Fox-McCloud
1812a36113 Chem Boom Nerf 2015-02-18 17:13:58 -05:00
DZD
4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
Tigercat2000
d23d8af778 Port of freeze mob verb from NSS Pheonix 2015-02-17 18:04:31 +01:00
Markolie
d7f17f6eba Bug fixes, give roboticist toolbelt, AI recall shuttle option 2015-02-17 01:04:04 +01:00