PollardTheDragon
4e2eb3fa1a
Fixes reanimators ( #31654 )
2026-02-19 19:00:06 +00:00
iramoye
98e2349053
makes the skrell older ( #31626 )
2026-02-19 18:46:20 +00:00
PollardTheDragon
8a48d1d30a
Fixes an icon with mining borg mobs ( #31641 )
2026-02-18 13:22:44 +00:00
DGamerL
fd739ce146
Refactor explosion() ( #31358 )
...
* Refactor explosions
* Small change
* Final refactors
* A
* Helps for a very minor amount
* I'm silly
* Contra review
* Bring back this refactor
* Emerallddddd
2026-02-17 19:20:12 +00:00
Hayden Redacted
3a5fdc567a
Prevents Swarmers from Interacting from NGCR-Related Things ( #31584 )
2026-02-14 19:06:54 +00:00
PollardTheDragon
f2b81ea285
Adds basic megafauna: Bluespace Horror, Vox Armalis ( #31480 )
...
* Adds basic megafauna: Bluespace Horror, Vox Armalis
* Armalis improvements, code review addressed
* Lints
* Update code/modules/mob/living/basic/hostile/megafauna/basic_megafauna.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/megafauna/bluespace_horror/bluespace_horror.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/megafauna/vox_armalis/vox_armalis.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-12 01:23:19 +00:00
DGamerL
55c351f4ee
Liver rework ( #31410 )
...
* Remove old stuff
* Liver expansion
* Slimepeople don't take constant tox damage
* oops
* Makes this use the helper
* Oops
* Fixes
* Oops
* Capitalization
* Comment update
2026-02-12 01:22:46 +00:00
Alan
f31893cb9e
Add re-wrappable, dyeable headscarves. ( #31426 )
...
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
---------
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-02-11 22:39:58 +00:00
PollardTheDragon
4f0ae0c67e
Fixes floor cluwne ( #31630 )
...
* Fixes floor cluwne
* Better invis def
* Update code/modules/mob/living/simple_animal/hostile/floorcluwne.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-11 22:25:42 +00:00
PollardTheDragon
cd6bc9f0c1
Adjusts Swarmers ( #31505 )
...
* Adjusts Swarmers
* Reduced beam duration
* Clean up
* Clean up
2026-02-11 22:22:05 +00:00
PollardTheDragon
33652c77c9
Adds basic hostile silicon mobs: borgs and mechs ( #31481 )
...
* Adds basic hostile silicon mobs: Cyborgs and Mechs
* DVORAK
* Map fix
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-02-11 22:20:27 +00:00
CRUNCH
bec388228b
Migrates /obj/item/clothing to the New Attack Chain ( #31421 )
...
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Update heretic_necks.dm
* Update heretic_armor.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Apply suggestion from @DGamerL
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-09 19:36:38 +00:00
iramoye
16e3e40533
updates the thing ( #31599 )
2026-02-08 05:07:52 +00:00
CRUNCH
56d131c6ac
Buffs the Rapid Cable Layer and Puts it in the Hands of People ( #31513 )
...
* cables
* RCL deployment
* Update RCL.dm
* procedural colour woo
* Update RCL.dm
* Update RCL.dm
* Update RCL.dm
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-02-05 06:27:32 +00:00
Qwertytoforty
d8a1edb3f2
Makes vetus legs not cross world border ( #31564 )
2026-02-05 06:12:33 +00:00
PollardTheDragon
ec7005b7c5
Monkey AI Fixes ( #31504 )
...
* Fixes monkeys breaking from grabs, fixes monkeys not stopping on stamcrit
* istype checks
2026-02-05 06:08:50 +00:00
DGamerL
b1728d872f
Minor Animalize() refactor ( #31574 )
...
* BEE TRANSFORMATION
* Contra review
* Aaaaaaaaaaaaaaaaaaaaa
2026-02-04 00:28:42 +00:00
Toastical
31be52e8e2
fix forgotten new calls ( #31545 )
2026-01-30 21:30:06 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
PollardTheDragon
7ac8c3d311
Fixes borgs giving themselves headpats ( #31538 )
2026-01-30 21:19:55 +00:00
Hayden Redacted
e116581e3a
Parrots Can Now Perch on the NGCR and Rod Housing ( #31515 )
2026-01-29 16:49:23 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
PollardTheDragon
fc65230d5f
Moth wings fixes ( #31493 )
2026-01-28 15:36:40 +00:00
Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
Christer2222
ece644c3ca
Adds roles for golems, ash walkers and robot brains to player preferences + Splits antags and neutral roles in the UI window ( #31168 )
...
* split antags and neutrals, sentient to brains and golems
* proper roles for golems and brains
* potentially added golem ban
* added role for ash walker
* i -> role
* strings to defines
* spacing
* style
* early return
2026-01-27 01:55:22 +00:00
PollardTheDragon
095f93c416
Converts mimic mobs to basic mobs ( #31424 )
...
* Converts mimic mobs to basic mobs
* Unit tests
* Units
2026-01-25 22:56:44 +00:00
warriorstar-orion
4b2661c6d0
use ABSTRACT_TYPE_DESC in more places ( #31409 )
...
* use ABSTRACT_TYPE_DESC in more places
* fix lint
* fix fucking everything else
* there was more
* fix meta and dgl review
* fix lint
2026-01-25 22:52:12 +00:00
Contrabang
f3be56d858
adds a *gulp emote ( #31467 )
...
* best PR ever
* FUCK
2026-01-25 03:49:01 +00:00
Alan
b165c3fd3b
Fix some body parts being drawn multiple times. ( #31392 )
...
* Fix some body parts being drawn multiple times.
* Attempt to draw hands ONCE in update_hands_layer().
* Thanks, linters.
* Draw hands only once. Fix blood overlays for hands.
* Draw hand markings similarly to markings layer.
* Correct color distortion in hands marking layer.
* Apply whitespace suggestions from review.
2026-01-23 19:06:49 +00:00
iramoye
d153830534
Adds an isskeleton() check to spooky xylophone playing ( #31485 )
...
* surely
* this salad sucks
2026-01-23 02:08:13 +00:00
PollardTheDragon
ae849e76b4
Fixes pun pun AI ( #31473 )
2026-01-21 14:20:31 +00:00
PollardTheDragon
3af7e3c1b4
Adds ability for nians to open and flap their wings ( #31132 )
...
* Adds ability for nians to open and flap their wings
* To chat fixes
* Add missing open moth wings. Adjust hind wing positions east/west/south.
---------
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-21 14:15:05 +00:00
Pooble
db643c7460
Separates the wizard hat and fake beard into two different items ( #31171 )
...
* separate wizard hat and beard into two separate items
* small sprite tweak
* lint
* Update code/modules/clothing/suits/wiz_robe.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* make the wizzy beard clip onto the wizzy hat
---------
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-01-20 00:40:02 +00:00
AVeryReluctantSpider
6a1fc4f5c2
Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] ( #30744 )
...
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699 .
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-17 20:54:56 +00:00
Toastical
2df60ba208
Wire up client mobs to the spatial grid ( #31330 )
...
* Add client mobs to the spatial grid
* reviews
* apparently having a mob is not guaranteed
2026-01-10 20:20:36 +00:00
Kyani
f81ef075f1
The NGCR: Nuclear Fission Reactor ( #30493 )
...
* coefficient balancing
* damage and meltdowns
* meltdown stuff
* alert stuff
* lots of work - whew
* some enrichment code
* rod encrichmnt
* working on enrichment
* more fabrication
* rod fab
* start to the nuke
* overload sprites
* overload code work
* some overload tweaking
* small tweak
* coolant ejections and QOL things
* overheat events + ripley gripper
* rebase + venting code
* save before rebase
* some pre-work for rods
* finishing the base rods
* fixed my dme
* de linting
* tiny lint fix
* more lint fixes
* linting
* linting
* linting
* linting
* linting
* temp delint
* temp delint
* undo TM stuff + minor fix
* didnt save
* some fixes
* fixes
* fixes and engine repair
* fixed broken durability decay
* LOTS of things
* tgui
* lint
* linter
* linter
* minor shit
* Update boxstation.dmm
* major refactors and fixes
* saved this
* critical testing tweaks and fixes
* fixes and tweaks
* smithing start
* forgot to save
* craftables + grill start
* saved
* fix
* more grill work
* Update tgui.bundle.js
* linter
* linter
* fixes
* rod fabricator initial
* cooking work
* push
* soundwork
* sound work tweak
* comments + sounds + toxins gen rework
* lots of work
* sprite stuff
* deconflicting
* delinting
* bundle rebuild
* prettier
* feex
* fuck you OD
* who asked?
* update to tgui
* another edit to tgui
* finish tgui
* remove debug metadata button
* rod tweaks for tgui
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/misc_components.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Spans
* tgui build
* rod redo
* improve tgui for fabricator
* sprites and centrifuge/fab work
* tgui update
* spritework
* cyberiad + hydrogen conversion
* kerberos + counter
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* sprite + fab tweak
* tgui bundle
* lintering
* bugfixing
* linting
* linting
* event tweak
* add missing gases to fission monitor
* issue fixing
* sprite/overlay fixes
* mapping
* stations again
* space lattice
* tine tweak
* linter
* no rod alerts
* buttons
* loose wire
* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again
* fixes
* door fix
* many bug fixes + crates
* fab ghost touch
* water convert + maint sprite + fixes
* pack changes + neighbor fix
* doors rename
* didnt save
* hydrogen fix
* map tweaks
* repair fixes + corium LETHALITY
* upped broken rad damage
* pipe rename + overload icons
* more roundstart moderators
* rod tree tweaks
* tweaks
* pack and enrichment fixes
* misc tweaks and fixes
* fixes: Density, circuits, coolant offline negation
* Apply suggestions from code review
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* linter + fix
* reviews and fixes
* LOTS of tweaks and changes
* supermatter kit
* spacematter balance
* tgui
* fixes and tweaks
* didnt save this
* mapping + smith fix
* cargo rods arnt radioactive til opened
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review items
* fixes
* linters
* moving components out of nullspace
* examine fix
* Update tgui.bundle.js
* explosion nerf and minor fix
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* map fix + ripley rad immune
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review
* fix chamber examine
* tweaks + rod fab disk drop
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* fixes
* tgui bundle
* small rod tweaks
* Update code/game/machinery/computer/buildandrepair.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/reactor_components.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* Update code/modules/power/engines/fission/reactor_machines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-07 09:19:43 +00:00
DGamerL
6611476bdb
Kidneying tweaks ( #31402 )
2026-01-07 00:56:07 +00:00
PollardTheDragon
fb39657ec4
Adds Digital Headpats ( #31347 )
2026-01-04 10:34:08 +00:00
Toastical
9a7f5e0659
add missing wound datum on rupture_lungs() ( #31367 )
...
* add missing wound datum on rupture_lungs()
* use the receive_damage proc instead of manually setting shit
2025-12-31 16:23:28 +00:00
kyunkyunkyun
8c68130b4c
Update syndicate_mobs.dm ( #31336 )
2025-12-29 20:21:31 +00:00
DGamerL
47f9d5a2ef
Kidney overhaul ( #31324 )
...
* The Kidneying
* Oculine
2025-12-29 05:21:28 +00:00
PollardTheDragon
a590870d00
Monke Business - Ports monkey AI from TG ( #31067 )
...
* Monke Mode
* Punch
* Some comment stuff
* Linters, excess
* Linters
* Emote stuff
* Pause monkey AI during do afters
* Small improvements
* Oops
* Fixes monkeys trying to drink forever from a glass
* Knockdowns and stamcrit fixes
* Removes eating/drinking from Pun Pun
* Monkey controller improvement, bug fix
* Fixes monkey item giving
* Fixes brain swaps
* Fixes
* Update code/datums/ai/monkey/monkey_controller.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Addresses code review
* Oops
* Oops round 2
* Fixes monkeys staying in trip mode when evolved
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-12-26 22:44:52 +00:00
PollardTheDragon
82d31ab8a5
Enhances Swarmers ( #31261 )
...
* Enhances Swarmers
* Burst delay
2025-12-26 22:41:34 +00:00
DGamerL
a1e27c07da
Turns some wounds into datumized versions ( #31297 )
...
* Wound datumization
* Rejuv additions
* Fixes
* Adds `get_wound()` proc
* Ruptured lungs get fixed now
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Fix this
* Potentially fix an issue, might remove the proc later
* Many fixes
* Fuck
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:29:05 +00:00
PollardTheDragon
74d723496f
Adds Paintball Guns ( #31184 )
...
* Paintball Guns
* Linters and cleanbot
* Fixed examine text
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Fixes decals
* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/projectiles/guns/projectile/toy.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Spans
* Clean code fix
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removes excess cut
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:12:03 +00:00
DGamerL
231a1206c3
Larger than expected ( #31265 )
2025-12-26 20:44:42 +00:00
CRUNCH
8703edf492
Adds SSD for Silicons ( #31205 )
...
* Silicon SSD
* Tied everything with a bow
* Update code/modules/mob/living/silicon/robot/robot_logout.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update robot_mob.dm
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-26 20:35:14 +00:00
Vengie0
670202be06
Fixed the sign emote from letting you sign any number (even negative numbers) ( #31295 )
...
* Fixed the sign emote from letting you sign any number
* added a single forward slash to please the linter
2025-12-26 10:56:22 +00:00
Alan
e7dc0c3cf5
Fix bandana colors after dyeing. Fix typo. ( #31243 )
...
* Fix bandana colors after dyeing. Fix typo.
* Thanks, linters!
2025-12-24 20:20:33 +00:00
Asmerath
afe1d8b35d
Adds 5 new Hairstyles ( #31203 )
2025-12-24 15:44:53 +00:00