Commit Graph

359 Commits

Author SHA1 Message Date
Fox McCloud
ee22c8d4ee Refactors Item Blood Overlays (#16826)
* Refactors Item Blood Overlays

* update

* remove blood color changing
2021-10-01 21:57:54 +01:00
SabreML
51c2c8840d Telescopic baton/scythe blood overlay fix 2021-09-25 00:11:56 +01:00
S34NW
4aa46f8bf3 stops outline flashing momentarily on dropping 2021-08-04 08:49:29 +01:00
S34N
a4ac662ae2 Update code/game/objects/items.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-07-29 08:11:05 +01:00
S34NW
7a5e343c11 code review 2021-07-28 19:26:43 +01:00
S34N
d37cbd1ad7 Apply suggestions from code review 2021-07-28 17:15:13 +01:00
S34NW
14bfd19814 Like tracing your hand but for items 2021-07-28 17:04:48 +01:00
SabreML
04c689817e Fire + Cloth = Bad things (#15635) 2021-07-08 22:57:08 +01:00
ppi13
aacae884ca Fixes #16019 (#16021)
* Fixes #16019

* Adds a way to 'drop' the kiss without throwing it.

* A better way to fix this

* Fixes fuckups, and make it work.

* Fixes #16019

Adds a way to 'drop' the kiss without throwing it.

A better way to fix this

Fixes fuckups, and make it work.
2021-06-04 10:50:03 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud
20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
Fox McCloud
efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
dearmochi
617e62b66f Fix and tweak parrot behaviour (#13652)
* Fix and tweak parrot behaviour

Parrot stolen item now renders under the parrot's icon to make it more clear when it holds something - remember to harm the parrot to make it drop the item
Parrot adjacency checks now take windows into account - this fixes issues where the parrot would teleport behind a window to perch/steal an item
Parrots no longer try to perch/steal an item in a turf that is inaccessible to them infinitely, causing them to be stuck
Add emotes when parrot drops item
Change default parrot name to not be improper
Clean up code where possible
Correct grammar errors in parrot messages
Fix attacking parrots in harm mode not triggering specific behaviour

* Code cleanup, CanAStarPassTo atom proc

* Fix Travis

* Address farie

* Address farie 2

* fix atkverb confusion

* use LAZYINITLIST

* remove some out of scope defaults
2021-02-10 22:41:41 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
dearmochi
e331b28b08 Fixes ghosts being able to swap items in storage objects (#15256)
* Fixes ghosts being able to swap items in storage objs

* Use incapacitated()
2021-01-07 11:14:09 +00:00
dearmochi
6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
joep van der velden
ab853bed7c Merge remote-tracking branch 'upstream/master' into pull-move-rework 2020-08-17 21:35:35 +02:00
AffectedArc07
fcd6f900b9 Merge pull request #13175 from farie82/logging-improvements
Logging view improvements
2020-08-08 16:23:06 +01:00
variableundefined
cde0f13b53 Merge pull request #13675 from Fox-McCloud/glass-refactor
Finishes out Reagent Container Refactor
2020-06-27 00:52:18 -04:00
Fox McCloud
c6294bc3b0 Finishes out Reagent Container Refactor 2020-06-23 21:47:00 -04:00
mochi
aad3c76e5d Further clean up code, remove some arg defaults, fix some bugs 2020-06-22 23:43:45 +02:00
SteelSlayer
7088de6bab slippery component 2020-06-06 15:35:12 -05:00
farie82
0034d678a0 Merge branch 'master' into pull-move-rework 2020-06-06 06:57:22 +02:00
Fox McCloud
798cf7a8be Removes Fat Sprites (#13430)
* Removes Fat Sprites

* fat vs chubby

* edge case
2020-05-23 03:10:39 -06:00
joep van der velden
8c0222904e Make pull/move force depend on mob size and make move_resist depond on itemweight 2020-04-28 21:46:41 +02:00
joep van der velden
a37652b70c Logging View scaling, health, formatting changes 2020-03-26 21:34:55 +01:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud
5170f3fbae the-strength-of-this-world-fades 2019-10-04 19:34:08 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
0ad54794fc Fixes Extinguishing Some Fires (#12410) 2019-09-24 16:39:12 -07:00
Fox McCloud
cb8529cdb8 Makes Xenobiology Simpler. Removes Slimes (#12398) 2019-09-24 16:17:33 -07:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
1bfb442d40 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-14 21:15:31 -04:00
variableundefined
db211cfc54 Deconflict 2019-09-11 23:00:13 -04:00
Fox McCloud
5943ad2902 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-10 07:09:30 -04:00
variableundefined
69537dd60c Port TG hitby refactor and detonation of items by projectiles 2019-09-09 22:57:31 -04:00
Fox McCloud
42564c65f3 Refactors Atmos Air Current Pushing 2019-09-09 20:11:26 -04:00
Fox McCloud
177ac43f23 next-we-melt-the-memories-that-are 2019-09-09 16:20:04 -04:00
Fox McCloud
d19961378d first-we-burn-away-the-world-that-was 2019-09-09 14:48:29 -04:00
Fox McCloud
607343424b Refactors Vending Machines and Fixes Restocking Exploit 2019-09-08 08:41:08 -04:00
Fox McCloud
dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
variableundefined
289b890e76 Merge pull request #12087 from KasparoVy/skrekked_myself_up
Fixes Bug with Species-fitted Inhand Icons
2019-08-26 06:40:35 -04:00