Commit Graph

64 Commits

Author SHA1 Message Date
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
joep van der velden
0bfe9d994e Merge remote-tracking branch 'upstream/master' into bombing-logging-and-co 2020-09-16 15:26:19 +02:00
Certhic
720a16e7e1 replaced spawn with addtimer 2020-09-06 12:15:50 +02:00
Certhic
dd8740d3df chameleon flag fix 2020-09-04 13:47:16 +02:00
joep van der velden
d3743f83fa Improves bomb logging and replaces single attack log msges with actual logging 2020-06-08 23:44:06 +02:00
AffectedArc07
928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AzuleUtama
dcf0be91a1 Lowers illegals tech level of chameleon flag 2020-02-24 18:24:26 +00:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud
67dc33ac3f for-the-strength-from-which-he-gives-is-unerring 2019-10-05 02:08:11 -04:00
Fox McCloud
788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
Fox McCloud
7f00f8313a It's Time 2019-04-14 18:24:48 -04:00
Fox McCloud
8446632fbc The Nations Update Everyone Deserves! 2019-04-06 20:30:04 -04:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
datlo
c2646dbcf2 fix flag path i forgot
oof
2019-01-23 20:42:01 +00:00
datlo
8474974a2a replaced minibomb flags in depot by plasma nades 2019-01-23 20:22:17 +00:00
datlo
6ed648206a depot flags are prearmed with a minibomb 2019-01-23 19:41:43 +00:00
datlo
12f100a7b8 rework chameleon flag
Moved to Stealthy Tools from Explosives
Cost reduced from 7 TC to 1
Now start without an explosive, but can be boobytrapped with any
grenade. Buying a syndicate minibomb and boobytrapping results in the
same behaviour and TC as the old chameleon flag. The grenade can only be
removed by the person who installed it.
The flag's hidden explosive still explodes once the flag is done
burning, not immediately.
2019-01-23 17:13:50 +00:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Citinited
065965df0a Better way of handling icon_state code 2018-02-16 19:17:04 +00:00
Citinited
9929e01332 better way of handling chameleon flag icon_state 2018-02-02 14:27:54 +00:00
Citinited
514d49340d Flag tweaks
-You can now roll up flags
-Fixes an issue with chameleon flags not correctly updating their icon
2018-01-31 20:55:10 +00:00
Citinited
1e7c22acc8 it's update_icon not update_icons 2017-08-06 01:12:29 +01:00
Citinited
479f0b869f Adds a plasmaman flag! 2017-07-25 22:55:32 +01:00
Citinited
b92143fce0 Moved flags to their own file, and added missing flag sprites to the game.
Added drask, tajaran, unathi, vox, vulpkanin, and wizard flag in-hand
sprites
Fixed syndicate flag in-hands
2017-07-25 22:55:32 +01:00
Citinited
ce01b7e00f Removes default fire overlay from burning flags 2017-07-25 22:55:32 +01:00
Citinited
e662707276 Burning flags now correctly updates their in-hand sprite 2017-07-25 22:55:31 +01:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
IcyV
c89540a396 Fixes the flag sometimes not deleting right away.
Hilarious to see chained explosions but not very practical.
2016-08-11 12:02:03 -07:00
IcyV
28d63f03d0 Adds an exploding chameleon flag for traitors
This gives traitors a 7TC chameleon flag. It can be used once to be
disguised as any other flag on the station. It comes with an explosive
payload equivalent to a minibomb. It explodes once the flag finishes
burning. By default it looks like a standard NT flag that has a separate
name and description by default.

Would have re-opened #5281 instead but things went horribly wrong on my
local side.

🆑 IcyV
add: Adds an exploding chameleon flag for traitors.
/🆑
2016-08-05 13:32:32 -07:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
HugoLuman
d209f66814 Adds a banner/flag for the Drask, like the other races have 2016-05-06 20:50:31 -07:00
KasparoVy
f4b3afff5b Tajara back to Tajaran 2015-12-17 16:57:12 -05:00
KasparoVy
4453239421 Adds Vulpkanin Species Flag
Adds the Vulpkanin species flag to the cargo vendor, and fixes a couple
typos in the item descriptions.
2015-12-17 04:29:17 -05:00
ZomgPonies
6c907de639 Cleaning up following DZD's recommendations 2015-11-19 15:24:06 -05:00
Fox-McCloud
6db6dcd3f1 flag 2015-10-13 19:14:25 -04:00
Fox-McCloud
9795dc761b Removes Nations and Unused Game Modes 2015-10-11 19:51:19 -04:00
Markolie
d18b18b5b4 Syndicate borg update, add medical syndicate borg, energy sword refactor 2015-10-01 04:21:24 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
SamCroswell
b8a9c902a1 Removes Space Ninjas 2015-03-02 19:05:44 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
09321d6c0b Use station_name proc where possible, mapfix 2015-01-21 23:37:05 +01:00
ZomgPonies
9bf41d3405 4th Nations commit, Finished framework. Rest of gameplay code is within the flag object's attackby and dropped procs. 2014-05-27 01:20:20 -04:00
ZomgPonies
3c9dbcc822 First commit for nations gamemode, setting up the framework I'll be using. 2014-05-26 20:02:20 -04:00
ZomgPonies
f6a9016f34 Unathi flag in, waiting on spears and burning in-hands for the remaining flags. 2014-05-25 22:14:54 -04:00
ZomgPonies
aa4f29c5e8 Only one flag to go! 2014-05-25 21:34:25 -04:00
ZomgPonies
1c02329ef4 Machine people/synthetics flag 2014-05-25 18:54:37 -04:00
ZomgPonies
f184c8fd5c On-fire in-hand for all current flags 2014-05-25 16:57:59 -04:00