* Unequip gib victims earlier in the process.
* formatting fix
* Bring nukie bomb implants back in line with current behavior.
* Logic, style, and doc cleanups.
* farie review 1
* whoops
* Cling tentacle love, part 1/2
* legcuff sprite
* S34N's changes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* attack logs.
* BOY I LOVE ICON CONFLICTS 1/3
* BOY I LOVE ICON CONFLICTS (3/3)
* EYE FOR AN ICON
* description update
* Final changes, whoops
* [H]
* swap the order
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.
* THE SCOPE CREEP
* This was done in vi. No langserver. Send help.
* Progress
* Some issues fixed
* The code builds, but the maps dont
* CC builds, I doubt anything else does
* Do this now
* Safety
* The map compiles
* THE MAPPING HELL
* Airlock controllers dont work
* Fixed bombs
* AND THATS FIXED
* Phantom edit
* Restores LL I think
* The mapmerge hooks are actually retarded
* Fixes spawners
* Half working air control
* Picky
* Hyper efficient tank monitor
* Sanity
* Laying the framework
* Improved alert console
* Dont think this is actually done anywhere
* Metering
* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN
* WE ARE READY FOR BOX TO BUILD
* One map done
* Well that was easy
* Another one
* I think this is done
* I should have removed this
* I would make a russian joke but <current event>
* Delta WIP
* Makes delta work
* Early review
* TM safeguard
* oops
* METAAAAAAAAAAAAAAAAAAAAAAAAA
* Fix#4213
* Trailing
* oh for piss sake
* Shutter fix
* Roundstart ATs can go away
* Review pass 1
* What could go wrong
* BOOM BOOM BOOM
* Not needed
* Fix seed vault
* Oops
* Review changes
* modernization is nonnegotiable
* cable
* 3000 slanty face emojis of bmon
* i conflicted with one of my other PRs. bruh
* life is a merge conflict
* as above
* update_overlays()
* jaw jaw jaw jaw
* always test your icons
* tweak to onbelt
* belt again
* deconflict
* jawbeltupdateagaingodammit
* spriterror
* seconds
* new ids!
* tcomms fix for ERT
* as above
* star for ERT commander
* Syndie commander ID gets a star instead of crown
* fixed TDred ID card
* cmag tweak
* pda id overlay
* whoops i fucked up shaftminer
* first pass
* jobs_centcom
* SHHHHH
* WHY DO YOU HAVE GLOVES?
* Drask can no longer eat soap for infinite nutrition
* Added max_bites var
* Fix redundant return, syntax
* Splits soapeating behavior into own proc, design team requests
* overeat_limit is now a define
* Reduced weaken time, feedback
* Removed overeat penalty
* revolvers are balanced now, right?
* decreases metal cost per bullet from 5000 to 4000
* converts bullets to a new ammo box
* shut up Marmite (makes the revolver unrecyclable)
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it