Also applies to photocopiers (which fax machines are a subtype of), and
replaces a bunch of thing.loc = src.loc and thing.loc = src with proper
forceMove calls
Santa's back, and angrier than ever at the naughty spacestation crew!
Santa's maximum health now increases with each successive stage
(previously only increased at Stage 4)
- Stage 1: 150 health (unchanged)
- Stage 2: 200 health (what stage 4 used to be)
- Stage 3: 250 health
- Stage 4: 300 health
Santa's Melee forms have had their damage ranges buffed
- Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30
respectively
Melee Snowmen and Reindeer have had their health increased to provide
extra survivability as they attempt to get into attack range. Ranged
snowmen unchanged
- Snowmen: was 50, now 75
- Reindeer: was 50, now 80
Ranged snowmen can no longer drop the candy cane sword, as intended.
Drop chance unchanged (50% from melee snowmen)
Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage
3 attack) have had damage increased slightly. Ornament knockback
unchanged.
- Snowballs now deal 4 damage, was 3
- Ornaments now deal 7 damage, was 5
The away_mission_config.txt file in the /config folder will need to be
manually editted to reactivate the evil santa away mission.
Fixes a bug where you could take a picture of stuff behind walls (ghetto
X-Ray).
Pictures will now render people with disguises as you see them (borgs
see people with cardborg suits as borgs, people with cardborg suits see
themselves as borgs, everyone sees people carrying plants as plants)
although they will also state the person's name, regardless of disguise
(same as mouseover).
`reset_perspective` from tgstation.
Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things
Recommit because we're using different compiler versions
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.
To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.