Commit Graph

6823 Commits

Author SHA1 Message Date
alex-gh
4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Zuhayr
151e9f6128 Discovered/fixed a division by zero error for standing on the supermatter core. 2014-02-14 13:58:53 +01:00
Segrain
0568a0d3f2 Fix for unlocking exploit. 2014-02-14 12:07:56 +01:00
Segrain
dd1f5f1546 Fix for unpinning humans. 2014-02-14 12:07:30 +01:00
Ccomp5950
0b7e70a293 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-14 12:03:52 +01:00
Ccomp5950
39bfcc1e7a Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-14 12:02:19 +01:00
Ccomp5950
2655c9b341 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-14 11:53:10 +01:00
ZomgPonies
2c9dee38cb Merge pull request #155 from alex-gh/revolver_ck
Revolver conversion kits now modify revolvers without catastrophic failu...
2014-02-11 18:50:08 -05:00
ZomgPonies
3d4dd919c7 Merge pull request #156 from alex-gh/halloss_fix
halloss now makes you slower instead of faster
2014-02-11 18:49:56 -05:00
alex-gh
3cc986206c halloss now makes you slower instead of faster 2014-02-11 13:22:36 +01:00
alex-gh
e0d84dba7e Revolver conversion kits now modify revolvers without catastrophic failure chance 2014-02-11 12:10:09 +01:00
ZomgPonies
f30cd8e96b Some statue tuning 2014-02-11 02:45:36 -05:00
Giacomand
2305f8551c The statue will call dust() when gibbed.
Increased the range of blind() so mobs just outside his can_be_seen() check won't stop it from blinding them.
Added a client check for AI stuff.

Conflicts:
	baystation12.dme
2014-02-11 02:26:52 -05:00
Giacomand
97e5f285d2 Changed their name and description so they almost match with the ordinary statues. 2014-02-11 02:26:04 -05:00
Giacomand
e9d4226480 Fixed statues trying to attack mice behind walls.
Buffed their speed and damage.
Reduced their vision range a bit.
Statues will now attack nearby mobs when after a target.
2014-02-11 02:25:46 -05:00
Giacomand
d3f086e942 Adds a new statue hostile mob!
This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.

CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.

Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-02-11 02:25:10 -05:00
ZomgPonies
27950d0542 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-10 07:08:48 -05:00
Loganbacca
f4eb9aea73 Bullet inscriptions
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names

Conflicts:
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Ravensdale
5eab43b3d2 Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale
163f3ad5c4 Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
Segrain
3b86b29063 Check for verb removal. 2014-02-10 07:01:30 -05:00
Zuhayr
6302573ed3 Fixes #4223
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr
56e71df462 Generalized yank_out_object(). 2014-02-10 06:53:25 -05:00
Loganbacca
c58f30564f Fixed shrapnel embedding
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
ZomgPonies
ceb322c1d0 Merge pull request #149 from alex-gh/vg_cherry-picks
VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
Regen
2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
Rob Nelson
5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
ESwordTheCat
2b627d29e9 Missed the comment for line (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:56 +01:00
ESwordTheCat
8930ca5b58 "Else" clause removal (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:33 +01:00
Rob Nelson
c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
ZomgPonies
52f7f84999 Diona fix 2014-02-06 23:51:34 -05:00
SamCroswell
bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
ZomgPonies
96c45dd6a4 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-06 03:23:43 -05:00
ZomgPonies
30741408d8 Merge pull request #147 from Fox-McCloud/Blood-Loss-Rebalance
Blood loss rebalance
2014-02-06 03:23:28 -05:00
ZomgPonies
05feddb2db Merge pull request #146 from SamCroswell/master
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
SamCroswell
7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
Segrain
bde40bd95e Surgery tracking. 2014-02-05 22:54:51 -05:00
ZomgPonies
95a0c8f7e3 compile fix 2014-02-05 22:53:46 -05:00
Ccomp5950
27b4fa0001 Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.

Conflicts:
	code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Fox-McCloud
73e3773ccb Blood Loss Rebalance
Makes the middle blood loss stage have slightly different flavortext.

Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
ZomgPonies
74c3c6e83b compile fix 2014-02-04 03:09:04 -05:00
Rob Nelson
75a5337996 Try using backpack for failed item storage first.
Conflicts:
	code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies
77417edf6e Revert "New fonts work first iteration"
This reverts commit 172a4dfc51.
2014-02-04 02:47:14 -05:00
ZomgPonies
f6fd5b4fd9 Fix blood runtime 2014-02-04 00:54:25 -05:00
ZomgPonies
172a4dfc51 New fonts work first iteration 2014-02-04 00:54:24 -05:00
ZomgPonies
3cedb27fe6 Bugfixes 2014-02-03 18:33:05 -05:00
Loganbacca
1c38b32ee4 Broken heart fix
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.

Thanks to the guys from Paradise for finding this.

Note: this only fixes literal heart problems, it won't do anything for relationship issues.

Conflicts:
	code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud
4cd875c88a Various Tweaks and Fixes
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae New preferences
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr
1910e1054d Indentation fix. 2014-02-02 00:45:23 -05:00