Commit Graph

28106 Commits

Author SHA1 Message Date
warriorstar-orion
5b516c3166 Scatter depot loot to the solar winds. (#27954)
* Scatter depot loot to the solar winds.

* make zoo spawners guaranteed

* INFINITY also used for spawn_all_loot, whoops

* move abandoned sec shuttle spawner to locked crate

* Can't use spawn_all_loot and nested lists together

* Reduce pixel offset on mech transport spawn scatter

* set updatepaths script number

* incorporate changes from #27398 and remove old spawners

* some numbers tweaking

* pct -> %

* move briefcase from common to rare for ruins

* lower loot budget from 1800 -> 1700
2025-01-23 07:41:04 +00:00
PopeDaveThe3th
69b87f8378 [LORE] Decently Sized Armor Lore Drop (#27750)
* armor

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/head/helmet.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-01-23 07:40:08 +00:00
PopeDaveThe3th
4bdd8a06ba [LORE] Bluespace Lore Pass Pt. 1 (#27809)
* when the space is blue

* Update bio_chip_fluff.dm

* Update wormhole_jaunter.dm

* Update magazines.dm

* Update bags.dm

* Update magazines.dm

* Update dance_machine.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update closets.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-01-23 05:21:16 +00:00
warriorstar-orion
157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
DGamerL
3954981ff2 Adds conical spells from TG (#27979)
* Adds conical spells from TG

* Remove testing stuff

* Errant whitespace

* Fix levels
2025-01-22 22:08:53 +00:00
DGamerL
3e3837da54 Removes some baaaad hallucinations (#27984) 2025-01-22 21:19:31 +00:00
Burzah
902b51fceb Gives Paramedic MODsuit more Radiation Protection (#27824)
* Initial Change

* To infinity and beyond

* down to 259
2025-01-22 21:01:51 +00:00
WenlockTheBritishHobo
98829ec407 Update human_mob.dm (#28059) 2025-01-22 14:51:08 +00:00
Charlie Nolan
28b41d925d SSair correctness improvments (#28057) 2025-01-22 04:09:14 +00:00
SchrodingersWolf
52a9163a17 Syndicate Research Base Mega Fix Pack (#27369)
* Even the Syndicate needs light

* Fixes Claw Game and added more lights

* Let's try this again

* UpdatePath hook deployed - Thanks Warriorstar

* I have zero idea how this happened

* Fixed an issue with APC being in the wrong Area

* Reverts Delta mapchange

* Let's try this again

* Had to manually change the mapfile in the end...
2025-01-21 17:13:37 +00:00
Contrabang
7aa807694e [s] fixes some stuff (#28052) 2025-01-21 16:43:42 +00:00
Charlie Nolan
02a591afa0 Add one-click for event roles. (#27855)
* Add one-click for event roles.

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review fix.

* Update code/modules/admin/verbs/one_click_antag.dm

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update code/modules/admin/verbs/one_click_antag.dm

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update code/modules/admin/verbs/one_click_antag.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-21 15:33:07 +00:00
Burzah
54e5102d04 nerf bat (#28030) 2025-01-21 14:45:01 +00:00
ExusA
59bb8098eb Upped flavortext length to 400 (#27976) 2025-01-21 12:20:54 +00:00
Charlie Nolan
06bfd9b380 Meteor shielding improvements (#27996) 2025-01-21 12:18:10 +00:00
Charlie Nolan
fdbd2b2050 Assorted atmos performance improvements. (#27966) 2025-01-20 15:18:32 +00:00
Contrabang
8954a8e401 "Dynamic" Gamemode using rulesets (#27600)
* yeah

* yeah

* lock tf in

* aaaa

* fix

* im going to have a fucking stroke i hate mindflayers

* dynamic is ready

* fucking hell

* yes

* warrior review

* blah blah

* updates based on #27811

* ok fix

* makes the menu usable during secret

* ok RANDOM BULLSHIT GO!

* Dynamic final changes

* fixes some missing budget
2025-01-19 19:39:55 +00:00
Mira
61802a7c17 fix random bookcase icon (#28034) 2025-01-19 15:47:31 +00:00
Kenionatus
97e99fe905 make all sec clothing in the loadout menu available to the detective (#27990) 2025-01-18 20:24:43 +00:00
Toastical
4af0352394 Fix: Economy machinery now uses TGUI input + global bank pin range defines (#27913)
* economy machinery now uses tgui_input_number

* Update code/modules/economy/economy_machinery/economy_machinery.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* pin range defines + replacing hardcoded ranges

* account pin generator uses defines

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-01-18 19:38:52 +00:00
ExusA
9328128a9a Advertises double-examine lore blurbs on a single examine (#27974)
* Double Examine is advertised more clearly

Atoms with double-examine now advertise the fact on a single examine.

* Changes per request

 Double examining atoms without blurbs now gives regular examine message

* Changed double examine prompt

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-18 18:05:52 +00:00
McRamon
a9d36a6028 Bookcase rework/resprite (#28003)
* first test

* hmmm

* lets see

* new shelves

* crafting

* deconstruction

* fixes

* more crafting
2025-01-18 17:58:01 +00:00
PollardTheDragon
8e254c4c2a Makes Nanofrost Pretty (#28016)
* No more ugly

* Resprites the cryo anomaly too

* Update code/modules/mod/modules/modules_engineering.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-18 17:57:02 +00:00
Drsmail
4d7e14fc1f [FIX] Fix for a runtime error in deathsquad.dm (#28012)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Fix cyborg radio and refactor how ai gets his

* Fix cyborg radio and refactor how ai gets his

* Removed empty lines

* spelling

Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Mira <42539014+MiraHell@users.noreply.github.com>
2025-01-18 17:54:59 +00:00
Mira
66c663b5b1 poor borgs (#28013) 2025-01-18 17:53:00 +00:00
ExusA
d0982f9b30 Cheeseboard Crate (#28000)
* Add Cheese Crate

* newline fix
2025-01-18 17:47:40 +00:00
Charlie Nolan
f907e8a856 Re-buff immovable rods (#27985)
* Re-buff immovable rods

* More deadly collisions.
2025-01-18 17:46:16 +00:00
asciodev
93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00
Mira
dac57002ff [PORT] Add mantis blades (new traitor item) (#27594)
* add mantis blades

* fix nuclear only

* fix .dme edit

* fix linter

* new attack chain

* maybe fix linter

* add NT mantis blade to syndicate 6

* newline

* add list

* fix nested types

* ability to pry open doors with two blades

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* requested changes

* remove transform

* replace sleep with addtimer

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/research/designs/weapon_designs.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/research/designs/weapon_designs.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* add safetys and some cleanup

* return parry sound

* snake case and replace CALLBACK with VARSET_CALLBACK

* move attacking logic and update item and uplink description

* cleanup

* first attempt

* fix conditional statement

* update paradise.dme

* edit whitespace

* signal interceptors

* improve some logic

* oops

* use COMSIG_INTERACTING

* return one whitespace

* subtype for mantis blades

* replace .GetComponent() with signal

* fix typo

* better naming

* attempt_cancel_message and some logic

* split logic

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-01-17 18:16:59 +00:00
adddfff33
d5b206c146 Adds the handheld mirror to the base contractor loadout. (#27838)
* Update contractor_kit.dm

Adds the handheld mirror.

Signed-off-by: adddfff33 <erikkhafizov56@gmail.com>

* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/antagonists/traitor/contractor/items/contractor_kit.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: adddfff33 <erikkhafizov56@gmail.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 01:53:29 +00:00
Erikos
fc3f10b0d9 [FIX] SM monitoring console crash (#27971)
* Silly double negatives.

* value for coeff + contra reccomendation

* simplified logic (thanks funnyman)

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Erikos <Erikos66@outlook.com>

---------

Signed-off-by: Erikos <Erikos66@outlook.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-17 01:45:37 +00:00
Toastical
166b1d5128 Migrates the hand labeler to the new attack chain (#27400)
* idk what i am doing

* reverts config.toml

* restores test_tiny

* migrates the handlabeler to new attack_chain

* return signals + datum autodoc

* return defines to handlabeler.dm

* trailing newline

* handlabeler goes backpack if no label now

* moved the labeling stuff out of interact_with_atom

* guard clause

---------

Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-01-16 18:03:53 +00:00
Charlie Nolan
471383bcc1 Improved Meteor Shields (#27937)
* Improved meteor shield sat control and coverage calculation.

* Cheaper shield satellites.

* Register completion as it happens.

* Corrected a horrible, terrible mistake.

* Update code/game/objects/effects/meteors.dm

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-15 19:48:59 +00:00
DGamerL
f682d8d5bf New fire colors (#27911) 2025-01-15 14:45:23 +00:00
Charlie Nolan
39fa268f54 Bigger air pumps (#27894)
* Icons for bigger portable pumps.

* Bigger portable pumps.

* Correc bluespace attachments.

* Expanded Engineering ERT Storage
2025-01-15 14:40:24 +00:00
HMBGERDO
700f536172 [s] Replacing Sleep with Paralyze on faint (#27977)
* yes

* undo

* switching to paralyze
2025-01-14 16:51:24 +00:00
Luc
c6e1dd6387 [PTBF] Adds hallucination effects to medical and reagent scanners (#27616)
* finally revenge on all those evil doctors

* Adds medical machinery to the hallucination list

* forgor

* spacing

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* bbetter docs

* Improved health shuffle, add some other silly things for being dead

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-14 16:08:27 +00:00
ExusA
15e8d6cb71 Tweaked diona and fixed slimepeople eyes (#27950)
Removed the human eyes layered on top of dionea, and removed the option to change the color of diona and slimepeople eyes.
2025-01-14 13:41:22 +00:00
Charlie Nolan
bb230c3624 Update SIT spawn prompt (#27968)
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-13 22:41:39 +00:00
Contrabang
734ec10f98 Updates "Check New Players" verb (#27963)
* updates "Check New Players" verb

* bam
2025-01-13 21:15:53 +00:00
Burzah
56f78b9377 [TM FIRST] 516 Prep/Fixes regarding hrefs (#27960)
* To be TM'd

* mob dropdown fix

* Converts the remaining missing hrefs
2025-01-13 21:04:46 +00:00
DGamerL
19562b2ae6 Update robot_mob.dm (#27964) 2025-01-13 20:15:25 +00:00
Charlie Nolan
7cdbcc43b1 Fix carbon/Destory runtime (#27959)
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-13 17:36:51 +00:00
Qwertytoforty
a4a92f7aa9 Fixes abstract items showing on mob examine (#27951)
* fuck sorry

* Update code/modules/mob/living/carbon/examine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-01-12 21:47:36 +00:00
Qwertytoforty
bcc794ee3b Rusting off the elements system. Makes rust appliable to turfs, adds heretic rust to revenants. (#27367)
* puts rust on hold

* fixes overlays

* defines it

* need this

* fuck

* never work on conflicts during a rpg

* continue work

* rust works
2025-01-12 20:58:33 +00:00
Charlie Nolan
f9c495886b Make AI automated messages log more normally. (#27837)
* Make AI automated messages log more normally.

* Made it a bit more generic.

* Merge error.
2025-01-12 19:12:49 +00:00
DGamerL
848eea75c5 Borg RCD nerf + migration to new attack chain (#27857)
* RCD nerf + migration

* Warrior review

* Fixes weird behaviour
2025-01-12 19:09:46 +00:00
matttheficus
2b178d1561 Update ert_outfits.dm (#27869) 2025-01-12 19:08:31 +00:00
Vladisvell
071a13f9b3 Now lighting is shown on photography (#27752)
* Now light is shown on photography

* Also fixed grass disposition on photos

* Fixes icon ordering

* Simplified atom sorting pipeline for captured atoms

* Applied review suggestions
2025-01-12 18:56:37 +00:00
Drsmail
41889d05a8 [TWEAK] Optional laws for AI and Cyborgs on Death Squad spawn. (#27663)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 18:47:41 +00:00