* Slightly clean up `undergoing_cardiac_arrest`
* Fix runtime when defibbing a heartless slimeperson
* Slightly clean up `defibrillate`
* Deduplicate this
* Yeet this unused signal
* Yeet these unused return flags
* Minor cleanup
* More cleanup and readability; fix defibs reporting outdated brain damage
* Fix defibrillators healing brain damage
* Fix defib brain damage scaling the wrong way (who the fuck)
* Fix this macro expansion bug (I'm going to become the joker)
* initial delta alarm stuff
* TODOS
* make it do this
* safeties
* stop on explode, proper loop, volume corrections
* ping be gone
* better end timing, worse code implementation
* sirryan fix
* farie
* begone ear_damage
* pt 2
* this time actually begone
* ears no longer passively heal over time
* ears can die
* deafness is now a status effect
* Oh yeah ticks are every two seconds
* adds the stealth implant
* changes
- rename "implant" to "bio-chip"
- removes the stealth implant box in favor of spawning implant directly for the traitor
- makes the fake box not show up on right click. Makes the real box not show up on right click when invis
* sirryan pt1
* lewcc review 1
* fix conflict
* fix conflict
* signal handler
* commit stuff for safety
* making sure this shit saves
* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted
* 45 frames
* 51 total frames now
* 55
* 65
* 70 frames
* 75
* 80 frames almost there
* Behold, a useful uplink item.
* removes debug message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* review updates
* fixing bug
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* stunbaton delayed knockdown now moved into status effect
* renaming proc to keep its meaning
* made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED
* cleanup, little bug fixing
* cleanup
* whoopsie
* updates
* signal string changed
* Update code/datums/status_effects/neutral.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Custom min/max ages for species
* fixing the pitch
* tweaking AGE_MAX
* Revert "tweaking AGE_MAX"
This reverts commit 0270ba6840.
* max_age decreased roughly by 10%
* Update code/__DEFINES/mob_defines.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* machine minimum age
* clamp
* Adjustments to ages
* age max
* Update code/modules/mob/living/carbon/human/species/_species.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* clamp and age pitch tweaks
* finally found plasmaman lifespan1
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add dchat control
* adds human support, cleans other things up
* Bit of cleanup
* actually use the item
* minor proc ref mistake, laugh at this user
* evil tg strings
* Renames defines, adds vv menu item for it
* Improve anarchy message formatting
* don't go to_chatting tesla energy balls
* aa review
* Minor cleanups, replace some emotes
* Addressing some reviews
* Incorporate some checks for deadchat mutes/prefs
* Add SScamera
* Refactor camera
* Refactor how camera chunks add/remove cams
* Use CAMERA_VIEW_DISTANCE to determine max view dist of cam
* Fix movable cameras and optimise them
* Optimise update()
* Ensure aiEyes get removed properly when deleted
* Final optimisations and refactoring
* Fix cameras being EMPed
* Shits fixed
* AA review
* Fix merge mistake
* Add comment about early return
* Seans review
* the it the
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Update code/game/machinery/camera/camera.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Ensure the robit has a camera before updating it
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* The Great Toolening
* oops all belts (incoming self conflict lul)
* defines shouldnt lie
* mini crowbar TODOs
* beeeeeeeeeg crowbar
* oops it needs a design
* purple kit + vendor fix
* add mini crowbar dmi
* oops forgot this
* i am an idiot sandwhich
* im bad at code
* scratch that, i cant read my VSC
* wrench undo + readd to boxes
* nukies too
* man i cant code
* power tools should logically follow
* formatting
* maybe im free?
* forgot inhands
* Update toolbox.dm
* bluespace belt buff (unironic)
* undo for now
* fixes bluespace/tot belts + adds w_class override
* adds small crowbar to e-toolboxes and tot tools
* power tool fix
* Rnd build path
Co-authored-by: Adrer <erwin@lombok.demon.nl>
* design fix
* merge conflict + small fix
* small name fixes
---------
Co-authored-by: Adrer <erwin@lombok.demon.nl>
* High five!
* Add in-hand use
* use in hand too
* closing remarks
* better looking
* Fixes daps
* grab my hand fat man
* hand shake
* Implement missed messages
* i can spell
* Update code/modules/mob/living/carbon/human/human_emote.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Review concerns
* Add some auto-doc, minor changes
* more cleverly handles pointing
* Update code/modules/point/point.dm
Path clarity
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* added check for STATUS_EFFECT_SILENCED when we want to emit emote sound. If /mob/living has this flag, emote wont emit sound. Less ways to spam sounds when you supposed to be silent
* Revert "added check for STATUS_EFFECT_SILENCED when we want to emit emote sound. If /mob/living has this flag, emote wont emit sound. Less ways to spam sounds when you supposed to be silent"
This reverts commit bc093ba01f.
* new status effect absolute silence, applying when using fiber garrote to silence all emote sounds
* comments update, status set function standartisation
* Update code/datums/emote.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* The least confident I've been in a change in awhile
* I FORGOT THE RETURN
WHY WAS THIS WORKING IN TESTING AAA
* the or 1 works now????
* Farie's request
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* You asked
* Tweaks
* Update eftpos.dm
* Adding registers
* good luck meta you'll need it
* Update eftpos.dm
* More sounds
* More sounds, you can pay as long as you're close to the register.
* Tone down the edits, chefs will figure it out
* tim allen grunt
* Update eftpos.dm
* Update eftpos.dm
* Update code/modules/economy/economy_machinery/eftpos.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Ceres is a thing now
* Fix merge
* Update eftpos.dm
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>