* Adds a line featuring the name of the occupant and whether they are dead to the examine text of sleepers and body scanners.
* Gives <span class='notice'> to description. Also adds the feature to cryo cells.
* Now using occupant.p_are()
* Floors now almost won't melt
* grug wallmelting attempt
* Revert "grug wallmelting attempt"
This reverts commit e626504990.
I have a better idea
* letsgooo it worked (kinda(airlocks only))
* fuck yeah it worksss
* We stay winning
* woe, runtimes be upon ye
* Experimental values and some cleaning up
* nvm I hate atmos code
* more tweaks
* da window change
* Sean suggestion and temp increases
* added dragndrop click methods for atoms
* some updating, little changing MouseDrop logic
* added INVOKE_ASYNC to delayed procs
* cleanup
* cleanup
* cleanup
* no cheesing
* more comments, removed variable from atom
* whoopsie
* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items
* fixing table hitting self issue
* Makes N2O not a trace gas
* Back end for nitrous readout on air alarm
* Makes nitrous appear on atmosphere scanners
* adds N2O bar to air alarm UI
* adds nitrous to PDA scanner
* TGUI Rebuild
* Add a cooldown progress bar to cryocells
* Color the progress bar warningly while no beaker loaded
* Give 'No beaker loaded' message a unique color
* Give the progress bar a label
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.
* THE SCOPE CREEP
* This was done in vi. No langserver. Send help.
* Progress
* Some issues fixed
* The code builds, but the maps dont
* CC builds, I doubt anything else does
* Do this now
* Safety
* The map compiles
* THE MAPPING HELL
* Airlock controllers dont work
* Fixed bombs
* AND THATS FIXED
* Phantom edit
* Restores LL I think
* The mapmerge hooks are actually retarded
* Fixes spawners
* Half working air control
* Picky
* Hyper efficient tank monitor
* Sanity
* Laying the framework
* Improved alert console
* Dont think this is actually done anywhere
* Metering
* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN
* WE ARE READY FOR BOX TO BUILD
* One map done
* Well that was easy
* Another one
* I think this is done
* I should have removed this
* I would make a russian joke but <current event>
* Delta WIP
* Makes delta work
* Early review
* TM safeguard
* oops
* METAAAAAAAAAAAAAAAAAAAAAAAAA
* Fix#4213
* Trailing
* oh for piss sake
* Shutter fix
* Roundstart ATs can go away
* Review pass 1
* What could go wrong
* BOOM BOOM BOOM
* Not needed
* Fix seed vault
* Oops
* Review changes
* Readability & styling
* Fix cryocells not respecting mob's max health/not ignoring robotic limbs
* Only process occupant if we have power
* Fix cryocell injection cooldown being tracked improperly
* Don't kick them while they're down
* Minor cleanup
* Fix for a hacky fix
* Fix Cryoxadone sometimes using outdated cryocell temperature
* This didn't do anything
* Bitflag ops: readability+styling
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
* Atmospherics refactor
* META(GAMING)
* Cleanup
* RPD hotfix
* Fox review
* Do this
* Well that escalated
* Repath these
* Ah yes, scope creep
* Remove this comment
* Regression #1
* amogus
* Revert "amogus"
This reverts commit ebaa99c77b.
* Part 1
* rest of the airlocks
holy shit that took a long time
* part 2
* part 3
finale
* conflict resolution
* fixes warnings
* fixes paneloen airlock emissives
* adds back changes from #18145
* #18085 sprites
* SteelSlayer Review
readded process in status_display, idk why I removed it, it broke some functionality
* future proofing firedoors
Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.
* solar panel PR conflict resolve
* pain
* small fix
* farie82 suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie82 suggestions part 2
* farie82 suggestions part 3
* finalle
pog champ ers 2000
* farie82 suggestions the sequel
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* SteelSlayer Suggestions
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>