Ren Erthilo
d14a05f7b0
Hotfix for virology.
2012-04-08 09:23:49 +01:00
Ren Erthilo
61cc933a38
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-04-08 08:06:03 +01:00
cib
007b4849de
Bugfix: No, new/list is not a way to create lists! (Probably fixes virology)
2012-04-07 20:28:43 -07:00
Ren Erthilo
d52701ee84
Adds objects: office chairs, feathery pen, glass and normal research airlocks, showers, styrofoam cups. Adds clothes: Fez, cheerleader outfits, captain mal uniform, hazmat suits, wedding dress, AI bliss icon. New icons for captain, head of security, security, and warden's lockers.
2012-04-07 09:58:54 +01:00
Ren Erthilo
ebebfaabb3
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
...
Conflicts:
code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
SkyMarshal
5b20f6a2fd
Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode.
2012-04-02 19:44:43 -07:00
Ren Erthilo
af9a80cce4
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
...
Conflicts:
code/modules/mob/mob_defines.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/storage.dmi
maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
SkyMarshal
cd4a82a90b
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
2012-03-31 22:01:21 -07:00
SkyMarshal
a90173c628
Part one of bugfixes for the new damage system.
2012-03-31 22:01:21 -07:00
Ren Erthilo
a1b235cf36
Fixed syringes not updating. Added missing vomit sprites. Added missing syringe sprites.
2012-03-31 01:05:24 +01:00
Ren Erthilo
4c8d454a45
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-30 23:58:50 +01:00
Ren Erthilo
ae57f8db64
Merging SkyMarshal's stuff.
2012-03-30 16:26:04 +01:00
Ren Erthilo
7cf7c7775a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-03-30 06:18:37 +01:00
Ren Erthilo
abeea22566
Rebalanced beer and made ethanol the base alcohol. Slightly tweaked alcohol effect rates.
2012-03-30 05:52:18 +01:00
SkyMarshal
08a060501b
Merged in Erthilo's stuff.
2012-03-29 21:11:17 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
Ren Erthilo
78b9e9928a
Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items.
2012-03-28 22:52:00 +01:00
Ren Erthilo
e6b85575f6
TG: brainloss is now only referenced via procs. r2874
2012-03-26 23:20:45 +01:00
Ren Erthilo
add06af9fd
TG: cloneloss is now only referenced via procs. r2871
2012-03-26 23:11:56 +01:00
Ren Erthilo
b6b54cc8ec
TG: Removing some references and replacing with the god procs. oxyloss mostly this
...
time.
2012-03-26 18:10:28 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
...
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
cbe1b079c7
Added hint about sleep toxins for sleepers. Tea now uses tea sprites.
2012-03-25 08:17:30 +01:00
Ren Erthilo
7eae871ece
Added colour hints to the sleepers about overdoses. Removed absorption overdose in favour of amount overdose.
2012-03-24 04:36:25 +00:00
cib
42e21b3447
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-21 20:10:26 -08:00
cib
a756768dce
Alcohol fixes.
...
- Alcohol is now used up faster
- Drinking different types of alcohol now makes you slurr as fast as drinking the same type.
- Cocktails are now subtypes of alcohol, making the code more consistent.
2012-03-21 17:33:54 -08:00
CIB
1dd17e60a3
Merge pull request #727 from SkyMarshal/Airlocks
...
Made appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 10:02:27 -07:00
SkyMarshal
b86cd6bda4
MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 09:46:42 -07:00
Ren Erthilo
c36192773f
Reduce pill amounts due to chemical rebalance and overdose.
2012-03-20 19:40:05 +00:00
Ren Erthilo
192fb1fef8
Alcohol port, now makes your vision blurry and also makes you pass out.
2012-03-19 03:56:32 +00:00
Miniature
f44a005b49
Nerfed unstable mutagen back to what it was before metabolism change
2012-03-18 00:58:27 +10:30
Albert Iordache
593c1dc505
Merge pull request #697 from comma/master
...
Made alcohol reagents code pretty
2012-03-17 04:27:09 -07:00
comma
4b271bcac0
Cleaned up alcohol code
...
Removed a lot of duplicate code by making a base 'alcohol' class.
2012-03-17 12:58:51 +02:00
misterfox
64f50d0d04
Tajara stuff
2012-03-16 12:20:42 -04:00
Miniature
9c270c2571
Fixed removing the first beaker from chem grenades, fixed premade grenades not working
2012-03-16 16:42:27 +10:30
cib
8bd6731aaa
Fixed the rate of a few chemicals, including coffee.
2012-03-15 05:09:16 -08:00
Tastyfish
f7e857d45c
Merge remote-tracking branch 'upstream/master'
2012-03-08 00:47:27 -05:00
Tastyfish
6874cc03d1
cleaned up the paths of a few ported things
2012-03-08 00:46:24 -05:00
Miniature
cf53a0cc7a
Attack logging (finally)
...
there might be some things I missed, and feel free to change the messages if you want
2012-03-08 15:16:54 +10:30
SkyMarshal
7456fb7eae
Merge pull request #623 from CIB/master
...
Look, there's a lot of stuff in here now, just read the commits
2012-03-07 13:26:37 -08:00
SkyMarshal
c522b5db7b
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
cib
93c91b6018
You can no longer extract chemicals directly from blood.
...
Derp me, I didn't know extracted blood had a trace chemicals variable.
2012-03-05 10:45:26 -08:00
cib
4c93cda368
Slowed down the rate at which most chemicals are absorbed. This may still need balancing in some areas.
2012-03-04 17:15:43 -08:00
cib
88c8893cdb
Fuel tanks can now be ignited by fire.
2012-03-04 16:28:41 -08:00
Ren Erthilo
ba38c4b11f
Tweaked overdose values so sleepers don't leave any toxin damage.
2012-03-04 16:05:00 +00:00
SkyMarshal
6ab370768b
Nerfed overdose damages.
2012-03-03 21:20:42 -07:00
cib
e0a919be43
Monkeys now react to being attacked by doing emotes and trying to run away.
2012-03-01 16:03:55 -08:00
SkyMarshal
67502c5d2e
Bugfixes for Hallucinations, borgs'n'doors, and airlocks autorefreshing.
2012-02-29 22:21:01 -07:00