Commit Graph

68 Commits

Author SHA1 Message Date
Ren Erthilo
36991d7644 Adds a variety of cool belt bags. Fixes chemist jumpsuit world icon. 2012-04-07 19:46:49 +01:00
Ren Erthilo
d52701ee84 Adds objects: office chairs, feathery pen, glass and normal research airlocks, showers, styrofoam cups. Adds clothes: Fez, cheerleader outfits, captain mal uniform, hazmat suits, wedding dress, AI bliss icon. New icons for captain, head of security, security, and warden's lockers. 2012-04-07 09:58:54 +01:00
Ren Erthilo
2e711e992f Small description fix. 2012-04-01 07:41:36 +01:00
Ren Erthilo
b9e03234ea Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names. 2012-04-01 07:30:33 +01:00
Ren Erthilo
4c8d454a45 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 23:58:50 +01:00
Ren Erthilo
aba0e9d8f6 Adds advanced medical kit sprites and uses. Will be in-game later. Also fixes security rig inhands. 2012-03-30 05:47:38 +01:00
SkyMarshal
0c34286018 Fixes errors from last commit. 2012-03-29 20:44:11 -07:00
SkyMarshal
61820bc5ec Final commit of the examine/damage overhaul. 2012-03-29 20:44:10 -07:00
Ren Erthilo
c4090c0d3d Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented. 2012-03-23 20:15:24 +00:00
Ren Erthilo
331900eb87 Fix for the fix for pulling people lying down. 2012-03-21 19:59:20 +00:00
Ren Erthilo
fd338632c5 Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs. 2012-03-21 19:30:48 +00:00
Ren Erthilo
e90493c41b On master: Change 01 2012-03-20 17:31:10 +00:00
misterfox
64f50d0d04 Tajara stuff 2012-03-16 12:20:42 -04:00
Ren Erthilo
61a82b22bb Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
Ren Erthilo
27bb390d48 Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702. 2012-03-10 20:07:24 +00:00
Ren Erthilo
b92ecb932b Added custom items. Small fix for labcoat buttons and descriptions. 2012-03-05 17:52:28 +00:00
kortgstation@gmail.com
748c1b8990 TG Updates: Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.

Cultists now each start with join/blood/self instead of one random word each.

Cultist supply talisman now has five uses and can spawn armor talismans.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 02:59:33 +00:00
kortgstation@gmail.com
6e3079f077 Tg UPdate: The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.

Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.

Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)

Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 22:05:27 +00:00
cib
fc0de6e366 Changes to singularity radiation and suits.
- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
CaelAislinn
9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
CaelAislinn
0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
SkyMarshal
b4bb9de1eb Spess suit tweaking 2012-01-25 13:39:26 -07:00
SkyMarshal
116a2b80e8 Tweaking space suits. 2012-01-25 13:28:48 -07:00
SkyMarshal
0aee00be62 Things should be throwable past tables. Response team should work a bit better, added space suit for medics. 2012-01-25 08:41:11 -07:00
SkyMarshal
80761ed2e5 Added pink labcoat. 2012-01-11 22:21:26 -07:00
SkyMarshal
54d3184f2a Merge branch 'master' of github.com:Baystation12/Baystation12 2012-01-11 18:13:35 -07:00
SkyMarshal
a47b399c32 Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality. 2012-01-11 18:13:02 -07:00
SkyMarshal
dc87ddc766 Missed a flag 2012-01-11 12:42:29 -07:00
SkyMarshal
3d9658178a Removed space capability from captain's armor.
Added memo on his desk informing him.
2012-01-11 12:34:45 -07:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
cib
9d97e99017 Made vira more likely to infect you. Removed vira from the medical HUD. Added the symptoms: Stumble, hoarse throat, and whisper. Added a random virus dishes to virology. 2011-12-27 21:12:01 -08:00
CIB
7270012d01 Merge pull request #149 from SkyMarshal/master
Added holster to detective's suit, fixed some spelling mistakes.
2011-12-26 15:48:04 -08:00
Albert Iordache
c6ad5e6255 Fixed the TG update not compiling 2011-12-27 00:41:11 +02:00
Albert Iordache
ef0a9b3632 TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
SkyMarshal
4addb7ddb7 Added holster to the detective's suit, and fixed spelling mistakes on the coat rack. 2011-12-26 09:14:43 -07:00
SkyMarshal
dd8deae835 Numerous fixes. 2011-12-25 10:57:23 -07:00
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
Miniature
b3edc62393 Added shitty MSPaint recolour of engineering rig for security rig UI (it was using the on-mob sprites) 2011-12-13 01:37:29 +10:30
Albert Iordache
0a4ae48ca7 Fixed compile error. 2011-12-11 01:35:57 +02:00
Albert Iordache
073d160e38 Merge branch 'master' of https://github.com/SHFFLE/Baystation12 into shffle-master
Conflicts, manually merged:
	icons/mob/suit.dmi
	maps/tgstation.2.0.8.dmm
2011-12-11 01:24:42 +02:00
SHFFLE
412759a35b Added Security RIG 2011-12-10 12:48:28 -06:00
Albert Iordache
5d2dfbcff7 Thermals now look like regular sunglasses. Added some special engineering emergency oxygen tanks to engineering. 2011-12-10 12:29:02 +02:00
uhangi@gmail.com
44c0cfc46d -Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
kortgstation@gmail.com
38c25cbbe7 Re-added PALADIN to the upload because people were complaining (corporate is still there though)
Fixed corporate having null origin tech

Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 11:11:58 +00:00
ryantennessee@yahoo.com
e3320d9cb1 Changed a few numbers for the health scanner hud where it had been not programmed to show an icon state for the hud when target was between 15 and 20 hp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2504 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-09 17:02:55 +00:00
trubblebass@gmail.com
6987bd1546 - Changed Radiation suit protection back to 100%, it should never be less than that.
- Fixed the wires and pipes for the Firing Range
- Added a couple of Holopads:
    One in the centre of the Brig area.
    One in front of the HoS office.
- Made the Brig intercoms more visible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2500 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-08 20:23:28 +00:00
Superxpdude@gmail.com
cf62068041 THE GREAT DESCRIPTION UPDATE PART #2
Updated more clothing related descriptions.
Radiation Suits and RIG suits now have less rad protection (90% and 60% respectively)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2487 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-05 05:00:46 +00:00