Commit Graph

956 Commits

Author SHA1 Message Date
Ren Erthilo
7cb6114eff TG: Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: 	 uporotiy
2012-04-09 17:15:57 +01:00
Travis Whitehead
fa1b9855d3 Added game kit to crew quarters + Fixed genetics inner shutters 2012-04-08 09:22:14 +03:00
Ren Erthilo
d4d509faee Fixed chair paths on Antiqua. 2012-04-03 19:55:18 +01:00
Ren Erthilo
b9e03234ea Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names. 2012-04-01 07:30:33 +01:00
Ren Erthilo
2d0d25641d Fix for toxins in SPACE! 2012-03-31 01:57:41 +01:00
Ren Erthilo
79af13e40e Map changes to toxins to allow use of gas extractor. 2012-03-28 22:52:35 +01:00
Ren Erthilo
470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
d1ee3a3b11 Fixed Jetpacks not appearing, and updated to /tg/ features. 2012-03-25 02:01:54 +01:00
Ren Erthilo
69e7a64fb4 Fixed conveyor belts being above crates. Fixed a turret not turning off in the AI core. Added a camera to let the AI see core doors in freelook. 2012-03-24 00:57:23 +00:00
Ren Erthilo
fd338632c5 Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs. 2012-03-21 19:30:48 +00:00
Ren Erthilo
f6cc8ac955 Removed Gas Mixer ID restriction. Changed sleepy pen to reflect chemical changes. Made High precision gas extractor in toxins accessible. 2012-03-21 05:28:20 +00:00
Iberis
5b9dcdc68d Added in the new bright light bulbs + some more lights.
More camera coverage.
2012-03-19 17:38:34 +01:00
Hawk-v3
5b31c8efc8 Actual Toxins Stuff 2012-03-17 17:57:50 +00:00
Hawk-v3
71757ac40a Merge pull request #701 from Iberis/master
Antiqua
2012-03-17 10:49:39 -07:00
Iberis
9b8fd23625 More mapchanges 2012-03-17 16:42:17 +01:00
Iberis
1c6871f4fc Added the nuke vault to the Antiqua.dmm
Added an icon for the vault floor (arrow up)
2012-03-17 12:39:35 +01:00
SkyMarshal
1abf1661b2 Merge pull request #693 from Mloc/zas
Map changes, might fix OH GOD COLD.
2012-03-16 22:58:11 -07:00
Mloc
ba5ddaf811 Merge pull request #694 from Iberis/master
Antiqua
2012-03-16 11:58:08 -07:00
Iberis
7cec890a91 Antiqua.dmm Added lots of areas. Overall major tweaking.
Added some minor areas.
2012-03-16 19:53:23 +01:00
unknown
27a67fb929 Map changes, might fix OH GOD COLD.
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-16 16:40:09 +00:00
Miniature
16cc40ade3 Added temp thing to make atmos not freeze everything after the first breach, also removed a doubled up pipe in medbay 2012-03-16 22:47:40 +10:30
Ren Erthilo
61a82b22bb Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
Hawk-v3
7be53183df Fixes for medbay and Toxins HE loop. 2012-03-13 21:41:57 +00:00
Miniature
692781c848 Added cameras everywhere
corridor infront of bridge
corridor to rooms next to security
counselors office
corridor infront of medbay
west side of mech bay
medbay delivery entrance
virology back room
secure part of technical storage
teleporter entrance
disposals
hallway behind hos's office
library nw,ne,back room
2012-03-10 19:27:04 +10:30
Hawk-v3
83782f4813 A fix for the filter. 2012-03-09 21:20:13 +00:00
Hawk-v3
42671a0a82 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-09 21:14:14 +00:00
Hawk-v3
45e7181e9a Fixed multiple air pipe issues and other such.
-Corrected bursting toxins pipe and the waste/distro crossover.
-Added more scrubbers and vents to the engine room.
-Added motion sensitive camera to the mint, on Caco's request.
-Made the Surgery scrubber automatically filter N2O.
-Fix for a typo in the files for the dme.
2012-03-09 21:12:44 +00:00
CIB
a89303442e Merge pull request #639 from Hawk-v3/master
Fixed locked filter in Toxins HE loop.
2012-03-08 15:21:36 -08:00
Hawk-v3
3e20bd22a1 Urgentish Toxin bugfixes. Whoops, unlocked the HE filter. 2012-03-08 21:17:14 +00:00
Tastyfish
f7e857d45c Merge remote-tracking branch 'upstream/master' 2012-03-08 00:47:27 -05:00
Tastyfish
6874cc03d1 cleaned up the paths of a few ported things 2012-03-08 00:46:24 -05:00
Hawk-v3
f81b05b00c Changes to toxins and toxins gas storage. Added mixer and proper HE loop, removed second burn room- unneeded with new HE loop -removed the many, many canisters they get, gave them a size closer to the amount they actually use.
Changes out CO2 HE loop filler for N2, has nearly a hundred times the heat capacity. If you can't work out how to heat plasma with the new loop, you're a fool.
N2 and plasma go in, plasma comes out, you can't explain that.
2012-03-08 01:27:30 +00:00
SkyMarshal
7534154fa2 Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now. 2012-03-05 12:27:55 -07:00
Ren Erthilo
4c45a43e92 Fixed AI not being able to see Atmospherics Shutter control. Added camera to AI upload. 2012-03-04 13:50:05 +00:00
SkyMarshal
4d7cfb5e34 Another mapupdate, de-nerfed blob, readded the missing Tajaran speak. 2012-03-03 21:08:49 -07:00
SkyMarshal
3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
SkyMarshal
c423371202 Because Spectre cannot into pulling from upstream. 2012-03-01 22:39:19 -07:00
Iberis
bcf81e8913 Fixed the area conflict with the tg station. 2012-03-02 06:26:26 +01:00
Iberis
fcd7274997 Added CrewQuarters. Some Areas.
Polish
2012-03-01 23:51:34 +01:00
Hawk-v3
9ae4bdfb4a Updated Antiqua paths, removed unused maps. Will map Atmos when I'm not shattered. All compiles fine, please look through. 2012-03-01 03:41:02 +00:00
SkyMarshal
8feb20f4e7 Merge pull request #568 from Iberis/master
Antiqua
2012-02-29 18:40:12 -08:00
Iberis
c0e77ffa75 Did a big load of work. 2012-03-01 03:20:37 +01:00
Mloc
9cee329958 Merge pull request #563 from SkyMarshal/master
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10 Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space. 2012-02-29 13:48:16 -07:00
Tastyfish
373dc5937d Merge pull request #551 from SkyMarshal/master
TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Albert Iordache
65963960bb Merge pull request #542 from SkyMarshal/master
Fixed a derp regarding telecomms, fixed mapping error.
2012-02-28 09:14:22 -08:00
SkyMarshal
90c976a8e4 Fixed a derp on my part, regarding telecomms.
Fixed a mapping error involving armory being labeled "Warden"
2012-02-28 10:02:36 -07:00
CompactNinja
115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00