- Adds a `donators` table for our patreon supporters.
- Intended to be half-automated, half-manual, in order to correlate
patreon accounts to ckeys. Uses the `active` field so that supporters
don't have to have their ckey associated every time they stop and
restart their donations.
- Current actions:
- Donators at tier 1 or greater get a palm tree next to their name in OOC
(toggleable)
- Donators at tier 1 or greater get +5 loadout points.
- Known issue: Loadout points will not update if the table is
modified during a round where the user has already logged in, due
to preference datum caching. There's not really any good way to fix
this, unfortunately.
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
A lot has changed.
Major points:
- All mobs now use the -tg- thrown alerts system. This is a system where
a maximum of 5 "alerts" (which take the apperance of HUD icons like the
inventory and modular action buttons) on their HUD.
- Alerts are defined as a subtype of /obj/screen/alert.
- Alerts are "thrown", or activated on the mob with the proc
`mob.throw_alert("alert_id", /obj/screen/alert/path, severity
(optional), new_master (optional, overlays the referenced "obj" on the
button))`
- Alerts are cleared by calling `mob.clear_alert("alert_id")` or by the
/obj/screen/alert containing a `timeout` setting, which will
automatically clear itself after that period of deciseconds.
- Alerts may have functionality beyond appearance: Mousing over them
will use the WireWraith tooltip system to generate a themed tooltip,
and clicking them may have a function defined on the
/obj/screen/alert object.
- Shift-clicking an alert will give you it's name and status, in case
the tooltips fail to work.
- Hunger/Oxygen/Toxin/Nitrogen/Pressure/Etc warnings are now handled via
the -tg- thrown alerts system.
- Failing to breathe anything will display as an "No O2" warning.
- Species breathing has been refactored to accomodate this. Vox are
able to breathe the station air without instantly dying, but will be
poisoned every time they breathe by the oxygen in the air. Any
species with a unique gas breathing type will also display the
correct "Choking (no X gas)" instead of just "oxygen". (Unless they
have not breathed anything in, it's a quirk.)
- Robot cell/temperature alerts also use this.
- Aliens, though not harmed by toxins, will have an alert if they
breathe in toxins, notifying them that "You'll be toast if this
lights up."
- More alerts have been added
- Buckling
- Activated on: Being buckled to an object.
- Cleared on: Being unbuckled.
- Click functionality: Calls resist(); Will unbuckle from chair
instantly if unrestrained, otherwise, there is a delay period.
- Hand/Leg cuffs
- Activated on: Being handcuffed.
- Cleared on: Being unhandcuffed.
- Click functionality: Calls resist(); Will attempt to either get out
of the handcuffs, or, if you are a xenomorph or hulk, break the
handcuffs in 5 seconds.
- Blind/High
- Activated on: Becoming blinded/becoming high on LSD.
- Cleared on: Becoming unblinded/the high wearing off.
- Click functionality: None.
- Asleep
- Activated on: Life() tick detecting sleeping.
- Deactivated on: Sleeping being 0 or less.
- Click functionality: None.
- Weightless
- Activated on: Losing gravity.
- Deactivated on: Moving back into an area with gravity.
- Click functionality: None.
- On Fire
- Activated on: Catching fire.
- Deactivated on: Being extinguished.
- Click functionality: Calls resist(); Causes you to stop, drop, and
roll, which will reduce firestacks and possibly extinguish you.
- Law update (BORG ONLY)
- Activated on: Laws being changed.
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: None.
- Hacked (BORG ONLY)
- Activated on: Being emagged/given malf tools by the malf AI.
- Deactivated on: Emagged status being removed.
- Click functionality: None.
- Locked (BORG ONLY)
- Activated on: Lockdown being set (by emag law rewriting/robotics
console/wire being destroyed)
- Deactivated on: Movement being unlocked.
- Click functionality: None.
- Notify Cloning (GHOST ONLY)
- Activated on: A human's body being placed in a DNA scanner.
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: Reenters body.
- Notify Jump (MULTIPURPOSE) (GHOST ONLY)
- Activated on: Any sort of chance to become a mob (ie, golem rune).
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: Varies.
Adds a more advanced hotkey mode system, using verbs instead of .dmf
defined .winset commands, allowing for multiple hotkey presets(QWERTY,
AZERTY, DVORAK, you name it)
Adds an AZERTY set of hotkeys, using this code
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Conflicts:
code/controllers/configuration.dm
code/game/verbs/who.dm
code/modules/admin/admin_ranks.dm
config-example/config.txt
Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.
Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.
Removed some unused client vars
Ghosts no longer hear ambience. Simplified ambience code.
Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)
Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
The number of strikes a person gets is a define so hosts can modify it to their liking (I should probably move this to a config option but I can't be bothered to test it again). It defaults to 3 strikes, on the third strike you're out. It'll autoban you for 10 minutes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5123 316c924e-a436-60f5-8080-3fe189b3f50e
They include such procs as sanitize_integer(num, min, max, default) which will check num is a number, round num to make it an integer, then check if it is between min and max (inclusive). If it fails the bound-checks it will return default. There are others, have a look.
PERSISTENT PREFERENCES: Every ckey which connects to the game gets its own persistent /datum/preferences datum.
It is archived in var/list/preferences_datums = list("ckey" = datum)
At connect it is automatically associated with the client defines.dm (or a new one is created if it can't find an archived prefs datum). This means clients will ALWAYS have a var/datum/preferences/prefs which references this datum. So you can use it without checking if(client.prefs)
This has simplified only a few bits of code. It will however, allow us to make preferences like see_deadchat ghost_ears etc, persistent. So they will not reset when you DC.
SAVEFILES: Changed the player savefile code a lot. Hopefully I've not fucked it up too much. Every single variable loaded from saves is now sanity checked using the new sanity procs. This should help prevent savefiles becomming obsolete by sanitizing input to meet current requirements, without deleting all the ok variables and making you start from scratch >_> NOTE: I still need to sort out the savefile version stuff. I'll probably figure it out before the server updates anyway. It sees to be fine without it.
You can no longer choose your blood type. It is randomised (with each bloodtype having a realistic probability of occuring). This is to make blood analysis (detective/medical) less pointless. It is chosen as soon as you connect. It remains persistent throughout each round so you won't be able to change it by logging in/out over and over.
Replaces some copypasta code with is_afk() (still a fair bit to do)
There are new hyperlink shortcut things. _src_=vars will direct your hyperlink to viewvars. _src_=prefs to your preferences datum. (These are the only way to access those bits of code via links). This means that the overall amount of operations in almost every Topic has pretty much halved and is much prettier.
Replaced and removed adminplayervars from datum/admins/Topic. It was superfluous. They now all point directly to the viewvars code using _src_=vars
Removed the changelog popup at round start. Instead a button on your game-window will glow white if there are new updates. To peruse at your convenience. This will speed up connect times.
Removed the AFK_THRESHOLD define. It is integrated into is_afk() now.
TODO: remove the prefs stuff from mobs and clients and update code to use client.prefs to access that info.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5121 316c924e-a436-60f5-8080-3fe189b3f50e
Moved fun (admin-event stuff) up to badmin rank.
deadchat visibility defaults to on
removed update_admin()
fixed associate so it won't accidentally add people to the admins list multiple times.
toggling ooc on/off is now available to any admin regardless of rights.
mass deletion is now restricted to DEBUG or SERVER flags
ADMIN, SERVER, DEBUG can all use the delete verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5032 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed pulse rifle, energy sword, blackhole and mob spawning
- Fixed 'reload admins' not properly updating the 'admins' list, which made adminwho fail, along with some other things.
- Fixed a bug, which prevented admin from even being loaded properly in some circumstances, in the database admin system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5027 316c924e-a436-60f5-8080-3fe189b3f50e
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e