This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.
To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
- Added Fax Guide to NT Rep, IAA, Captain, HoS and HoP Lockers
- Added Tape Box, with 6 Tapes, to NT Rep and IAA Office
- Added Recorder to NT Rep Locker
- Printers now start off with 60 toner
- Printers now alert nearby people when butts are copied
- Added custom messages to EvilFaxes, for extra schadenfreude
- Fax body for Templates changed to more unique versions
🆑
tweak: Added custom messages for evil faxes
tweat: Added unique text body for each non-evil fax template
/🆑
- Admins can now choose the name of evil fax papers. If not chosen,
defaults to: "Central Command - paper".
- Changes processing_objects addition/removal to the methods Fox
suggested.
- Changed if (countdown == 0) to if (!countdown)
- Rebalances firedeath fax to live up to its name, and always cause
recipient to die in a fire.
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies