* commit stuff for safety
* making sure this shit saves
* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted
* 45 frames
* 51 total frames now
* 55
* 65
* 70 frames
* 75
* 80 frames almost there
* Behold, a useful uplink item.
* removes debug message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* initial changes to rocket launcher
* moves the missiles to special projectiles
* gonna keep it real, im too high for mechcode
* missiles are now projectiles
* pt. 2 of last commit
* Now we don't need process fire to handle all this
* shoots you with my gun that makes you explode
* uplink time
* I hate mechs I hate mechs I hate mechs
* minor typo detected
* tech origin fix
* whoops the light ones explode twice
* THIS JUST MAKES IT WORK????
* maybe balance is a good thing
* Renamed ammo in uplink
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* sirryans reviews, ill learn to document someday
* Forcemove time
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add voyager
* Add Golden Record
- Add Golden Record icon
- Add Golden Record basic code (i am not coder)
* oops
- Move voyager code to specific folder
* delete file
put in wrong place
* Fixes path
* Upgrades Golden Record code
- Now it have weight, resistance and Technology origin (biotech:6 Data:6)
* Updates
- Add name for item, so now its called "Golden Record".
- Add "Golden Record" inside safe.
* Modificate file for voyager to spawn
- It will never make duplicate and it have chance to spawn
* Make "cost" for ruin to spawn
- Now ruin spawn require "cost" of 1
* Trying fix space structure spawning
* REEE why it dont want to work
* returning missing solar panel
* Batch of update:
- New sprite for "Golden Record" made by @mcramon
- Changed Code to be more appealing, and added description.
- For information, paradise.dme automatically corrected my placement in code, so i say it did it for me.
* Add description
- Add description for "satellite component storage":
"Plate covering inside storage is wide, it have engraved "Voyager" on it."
* Change "description = " to "desc = "
* Trying to fix conflict with "desc = "
* Fixing to moment when error is gone.
* New stuff:
- Added new titanium wall named "satellite components storage"
desc: "There is plate covering inside storage, its wide and it have engraved 'Voyager' on it."
* Removing sheets from wall.. (?)
* Small changes
- Made "Golden Record" force you to use your both hands to pick it up and hold it.
- Now "Golden Record" have "bulky" weight.
* Always forget something
- change "Golden Record" in map to correct, new one.
* Addind Noop on satellite.
- Now its fully covered in noop (Passtrough)
* Fixes Light issues
- Used Area Passtrough instead of "Near Station" it don't create Light issues.
* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* review updates
* fixing bug
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* improved cooldown on spells with charges, now you see amount of current charges and process of recharging new one
* update
* cleanup
* somehow sometimes it returns more than 1, taking min(1, val) then
* created proc ShouldShowCooldown especially for HUD panels
* bug fix && little cleanup
* ssssnakes
* moved some procs to cooldown handler class
* if button is dark again if it is not available
* martial arts have a weight system now
* remove unneeded variable
* carp cannot be deactivated once learned
* i love documentingtation
* krav can no longer delete other combos
* now ill be embarassed if i dont make it better
* i know how istype works i promise
* implement sirryan's changes
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add resist, improves attack
* Make emotes intentional too
* fix a qdel loop
* Add "help" command, start deadchat control with existing followers as well
* Minor messaging improvements
* stunbaton delayed knockdown now moved into status effect
* renaming proc to keep its meaning
* made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED
* cleanup, little bug fixing
* cleanup
* whoopsie
* updates
* signal string changed
* Update code/datums/status_effects/neutral.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Custom min/max ages for species
* fixing the pitch
* tweaking AGE_MAX
* Revert "tweaking AGE_MAX"
This reverts commit 0270ba6840.
* max_age decreased roughly by 10%
* Update code/__DEFINES/mob_defines.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* machine minimum age
* clamp
* Adjustments to ages
* age max
* Update code/modules/mob/living/carbon/human/species/_species.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* clamp and age pitch tweaks
* finally found plasmaman lifespan1
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add dchat control
* adds human support, cleans other things up
* Bit of cleanup
* actually use the item
* minor proc ref mistake, laugh at this user
* evil tg strings
* Renames defines, adds vv menu item for it
* Improve anarchy message formatting
* don't go to_chatting tesla energy balls
* aa review
* Minor cleanups, replace some emotes
* Addressing some reviews
* Incorporate some checks for deadchat mutes/prefs
* Removes jani mind requirement
* makes arm/disarm of jani sighs traitor only
* Adds mindslaves to usable mind states
* adds prox sign to surplus, standard proability
* Removes thralls from using sign (hacky method)
* allows mindslave useage (not hacky way)
* Custom USSP roles for admins
* Added the sprites for new USSP
* conflict part 2
* Elder Gods please make this work
* new style for soviet box
* Added Soviet headset
* lets fix this conflict
* Die conflict!
* Sirryan review
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Lets solve this conflict
* Die conflict!
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>