Commit Graph

1069 Commits

Author SHA1 Message Date
Kugamo
094ca3c733 Blood now floats in zero G (#20993)
* Da Vlood

* removes_unused_icons

* Yep sprites

* fixes xeno blood and vomit

* Commit number x

* Steel Review Changes 1

* Henri Review Changes 1

* fixing vomit

🌋

* Haha haha ha ... ha

* fixing layering issueeee

* Sirryan2002 Review

THANKS

* implicit var/

* Sirryan Review 2

Electric Boogaloo

* Testmerge Update 1

gibs were still getting animated, blood drying while animated in space looked very jank.

all fixed

* unused variable

AHSDHASOIADGSOISA

* Testmerge Update 2

tracks floating annoyingly

* Improvements

-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]

* errors

* Sirryan Review 3
2023-06-14 21:17:08 -05:00
Octus
98ddced488 Explorer Overhaul and Gateway Retirement (#20855)
* Adds Explorer spawnability, removes Cyberaid gateways

* deletes some REALLY old bloat maps and deletes Gateway.dm

* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore

* removes all mention of /obj/machine/gateway

* Goodbye test_tiny and evil_santa 😈

* removed a literal fucking pamphlet

* changes map area name from Gateway to Expedetition

* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION

* Revert "Goodbye test_tiny and evil_santa 😈"

This reverts commit eda775ecd5.

* ok deletes evil_santa only

* Fixes a runtime

* Adds new visuals for new area and explorer spawn marker

* Unhides explorers from the pref menu

* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere

* improves and cleans up the expedition room maps, also clothes for Explorers

* GET OUT OF HERE EXAMPLE.

* byebye button
2023-06-03 15:22:37 -05:00
DGamerL
173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Contrabang
3f87165a03 CI now bans files with the same name (PART 2) (#21051)
* CI change

* world.dm

* .dme world.dm

* subsystem renaming

* .dme for subsystems

* ai_laws.dm

* armor.dm

* emote.dm

* logging.dm

* spell.dm

* air_alarm.dm

* crew.dm

* decal.dm

* emissive_blocker.dm

* footstep.dm

* spawner.dm

* fire.dm

* carbon.dm

* living.dm

* mob.dm

* movement.dm

* thermal_drill.dm

* plasmamen.dm

* lavaland.dm

* chaplain.dm

* lightning.dm

* magnet.dm

* mimic.dm

* wizard.dm

* morph.dm

* vampire.dm

* click.dm

* self.dm

* radiation_storm.dm

* airlock.dm

* autolathe.dm

* mulebot.dm

* nuclearbomb.dm

* particle_accelerator.dm

* smartfridge.dm

* syndicatebomb.dm

* vending.dm

* wires.dm

* sound.dm

* mining.dm

* syndicate_space_base.dm

* monkey.dm

* guardian.dm

* bomb.dm

* standard.dm

* nuclear.dm

* pinpointer.dm

* access.dm

* departments.dm

* job.dm

* science.dm

* buttons.dm

* cloning.dm

* igniter.dm

* wishgranter.dm

* atmos_control.dm

* message.dm

* power_monitor.dm

* mecha.dm

* combat.dm

* mining_tools.dm

* meteors.dm

* spiders.dm

* contraband.dm

* aliens.dm

* uplinks.dm

* voice.dm

* intercom.dm

* lights.dm

* robot_items.dm

* mineral.dm

* dice.dm

* extinguisher.dm

* paint.dm

* signs.dm

* staff.dm

* smokebomb.dm

* boxes.dm

* random.dm

* janicart.dm

* statue.dm

* cargo.dm

* asteroid.dm

* headslug.dm

* fulton.dm

* atmospherics.dm

* pump.dm

* corpse.dm

* oldstation.dm

* gps.dm

* preferences.dm

* clothing.dm

* ears.dm

* glasses.dm

* boxing.dm

* color.dm

* renames ninja gear files

* recipes.dm

* error_handler.dm

* anomaly.dm

* floorcluwne.dm

* undead.dm

* overmind.dm

* shield.dm

* bottle.dm

* organ.dm

* piano.dm

* plasma_fist.dm

* language.dm

* mob_defines.dm

* mob_helpers.dm

* damage_procs.dm

* _defines.dm

* empress.dm and queen.dm

* brain.dm

* organ file renaming

* subsystems.dm

* constructs.dm

* bot.dm

* pet.dm

* nature.dm

* magic.dm

* colors.dm

* drugs.dm

* medicine.dm

* toxins.dm

* shuttle.dm

* surgery.dm

* moves a bunch of define files

* traits.dm

* names.dm

* other_mobs.dm

* flags.dm

* some final define files

* well turns out contractor_pinpointer.dm was  taken

* I forgot to remove this file

* how in the hell did this get unticked

* I DID INCLUDE IT, but there was a "w" there

* swaps the world definitions

* camera renamed to SScamera

* examine -> alien_examine
2023-06-02 14:30:17 -05:00
HMBGERDO
214b6d39ee Decals now do not decline your action (#21055)
* decal location melee attack chain added

* supports hulk, simple animals, hand attack(touches)
2023-06-02 17:36:50 +01:00
Qwertytoforty
41a250c4a3 Ports TG supermatter effects / warp effect (#20808)
* [WIP] Ports TG supermatter effects / warp effect

* remove this as it doesnt work

* also remove this test

* Now with real pulsing effects!

* smoother animation

* adds effect to gravity generator / bsg

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Move to effect, singularity has effect

* remove effect from size one singularites / narsi

* now works through walls, yipeee

* merge conflict return I did not want

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Bug fixes and visual tweaks

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update plane_master.dm

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-06-01 14:29:00 -05:00
JimKil3
6ad882de48 adds them (#21085) 2023-05-22 22:25:09 +02:00
Venuska1117
b3a5fd773c Fixes (Oversight?) with fungus spawner from #16877 (#21057)
* Changed Fungus
- Now fungus dont spawn wall if roll fails.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-05-22 22:06:30 +02:00
Henri215
dc75a748f1 Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
2023-04-22 09:44:27 +02:00
unknownuser782
960d9e3ce0 Fixes t-ray scanners and map editing (#20725)
* t-ray scanner fix

* fix map editing

* autodoc stuff

* don't hide vents and things

* misc layer fixes
2023-04-08 08:14:34 +02:00
JimKil3
845c842f14 Renames Strange Reagent to Lazarus Reagent (#20614)
* the great renamining
also changes the description to be more flavorful

* capitalization
2023-03-26 12:04:02 +01:00
GDN
c7d3492514 the mime's force wall is now destructible (#20399)
* the mime's forcefield is now destructable

* semi-invisible

* Update code/game/objects/effects/forcefields.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* this should be fine, if this breaks we'll know quickly

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-03-06 23:50:41 -05:00
Samman166
f915a1d614 Removes smoke cluster grenades (#20331)
* Removes smoke cluster grenades

* removes regular hellwater grenades
2023-02-15 21:17:35 +01:00
GDN
6091027265 adds bananium meteors (#20325) 2023-02-14 20:53:30 +01:00
GDN
aa56d75f93 [Ready for code review] Moves alien verbs to spells (#20002)
* Moves alien verbs to spells

* lol

* Standardization, polish, making alien plasma huds more consistant

* The very cursed way of handling touch spells

* logging + more polish

* snakecase + documentation

* finishing touches

* oops, ty henri

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* sprites from TGstation

* sprites, again

* oops

* farie's review part 1

* farie's review p2, signals

* Erics PR compat

* farie's review 3

* that too

* the shawnshank redemption

* boink

* removes larva transfer plasma

* you want a sprite cranberry?

* TM fix 1

* FUCK I BROKE LOGGING

* bam

* final touches

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-02-12 21:34:11 +01:00
Qwertytoforty
e40ef20c86 Pizza bombs can no longer be told apart, some pizza improvements (#20191)
* pizza time

* a batch of delicous pizza fixes mama mia

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* bool

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* steels changes

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-02-08 13:07:36 -06:00
AffectedArc07
b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00
Henri215
c4667311e7 Janitorial equipment tweaks and cleaners availability (#20037)
* Janitorial equipment tweaks and advanced cleaner

* cleaner availability tweaks

* old cleaner for drones

* Mop capacity buff

* advanced cleaner for sol traders

* conflict part 1

* Merge branch 'master' into janitorial_tweaks

* Revert "Merge branch 'master' into janitorial_tweaks"

This reverts commit 47129ea819.

* Revert "Revert "Merge branch 'master' into janitorial_tweaks""

This reverts commit a8c520b069.

* hahahahaha

* hahaha part 2

* hahaha part 3

* cerestation edit

* adv cleaner comes with 500 now and ERT belt

* lube spray upper case and moving it to spray.dm
2023-02-03 13:10:51 -06:00
S34N
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
Henri215
b4e970eb90 Added pie cannon and spirit board to Sol Trader items (#20100)
* Added pie cannon and spirit board to Sol Traders items

* Update code/game/objects/structures/spirit_board.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-01-13 21:04:11 +01:00
AffectedArc07
1feb9fbd38 [READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
2023-01-03 20:59:35 +00:00
Bm0n
ab2312b234 Tool resprite (#19873)
* modernization is nonnegotiable

* cable

* 3000 slanty face emojis of bmon

* i conflicted with one of my other PRs. bruh

* life is a merge conflict

* as above

* update_overlays()

* jaw jaw jaw jaw

* always test your icons

* tweak to onbelt

* belt again

* deconflict

* jawbeltupdateagaingodammit

* spriterror

* seconds
2023-01-01 12:16:49 +00:00
Charlie
8ef4aa727e Adds Shadow demons (#19732)
* reshuffle

* shared base type

* moves this to the base type

* the monster

* event

* FUCK

* better sprites

* refactors bloodcrawl, more nice sprites

* review stuff

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* heart of darkness

* pre TM tweaks

* ARGH

* hopefully fixes double hits

* tweaks

* derp

* tweaks

* TEMP RUNTIME REMOVE LATER

* fixes

* runtime fixes

* cig runtime fix

* review + another runtime fix

* re adds sprite

* removes runtime

* oop I forgor

* DRUNK CODING

* SPRITES

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-29 11:26:37 -06:00
S34N
27e5e4011b Allows admins to spawn a nuke with the DS (#19872)
* Lets DS spawn with a nuke

* OOO

* removes this unused code
2022-12-27 18:14:51 -06:00
warriorstar-orion
066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
warriorstar-orion
77f576a5ca Recategorize in-game announcements by priority. (#19639) 2022-12-19 17:02:22 +00:00
Qwertytoforty
ff737eff7e Vetus balance tweaks, also with a grav anomaly tweak (#19799)
* Anomaly and some vetus balance tweaks

* whoops

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* early return

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-12-04 19:16:01 -06:00
Henri215
60958c580d adds wallets to lootdrop (#19691) 2022-11-24 22:43:42 +01:00
GDN
400fd63068 Converts lavaland /random mobs to landmarks (#19523)
* Lavaland /random mob refactor

* Update landmarks.dm

* Handles stuff on parent level

* steel's review

* this is a certified byond moment

* Code improvement via ryan
2022-11-23 20:53:15 -06:00
GDN
0139e03f54 Adds shed tail and eating bugs to simplemob lizards (#19726)
* Adds shed tail and eating bugs to lizards

* Steel's review

* Steels review part 2

* Steel's and Charlie's review

* Ryan's review

* Early return code improvement

* minor spelling mistake
2022-11-21 22:33:30 -06:00
S34N
7dcd31990e Ports TCC style windows (#19488)
* window

* fix plasma window and spawners

* this now works well

* Apply suggestions from code review

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Empty-Commit

* Empty-Commit

* colour tweaks

* further colour tweaks

* last tweak

* edges

* false wall sanity

* Update code/__DEFINES/icon_smoothing.dm

* stealth conflict begone

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-11-16 20:44:51 +00:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Christasmurf
66e893ad2d Adds Suspicious Bomber Jacket (#19545)
* syndicatebomber

* armourmeup

* Update code/modules/clothing/suits/miscellaneous.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-03 18:01:31 +00:00
ElorgRHG
c456bdefdc [GBP NO UPDATE] Fixes the basetype of .../under/suit spawning (#19471)
* Fixes the basetype of .../under/suit spawning

* Suggestion

* The other way around
2022-10-28 20:20:01 +02:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Contrabang
8b3c043746 cloth addition (#19480) 2022-10-26 00:25:11 +01:00
S34N
edeba92326 Smoke spells readability (#19387)
* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 18:05:55 +02:00
Farie82
a7179d97bf Makes wormhole projector portals spawn effects once every 0.5 seconds max (#19398)
* Refactor the parameters and starting the teleport

* Adds arguments and moves the default effect generation up to do_teleport

* Typo in arguments

* portals now only create sparks every 0.5 second when things pass through

* Comment fix
2022-10-15 11:40:32 +01:00
BiancaWilkson
c86d0a293d Glowshrooms no longer spread when planted (#19299)
* goodbye, lag machine

* Remove unneeded variable

* single glowshrooms are just regular glowshrooms
2022-10-12 10:30:44 -05:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
Kugamo
9235117b40 Fixes cleanable floor decals shading jank (#19227)
* Yep

* Sirryan2002 Suggestion

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-10-10 20:30:43 +02:00
FloFluoro
158bbdcc1b gib exploit (#19332) 2022-10-09 10:12:50 -05:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Luc
56a5753d3d Lets you deepfry ice (#19200)
* Allows for deepfrying ice

* formatting

* Almost forgot this

* Spacing

* Sure, scream too

* Changes oil reaction a bit
- Cooking oil now burns off to an inert version
- The oil deposits yellow oil on the ground too

* FUck I deleted iodine

* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Steel review

* review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-10-05 16:57:47 +01:00
FloFluoro
6a876e1994 Standardize cleaning object behavior into "cleaning_act" proc (#19001)
* Standardizes cleaning item functionality into "cleaning_act" proc

* Culling commented-out code

* Damp rag now checks for humans before cleaning

* Change proc scoping, moved mop reagent check out of cleaning.dm

* Adds can_clean and post_clean procs to handle mopping, removes ismop parameter

* Adds can_clean() to cleaning objects/mobs

* cleaning_act() now carries message strings as params

* Refactored cleaning_act() for earlier returns and less redundancy

* cleaning_act now runs on the target atom, instead of the cleaning object

* Changed turf checks to overrides, rescoped clean_turf, lots of tidying

* Removed cleaner param from post_clean, since it'll always be src

* Code review tidying

* Tidying..........

* Removed clean_turf and put its functionality in turf/simulated/cleaning_act(), added new param to keep track of original targeted object

* Moved cleaning.dm from datums to code/game/objects

* Added early return, defined cleanspeed in seconds
2022-10-03 20:25:00 +01:00
Vi3trice
5d5fa4fa6d [GBP no update] Robot and xeno gibs get their color set properly (#19216)
* Robogibs aren't like regular gibs

* Oh well, of course xenos do that too
2022-10-03 11:19:06 +01:00
Adri
4943029181 Removes red slime speed potion, replaces it with slime speed treat (#19194) 2022-10-01 15:50:43 +01:00
warriorstar-orion
ad90b639d8 Reset spiderling walk instructions on Destroy. (#19171) 2022-10-01 16:34:43 +02:00
Vi3trice
7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
warriorstar-orion
4a77fd51c2 Don't spawn spiderling remains for grown spiders. (#19070)
* Don't spawn spiderling remains for grown spiders.

* style
2022-09-16 22:51:19 -05:00